Laurino said:While going trough the Modpack forum, I realized that no one has made a european Middle Age Mod so far... So I'm starting this thread to see if anyone would be interested, to know if people would want to play it before doing some big work...
As for myself, I already started to "outline" the mod, but it isn't playable yet... In fact, you can't even launch a game with it, as I am still clearing the XMLs...
What I plan to do, is to start it where TAM ends... I worked a lot on that mod, and I want the Middle Age mod to carry on from where TAM leaves us, and , who knows, maybe we could merge the mods later on... But that's only a HUGE maybe...
So anyhow, please post if you're interested... Ideas are, of couse, always welcomed!!!!
For those ideas please move on to my mod which is in my signature!Polietileno said:I like to make a formal complain (or request) that the mod should cover until the 1600s, basically because of the reform and the counter reform, and also The Westphalia Treaty was the end of the religious-state as the only idea for goverment, coming form the middle ages. Ending it at 1500 will cut the timeline in which the knight become obsolite and the rise if the infantry (pike, musket) and artillery (cannons, bombards) and also the great 16th and 17th century inventions and wonders.
That was my 2 cents.
Polietileno said:I like to make a formal complain (or request) that the mod should cover until the 1600s, basically because of the reform and the counter reform, and also The Westphalia Treaty was the end of the religious-state as the only idea for goverment, coming form the middle ages. Ending it at 1500 will cut the timeline in which the knight become obsolite and the rise if the infantry (pike, musket) and artillery (cannons, bombards) and also the great 16th and 17th century inventions and wonders.
That was my 2 cents.