Mustakrakish
In 'Node' We Trust
What I really would like for them is to be aggressive, periodically launching raids (not conquest!) on neighboring city-states, as well as being "for sale" to attack a major civ, without being your ally, for a price of gold that would depend on target civ might. They should also be incredibly tough with some very good promotions for their units, higher production rate for units, as well as higher base strength for the city, so you couldn't just take them out nearly as easily as any other city-state.
Obviously you shouldn't be able to buy an attack on their Suzerain, but also they'd follow special rules and not be automatically at war with Suzerain's enemies. Basically, muscle for hire to the highest bidder. When attack on you is bought, they would launch one raid party on you (5-6 units), when that raid party is countered (destroyed) or certain amount of turns pass (say 15), they automatically "sign peace" and leave your lands. You could also "counter" them by giving "tribute", a higher amount of gold that they got for attacking you.
You can find out whom sent them against you and get "casus belli" against that civ with high enough espionage rate / access level or whatever it was called.
Basically an angry formidable manageable entity on the map. You can manage it by:
1. Investing in it (Suzerain)
2. Hiring them. They can only launch one raid at a time, so if a raid is in place on another (that certain amount of turns), they won't be hire-able for another.
3. Paying tribute.
4. Destroying them. Best time for this would be when they are on a raid. They rebuild units fast, but they can only keep a certain amount of them at a time.
Obviously you shouldn't be able to buy an attack on their Suzerain, but also they'd follow special rules and not be automatically at war with Suzerain's enemies. Basically, muscle for hire to the highest bidder. When attack on you is bought, they would launch one raid party on you (5-6 units), when that raid party is countered (destroyed) or certain amount of turns pass (say 15), they automatically "sign peace" and leave your lands. You could also "counter" them by giving "tribute", a higher amount of gold that they got for attacking you.
You can find out whom sent them against you and get "casus belli" against that civ with high enough espionage rate / access level or whatever it was called.
Basically an angry formidable manageable entity on the map. You can manage it by:
1. Investing in it (Suzerain)
2. Hiring them. They can only launch one raid at a time, so if a raid is in place on another (that certain amount of turns), they won't be hire-able for another.
3. Paying tribute.
4. Destroying them. Best time for this would be when they are on a raid. They rebuild units fast, but they can only keep a certain amount of them at a time.