jomateix
Chieftain
CURRENT VERSION: 1.6
Well, my #1 experience with the world builder in Civ 5. IMHO by far better than the one in Civ 4.
So I made this map:
- Huge map of Middle Earth + Numenor + Aman
- Width: 128, Height: 75
- 15 civilizations, 28 city-states
- Made using Firaxis official world builder only
- Two flavours: "random" starting and "defined" starting
- Civilizations starting points are unbalanced, so "Mordor" will have more bonuses than "The Shire"
Notes to Tolkien purists:
- It is in the 3rd age, I know that Numenor is already in the bottom of the ocean and Aman is unreachable, but they make the naval units less useless.
- The city-states in Aman represents cities of elves, the ones in Númenor are for representing the small kingdoms that were there.
Flavour 1 - Random civilizations in defined starting points:
Please note that you'll always start in Umbar, the reason? Ask Firaxis
. Also you have to increase the players to 15 and the city-states to 28.
File: arda_random.rar
Go here to download it: http://forums.civfanatics.com/downloads.php?do=file&id=15594
- AMAN: Valar.
- NÚMENOR: Númenor.
- MIDDLE EARTH: Mordor, Rohan, Gondor, Isengard, The Shire, Lindon, Umbar, Khand, Rhun, Lothlorien, Rivendell, Iron Mountains, Mirkwood.
Flavour 2 - Defined civilizations in defined starting points:
If you avoid the "Load Scenario" in the set-up screen you can manage the advanced options an select the amount of civilizations plus other options BUT then the starting points are ignored and everything is messed up!
File: arda_starting.rar
Go here to download it: http://forums.civfanatics.com/downloads.php?do=file&id=15595
- AMAN:
Valar = Siamese
- NÚMENOR:
Númenor = Aztecs
- MIDDLE EARTH:
Mordor = Germans
Rohan = Persians
Gondor = French
Isengard = Greeks
The Shire = Ottomans
Lindon = English
Umbar = Arabs
Khand = Songhai
Rhun = Japanese
Lothlorien = Indians
Rivendell = Romans
Iron Mountains = Chinese
Mirkwood = Russians
City-States:
The city-states are linked by a free road network just to emule the roads already present in the books.
- AMAN : Araman (2 cities), Avathar (3 cities), Tol Eressëa (1), Sea of Lorellin (2 cities).
- NÚMENOR: 3 cities.
- MIDDLE EARTH: Sea of Rhûn (2 cities), Mordor (2 cities), Harondor (1 city), Paths of the Dead (1 city), Fangorn (1 city), Evendim (1 city), Minhiriath (3 cities), Bree (1 city), Dol Guldur (1 city), Moria (1 city), Angmar (1 city), Forochel (1 city).
Installation:
1.- It is in a compressed folder, you'll need WinRAR, to get it visit: http://www.rarlab.com/download.htm
2.- Put the uncompressed file (not the folder) in: \Documents\My Games\Sid Meier's Civilization 5\Maps
3.- Then start the game, select "Mods" and set up the game.
4.- You'll see the map in the list of avaible maps.
Changelog:
- Solved problem with looping rivers (game crash).
- Solved rivers that were cut.
- Added the "defined start" map to solve the problem of always starting in Umbar.
- Rivendell now can go to Rhovanion.
- Solved the barbarian problem in Aman and Middle Earth by adding ancient ruins, especially in the starting points where I find underdeveloped civilizations.
- Lothlórien forest now is yellow like in the books.
- Changed India for England, english are more sea-oriented than indians.
- Solved unbalancing problems in Gondor and Lothlórien.
- Moved Lindon city-state to Forochel to enhace the ocupation of Forlindon. Also with that Forochel is something more than a Barbarian heaven.
- Map files moved to the file directory, so no longer attached here. Check the links in the explanation of each "flavour".
- Solved problem of unbalancing effects in Mirkwood.
- Removed the city-state in southern Rhun and moved to Aman.
Well, my #1 experience with the world builder in Civ 5. IMHO by far better than the one in Civ 4.
So I made this map:
- Huge map of Middle Earth + Numenor + Aman
- Width: 128, Height: 75
- 15 civilizations, 28 city-states
- Made using Firaxis official world builder only
- Two flavours: "random" starting and "defined" starting
- Civilizations starting points are unbalanced, so "Mordor" will have more bonuses than "The Shire"
Notes to Tolkien purists:
- It is in the 3rd age, I know that Numenor is already in the bottom of the ocean and Aman is unreachable, but they make the naval units less useless.
- The city-states in Aman represents cities of elves, the ones in Númenor are for representing the small kingdoms that were there.
Flavour 1 - Random civilizations in defined starting points:
Please note that you'll always start in Umbar, the reason? Ask Firaxis

File: arda_random.rar
Go here to download it: http://forums.civfanatics.com/downloads.php?do=file&id=15594
- AMAN: Valar.
- NÚMENOR: Númenor.
- MIDDLE EARTH: Mordor, Rohan, Gondor, Isengard, The Shire, Lindon, Umbar, Khand, Rhun, Lothlorien, Rivendell, Iron Mountains, Mirkwood.
Flavour 2 - Defined civilizations in defined starting points:
If you avoid the "Load Scenario" in the set-up screen you can manage the advanced options an select the amount of civilizations plus other options BUT then the starting points are ignored and everything is messed up!

File: arda_starting.rar
Go here to download it: http://forums.civfanatics.com/downloads.php?do=file&id=15595
- AMAN:
Valar = Siamese
- NÚMENOR:
Númenor = Aztecs
- MIDDLE EARTH:
Mordor = Germans
Rohan = Persians
Gondor = French
Isengard = Greeks
The Shire = Ottomans
Lindon = English
Umbar = Arabs
Khand = Songhai
Rhun = Japanese
Lothlorien = Indians
Rivendell = Romans
Iron Mountains = Chinese
Mirkwood = Russians
City-States:
The city-states are linked by a free road network just to emule the roads already present in the books.
- AMAN : Araman (2 cities), Avathar (3 cities), Tol Eressëa (1), Sea of Lorellin (2 cities).
- NÚMENOR: 3 cities.
- MIDDLE EARTH: Sea of Rhûn (2 cities), Mordor (2 cities), Harondor (1 city), Paths of the Dead (1 city), Fangorn (1 city), Evendim (1 city), Minhiriath (3 cities), Bree (1 city), Dol Guldur (1 city), Moria (1 city), Angmar (1 city), Forochel (1 city).
Installation:
1.- It is in a compressed folder, you'll need WinRAR, to get it visit: http://www.rarlab.com/download.htm
2.- Put the uncompressed file (not the folder) in: \Documents\My Games\Sid Meier's Civilization 5\Maps
3.- Then start the game, select "Mods" and set up the game.
4.- You'll see the map in the list of avaible maps.
Changelog:
- Solved problem with looping rivers (game crash).
- Solved rivers that were cut.
- Added the "defined start" map to solve the problem of always starting in Umbar.
- Rivendell now can go to Rhovanion.
- Solved the barbarian problem in Aman and Middle Earth by adding ancient ruins, especially in the starting points where I find underdeveloped civilizations.
- Lothlórien forest now is yellow like in the books.
- Changed India for England, english are more sea-oriented than indians.
- Solved unbalancing problems in Gondor and Lothlórien.
- Moved Lindon city-state to Forochel to enhace the ocupation of Forlindon. Also with that Forochel is something more than a Barbarian heaven.
- Map files moved to the file directory, so no longer attached here. Check the links in the explanation of each "flavour".
- Solved problem of unbalancing effects in Mirkwood.
- Removed the city-state in southern Rhun and moved to Aman.