Sansa_Stark
Prince
- Joined
- Jul 5, 2016
- Messages
- 531
EDITED: We know that at least Marbozir reads these forums, and we know he reads this thread (thanks). He has his own list of things to test, but there might be tons of other, so let's help him (and any other youtuber who might go around) to put a list together 
Here's summary so far:
What happens when you pass on Great Person?
What happens with Great Prophet points once you recruit GP? What happens with them if you fail to recruit one (all are gone)?
How many GPP do projects give? (try a project and let us see what in fact happens)
Do great generals stack?
How does building roads with legion work?
How does building roads/forts with Military Engineer work?
Do adjacency bonuses work even if wonder/district is from another city (even not your own city)?
Is it possible NOT to perform some actions and end turn (esp. not to recruit/pass GP, not to choose civic).
What happens when Kongo builds Stonehenge?
Can units be upgraded in the field, or they have to come "home"?
How are National Parks created? What is Naturalist unit?
Are there golden ages and research agreements in the game?
What happens to city once it is captured? Do unique buildings/improvements/districts stay untouched?
What happens when units with different promotion levels create corps/army?
Do multiple copies of same luxury provide amenities to extra cities?
Is it possible to plant wood/rainforest?
How is unique ability of apostle chosen?
Is there any way (building, policy, wonder) to increase sea tile yields?
Lots of late game info:
- aerial combat
- nukes
- tourism
- appeal
Tons of general info:
- info on exact formulas for excalating cost of districts, settlers, builders (buildings?) - or any reasonable info available on this topic
- any info on spies, esp. what actions they perform, how do they operate, etc
- complete info on agendas
- any info on remaining city states
- complete info on tech/civic tree, with tooltips
- promotion trees for all classes
- upgrading paths
- how exactly legacy bonuses work
- any info on how are trade routes yields calculated, i.e. if/how they depend on city production
- any info/observation how "Department of amenities" work
- any info on archaeological sites, shipwrecks, artifacts, etc.
- any info on roads, their types, upgrading system, etc.
General comments/issues:
- detailed info on game options: difficulties, speeds, map sizes, map types, scenarios...
- try some hardcore REXing
- comment on AI performance, in general and esp. in relation to warmongering and combat ability
- comment on utility of coastal cities (pros/cons)
- comment of game performance in late game on bigger maps
Bonus questions: all from moysturfurmer's post no. 25, which I don't dare to rewrite

Here's summary so far:
What happens when you pass on Great Person?
What happens with Great Prophet points once you recruit GP? What happens with them if you fail to recruit one (all are gone)?
How many GPP do projects give? (try a project and let us see what in fact happens)
Do great generals stack?
How does building roads with legion work?
How does building roads/forts with Military Engineer work?
Do adjacency bonuses work even if wonder/district is from another city (even not your own city)?
Is it possible NOT to perform some actions and end turn (esp. not to recruit/pass GP, not to choose civic).
What happens when Kongo builds Stonehenge?

Can units be upgraded in the field, or they have to come "home"?
How are National Parks created? What is Naturalist unit?
Are there golden ages and research agreements in the game?
What happens to city once it is captured? Do unique buildings/improvements/districts stay untouched?
What happens when units with different promotion levels create corps/army?
Do multiple copies of same luxury provide amenities to extra cities?
Is it possible to plant wood/rainforest?
How is unique ability of apostle chosen?
Is there any way (building, policy, wonder) to increase sea tile yields?
Lots of late game info:
- aerial combat
- nukes
- tourism
- appeal
Tons of general info:
- info on exact formulas for excalating cost of districts, settlers, builders (buildings?) - or any reasonable info available on this topic
- any info on spies, esp. what actions they perform, how do they operate, etc
- complete info on agendas
- any info on remaining city states
- complete info on tech/civic tree, with tooltips
- promotion trees for all classes
- upgrading paths
- how exactly legacy bonuses work
- any info on how are trade routes yields calculated, i.e. if/how they depend on city production
- any info/observation how "Department of amenities" work
- any info on archaeological sites, shipwrecks, artifacts, etc.
- any info on roads, their types, upgrading system, etc.
General comments/issues:
- detailed info on game options: difficulties, speeds, map sizes, map types, scenarios...
- try some hardcore REXing

- comment on AI performance, in general and esp. in relation to warmongering and combat ability
- comment on utility of coastal cities (pros/cons)
- comment of game performance in late game on bigger maps
Bonus questions: all from moysturfurmer's post no. 25, which I don't dare to rewrite
