Trade-peror
UET Economist
WOW!
I am surprised that this ancient thread has been revived!
Anyway, I would encourage everyone here to go to my summarizing post of my UET thread (link in my signature) and read the section there concerning military unit maintenance. That is my most current opinion on this matter.
In addition, I would not mind if posts relating to this topic are posted in the UET thread, because the military does play a very significant role in the UET economy.
@microbe:
Actually there is no reason to think that large armies are no longer buildable, since this idea has also led me to redefine the number of people represented by one population point to a number as low as perhaps 1,000. In my UET summary, I state that each population point consumes only 1 food per turn, so the city population scale will be increased, and the actual limiting power of this feature may not be as restrictive as it may seem at first.
@Garbarsardar.jr:
I understand the need for an innovative and streamlined interface to be able to handle the in-depth demands of the UET; I have actually envisioned and hinted at this new interface in various posts at CFC. Although I have not yet designed an interface that would encompass all of the UET's options, I have established a general idea and direction in my old Integrated Interface thread (link in signature). As the UET summary progresses, I will probably add an interface section at the end. Until then, see if my ideas in that old thread are of any interest! Any suggestions are welcome to be posted in the UET (or if you prefer, the Integrated Interface) thread.

Anyway, I would encourage everyone here to go to my summarizing post of my UET thread (link in my signature) and read the section there concerning military unit maintenance. That is my most current opinion on this matter.
In addition, I would not mind if posts relating to this topic are posted in the UET thread, because the military does play a very significant role in the UET economy.
@microbe:
Actually there is no reason to think that large armies are no longer buildable, since this idea has also led me to redefine the number of people represented by one population point to a number as low as perhaps 1,000. In my UET summary, I state that each population point consumes only 1 food per turn, so the city population scale will be increased, and the actual limiting power of this feature may not be as restrictive as it may seem at first.
@Garbarsardar.jr:
I understand the need for an innovative and streamlined interface to be able to handle the in-depth demands of the UET; I have actually envisioned and hinted at this new interface in various posts at CFC. Although I have not yet designed an interface that would encompass all of the UET's options, I have established a general idea and direction in my old Integrated Interface thread (link in signature). As the UET summary progresses, I will probably add an interface section at the end. Until then, see if my ideas in that old thread are of any interest! Any suggestions are welcome to be posted in the UET (or if you prefer, the Integrated Interface) thread.