Migration to another Country

Nyvin

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Here's something that hasn't really been talked about (or at least I havn't seen it...) It's the idea about some population of people migrating to another Civs country and joining the other city. You could do this with units, or have it just be a passive thing, but either way it would add a lot to the game, and its really realistic, especially in the modern times.

It'd add value to culture, and overall development of the Civs. Plus it could be a way to get rid of unhappy citizens, like how the loyalist fled the US when the revolutionary war happened.
 
Yeah, that would be a cool idea. Although I wonder what would determine a migration. I can see it now: Threads all over CFC, "My size 24 city shrunk to 1 after the population migrated!" :lol:
 
Paradox Games' Victoria did a pretty good job modelling (sp?) migration for citizens, both within a country and between two countries. Unfortunately, some of it was hardcoded to ensure the USA would become a dominant power by the end of the 1800's. This would be fine if the USA in the game would annex Texas, survive the Civil War, and successfully claim the entirety of the Wild West. It often does not, and still possesses a steady influx of European immigrants.

If Civ4 can be modified to include migration, it should do it based on in-game variables based on the Quality of Life your empire can provide.
 
If you destroy a city, maybe have refugees flood neighboring cities OR put them in camps outside, as to not effect the health of the city.


or just refuse them all together.
 
Nice idea. Citizens should be able to migrate to another city in your country too. Where they migrate should be based on health/culture, and require connection between cities...
 
I suggested a mechanism for inter-civ migration in this thread: http://forums.civfanatics.com/showthread.php?t=122550

They're taking a good step towards spontaneous population movement within a civ with the health concept by decoupling growth from food. They still have to beef up the economic and happiness models, as well as differentiating citizens based on wealth and education instead of just ethnicity and religion. Otherwise there are fewer reasons to travel and it's too one-sided.
 
apatheist said:
I suggested a mechanism for inter-civ migration in this thread: http://forums.civfanatics.com/showthread.php?t=122550

They're taking a good step towards spontaneous population movement within a civ with the health concept by decoupling growth from food. They still have to beef up the economic and happiness models, as well as differentiating citizens based on wealth and education instead of just ethnicity and religion. Otherwise there are fewer reasons to travel and it's too one-sided.


That seems WAY more needlessly complicated from what i'm saying...
 
maybe this can be implemented instead of city flipping. Happiness and culture being the determining factors
 
Nyvin said:
That seems WAY more needlessly complicated from what i'm saying...

That's because I described how it would work. That's not a criticism of you; you stated exactly what you meant. There's just a big gap between "people migrating to another Civs country" and an actual game feature. Getting there requires spelling things out in greater detail, which naturally sounds more complicated. Also, what I described includes things you didn't cover, so would naturally sound more complicated because of that, too. I'll sum it up using the standard 3 sentences:

All civilizations start with a nomad unit. A nomad is like a settler but with some of the abilities of a city. Nomad units can also form spontaneously from civilizations throughout the game due to wars or unhappiness.
 
apatheist said:
All civilizations start with a nomad unit. A nomad is like a settler but with some of the abilities of a city. Nomad units can also form spontaneously from civilizations throughout the game due to wars or unhappiness.

Thats actually a pretty good idea, but instead of nomad (implying you wander forever), what about refugee or migrant? Sorry for nitpicking ;)
 
Terminology doesn't matter so much to me. I'm not especially attached to the word nomad, but I think it conveys what I mean. The problem with refugee is that you have to be fleeing from something, and you aren't at the beginning of the game. Migrant has connotations with migrant workers which is definitely the wrong impression. I think nomad is ok because people understand that nomads eventually settle down.
 
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