Some_tall_guy
Chieftain
- Joined
- Oct 15, 2015
- Messages
- 1
Hey everyone,
Long time lurker, first time poster.
I've played a few games of RT now, and I've noticed that some of my best starts have been with the Might tree. I find that with the Military trait that gives science on kill, on top of the Might trait that does the same with aliens, I can get huge bonuses to science and food by taking out aliens and their nests.
I'm wondering if anyone has had any luck figuring out some strong strategies opening like this. I'm contemplating trying a game where I rush for academies, similar to pre RT, but haven't had the chance to do so yet.
Any thoughts?
Long time lurker, first time poster.
I've played a few games of RT now, and I've noticed that some of my best starts have been with the Might tree. I find that with the Military trait that gives science on kill, on top of the Might trait that does the same with aliens, I can get huge bonuses to science and food by taking out aliens and their nests.
I'm wondering if anyone has had any luck figuring out some strong strategies opening like this. I'm contemplating trying a game where I rush for academies, similar to pre RT, but haven't had the chance to do so yet.
Any thoughts?