Middle-Earth: Lord of the Mods (part-hex)

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I vote for the Wood Elf Cavalry having a bow.
 
I recommend the Wood Elf Cavalry has a bow, the spear doesn't seem very elvish to me, but thats just my opinion...

On a sidenote, if the hobbits are to be defensive, I think they should have an advantage in colonisation ability, such as their settler units having a move advantage. That way, they can secure themselves better ingame.

Also, is there plans to include the rangers?
 
PCHighway: I was thinking mainly of a ME map re: Umbarites vs Southrons.

I was also mainly thinking of them as late 3rd Age Corsairs, but now you've got it into my head that it would be cool with early 3rd Age Black Numenorians - evil Gondorians, essentially.

One possibility is having them being "evil Gondorians" form the better part of the game, and in the final part they get alot of Corsairy units.

Just my €.02
 
Ok, I see that they are wf units... sorry for that :)


About the elven calvalry: It should defnitivly have two attacks. One with a bow and one with a sword.. I dont think they used spears.. The only time Iknow of an elf with a spear wa the last alliance dudes with their spears\halberds... I think we should have some halberd units as well as they are cool :) (and was in ME)
 
Wood Elf Cavalry, maybe short golden sword?
 
I was thinking more like steel\silver...

The elves used more the normal thing to make weapons.. (then they enchanted them)

If u make a high elf calvalry as well then he could use more like a golden sword..
 
I will try to put up some city lists this weekend. As I see it the civs are the next thing we ought to tackle.
 
The Wood Elf Cavalry would be best with bow and the Noldo elves could have sword cavalry.
 
Originally posted by SoCalian
I will try to put up some city lists this weekend. As I see it the civs are the next thing we ought to tackle.
After we make the tech tree. :p
But maybe we said we should work parallell on stuff? :confused:
 
I do think we should work paralell on stuff... There are manythings in a mod that interveenes so it would be wrong not to so...

after all 3+3+3+3 = 12 and so does 6+6....

So we wont be slowed down by it since we do more things at once...
 
Ossiriand

Ruler: Denethor

Great Leaders:
???

Cities:
Capital:Ossiriand
Sarn Athrud
Rathloriel
Tol Galen
Gelion
Ascar
Thalos
Legolin
Brilthor
Duilwen
Adurant
Aur Im-Duinath
Greater Gelion
Thargelion
Helvorn
Little Gelion
 
Mordor(revised)

Ruler: Sauron

Great Leaders:
???

Cities:
Capital:Barad-Dur
Orodruin
Minas Morgul
Cirith Ungol
Morgai
Durthang
Isenmouthe
Morannon
Narchost
Carchost
Dol Guldur
Gorgoroth
Nurn
Nurnen
Udun
Dagorlad
Ephel Duath
Ered Lithuin
Amon Amarath
Cirith Gorgor
Lugbruz


Angband

Ruler: Morgoth

Great Leaders:
???

Cities:
Capital: Angband
Utumno
Thangorodrim
Ered Engrin
Hells of Iron
Ard-Galen
Hisilome
Drengist
Land of Mist
 
Gondor(revised)

Ruler:Aragorn Elesar

Great Leaders:
???

Cities:
Capital: Osgiliath
Minas Tirith
Pelargir
Dol Amroth
Cair Andros
Lossarnach
Pinnath Gelin
Ringló Vale
Calembel
Linhir
Blackroot Vale
Ethir
Tolfalas
Anfalas
Lamedon
Langstrand
Ethring
Harlond
Tarlang's Neck
Balfalas
Dor-en-Ernil
Amon Din
Eilenach
Nardol
Erelas
Minrimmon
Calenhad
Halifirien
Erech
Pinath Gelin
Pelenor Fields
Ethir Anduin
Emyn Arnen
Ithilien
Mindolluin
Stonewain
 
Hollin

Ruler:Celebrimbor

Great Leaders:
???

Cities:
Capital:Hollin
Eregion
Moria Gate
 
Lorien

Ruler: Celeborn

Great Leaders:
Galadriel
Haldir
Amroth
???

Cities:
Capital: Lorien
Lothlorien
Parth Celebrant
Silverlode
Limelight
North Undeep
Nimrodel
Gladden
South Undeep
Loey Ningleran
Sir Ninglor
Caras Galadhon
Golden Wood
Egladil
Naith
Gore
Cerin Amroth
City of the Trees
Sarn Gebir
Nen Hithoel
Tindrock
Tol Brandir
East Lorien
 
Ents

Ruler: Treebeard

Great Leaders:
Quickbeam
Beechbone
Bregalad
Fimbrethil
Finglas
Fladrif
Leaflock
Skinbark
Wandlimb

Cities:
Capital:Fangorn

Note:
Only one city. They have a seperate tech tree from every one else, It would be like one or three really expensive techs per era. They would only be able to build one unit, which is of course an Ent (posibly Horons too). This unit would upgrade once each era. They could have mabey four special buildings (one for each era) and one Special wonder called Entmoot that is availible in the third age.
 
That's all for tonight folks. I'm getting tired and have to go to bed. In the mean time I would like you to look over the city lists. Especially consider the Ents. I am prepared to defend them, and am absolutly sure the could work in this mod.
 
@SoCalian

I agree, the ents would be a good addition to this mod. Although, they should not have the ability to found cities.
 
Some Leaderhead and Great Leader suggestions:

Ossiriand: Denethor

Mordor: Shelob, Khamûl, Gothmog, the Witchking (provided Angmar isn't a separate civ), Grishnâkh

Angband: Glaurung, Ancalagon, Carcharoth

Gondor: Faramir, Boromir, Imrahil, and pretty much anyone of the Kings or Stewards.

Hollin: ???

Lorien: Amroth
 
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