Mighty Youtubers, civfanatics need you to check these things out

Sansa_Stark

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EDITED: We know that at least Marbozir reads these forums, and we know he reads this thread (thanks). He has his own list of things to test, but there might be tons of other, so let's help him (and any other youtuber who might go around) to put a list together :D

Here's summary so far:

What happens when you pass on Great Person?
What happens with Great Prophet points once you recruit GP? What happens with them if you fail to recruit one (all are gone)?
How many GPP do projects give? (try a project and let us see what in fact happens)
Do great generals stack?
How does building roads with legion work?
How does building roads/forts with Military Engineer work?
Do adjacency bonuses work even if wonder/district is from another city (even not your own city)?
Is it possible NOT to perform some actions and end turn (esp. not to recruit/pass GP, not to choose civic).
What happens when Kongo builds Stonehenge? :D
Can units be upgraded in the field, or they have to come "home"?
How are National Parks created? What is Naturalist unit?
Are there golden ages and research agreements in the game?
What happens to city once it is captured? Do unique buildings/improvements/districts stay untouched?
What happens when units with different promotion levels create corps/army?
Do multiple copies of same luxury provide amenities to extra cities?
Is it possible to plant wood/rainforest?
How is unique ability of apostle chosen?
Is there any way (building, policy, wonder) to increase sea tile yields?

Lots of late game info:
- aerial combat
- nukes
- tourism
- appeal

Tons of general info:
- info on exact formulas for excalating cost of districts, settlers, builders (buildings?) - or any reasonable info available on this topic
- any info on spies, esp. what actions they perform, how do they operate, etc
- complete info on agendas
- any info on remaining city states
- complete info on tech/civic tree, with tooltips
- promotion trees for all classes
- upgrading paths
- how exactly legacy bonuses work
- any info on how are trade routes yields calculated, i.e. if/how they depend on city production
- any info/observation how "Department of amenities" work
- any info on archaeological sites, shipwrecks, artifacts, etc.
- any info on roads, their types, upgrading system, etc.

General comments/issues:
- detailed info on game options: difficulties, speeds, map sizes, map types, scenarios...
- try some hardcore REXing :D
- comment on AI performance, in general and esp. in relation to warmongering and combat ability
- comment on utility of coastal cities (pros/cons)
- comment of game performance in late game on bigger maps

Bonus questions: all from moysturfurmer's post no. 25, which I don't dare to rewrite :D
 
Build project, we do not know how many great people points they give.

Test if great generals stack or not (if that is not known).
 
Build a road with a legion.

Critique AI performance.

Document science victory
 
In multi-player mode can you have different difficulty levels for each player?

Multiplayer is disabled. This was mentioned during a Yogscast livestream by Lewis. Disapointing, considering their entire connection to Civ is their great multiplayer games.
 
Can a district get adjacency bonuses from a district/wonder belonging to a different city?

Can a wonder (Great Library) be built adjacent to a different city's district (a different city's campus with library)?
 
  • What are the remaining Leader Agendas?
  • ME / Legion Road Building
  • Corp / Army mechanics (Can they be separated?, etc.)

EDIT: Also:

Missing Details on City-States (Carthage, etc.)
Remaining City-States available

If Possible
 
How many of the invited Youtubers check CFC to begin with?...
 
What happens if one player doesn't pass up a great person? I.e. they simply don't do anything at all.
 
I'm pretty sure a lot of people want to know what happens when Kongo builds Stonehenge ;)

Are the youtubers getting limited play time with the build, or do they get a build they can play as much as they want, but it has limited features?
 
Can a district get adjacency bonuses from a district/wonder belonging to a different city?

Can a wonder (Great Library) be built adjacent to a different city's district (a different city's campus with library)?

We already saw adjacency working for districts in different cities and imo it's safe to assume that requirements to build wonders work in the same way.
 
How many of the invited Youtubers check CFC to begin with?...

Marbozir does. He's a good guy and is always ready to answer questions. :)

I'd like see what they think of the great, errr...not so great, coastal city debate. :)
 
We already saw adjacency working for districts in different cities and imo it's safe to assume that requirements to build wonders work in the same way.

Well would that work for say different civs?
Because that makes some sense for bonuses....but for wonder requirements seems really strange.

That's why it would be good to confirm for wonder requirements.
 
What are the remaining Leader Agendas?

This is what I want to know the most. It's such an oversight that the First Look videos don't include the historical agenda, considering how big of an impact it will have in diplomacy. Would be nice to see some hidden agendas too, though this we can guess when the AI say that they are pleased or displeased because of the hidden agenda. I wonder if there's any hidden agenda that is more complex than just a flat interest on a specific yeld (e.g. This Civ likes culture).

I also hope we will see some spy action, though that depends on how far they can go in the game.
 
Well would that work for say different civs?
Because that makes some sense for bonuses....but for wonder requirements seems eeally strange.

For different Civs would be interesting to test, though I doubt it will work. Sounds cool for MP, something for modders to consider.
 
This is what I want to know the most. It's such an oversight that the First Look videos don't include the historical agenda, considering how big of an impact it will have in diplomacy.

These should become clear pretty quickly if there are multiple caster games using diplomacy.
 
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