Zombie69
Emperor
- Joined
- Nov 22, 2005
- Messages
- 1,902
Asperge said:1. 10 turns you don't get the profits of the whipped citizen ( in hammers or in gold or both)
This profit, if hammers, would normally be 1 per turn (plus the 2 food to feed the citizen). No non-bonus tile can provide more than that, while still giving enough food to feed the citizen. I'd much rather have 30 hammers than just 10.
Asperge said:2. you have to rearrange a citizen from a food-poor but hammer/gold-rich tile to a food-rich but hammers/gold-poor tile, losing this way more hammers and/or gold
In other words, you have to stop working worthless hammers and start working much more valuable food. I don't see the problem. As for commerce, no need to stop working it. I usually have cottages all over the place, no farms at all in most cities, and still manage enough food to whip every 10 turns easily.
Asperge said:3. you don't get 30 hammers extra , but what you already got as hammers is filled up to 30. What you really get is always less then 30.
I don't understand this statement. What's the difference between "extra" and "added to what you already get"? That's the very definition of extra. As for always less than 30, that's not true if the best unused tile you've got only provides 2 food, or the equivalent in commerce/hammers (e.g. 1 food and 2-3 hammers).
Maybe you mean that if you only need 25 more hammers, you're getting only 25. If so, you're wrong. You'll get 30 regardless of how many you need, and the rest will be used as overflow.