globalempire
Chieftain
- Joined
- Dec 28, 2009
- Messages
- 70
i like the no stacking, look at kurgans post above, you have to be tactical sort of.
Let's discuss. As you may have heard, Civ5 will be using hexagonal squares with a max of but one unit on each. So... how will this work? I heard it would add more to tactical thinking (that's for sure!). Say you had a few units of spearmen and archers.
Will defensive bonuses be issued? I think it is a little bit ridiculous that forests give 50% defensive bonus to nearly any unit. A hill's 25% defensive bonus can be argued and could just stay. Also, it would be great if more strategic improvements could be added, other than just forts. I know that it would add even more to the tactical thinking of the game.
I was also thinking about how silly the units "Axemen" and "Swordsmen" are. How can swordsmen be better at attacking cities? Actually, it is all explained here: http://forums.civfanatics.com/showthread.php?t=267256&highlight=learned+warfare
I think these guys would be best placed under a general "infantry" unit. It doesn't make sense that axemen destroy swordsmen so easily and that swordsmen have 10% extra strength while attacking someone inside of a city. Also should be removed is the Maceman unit. Aweful. How popular were macemen in Medieval warfare?
Let's discuss. As you may have heard, Civ5 will be using hexagonal squares with a max of but one unit on each. So... how will this work? I heard it would add more to tactical thinking (that's for sure!). Say you had a few units of spearmen and archers. Could somehorse archers run up, kill the archers, and run away without the archers being aided by spearmen?
As far as having general infantry units I think it is an idea that is the step in the right direction but Why not take it the whole way? have all your forces organized into armies. We can have supply lines and what not restricting their sizes and mobility. It could be quite similar to several other major war simulators, total war series for example. You have certain weapon techs available for the types of infantry and Calvary u deploy in the army. The armies composition and techs would determine all of its stats and limits. Move speed, supplies needed, defensive abilities (can they build field fortifications..etc). Also tactical doctrines should be a series of techs available (with unique ones too like the Napoleonic Grand batteries or German Clauswitzian Mobile Warfare- more commonly and incorrectly known as blitzkrieg) Anyway a LOT can be talked about for cahnges to the combat system to make it more realistic and more fun but one must remember that it is increasingly difficult to program an AI to be able to handle Grand Strategy with out giving the Human player a huge advantage. However, if systems such as supply lines and watnot make it very difficult to rush and maintain control over distant territories until later eras then multiplayer might become more of a long term strategy game and less of 'who rushes to get a SOD more advanced than the other guy' crap.
@nokmirt
You have a point but the battle you quoted is a bad example. Yes Hannibal used his Numidian Calvary well but at Carrhae the Romans were defeated because Hannibal baited them to thrust all their strength into the middle where Hannibal intentionally had his weakest troops so as to draw the Romans into an envelopment by a pincer formation where Hannibal had his best troops on the wings to trap the Romans. The cavalry was used simply to ride to the rear of the Romans and prevent a successful withdrawal. The battle was basically won by his heavy infantry and his horses only made the victory more complete.
Now as far as Horses and cavalry is concerned, it is stupid that the archer unit would not be with the rest of the infantry. But building on the point, There is also a big misnomer in civ. Mounted units are way too effective. The only times in history that cavalry was actually a viable offensive first strike force was for Alexander (and only because of his brilliance and not the technology of the day) and the heavy horse of the middle ages. Otherwise cavalry was only useful for harassment, raids, killing fleeing enemies, flanking and backdooring and basically supporting the main thrust which came from infantry. Yes on mobile plains like in the middle east and the steppes the mobility of the horse archer was effective but only on such terrain and even still it offered no sustainable strength. And don't give me the Mongols crap because a) the mongols did deploy infantry en masse at times and b) the true strength of the mongols was not their battlefield proficiency but their strategic mobility (they could travel a long way very quickly for an army) and their siege craft ability. They won the vast majority of their battles as sieges and while impressive as a siege force were not an impressive battlefield force. They isolated their enemies and attacked isolated towns and villages.
Anyhow in a circuitous way this brings me to a major point about civ. If it is to be more realistic (that is if we want it to be. it doesn't necessarily have to be) then there needs to be mechanisms that make siege warfare the most important aspect of warfare until the gunpowder age is in full swing and it should still hold a great deal of value until basically the early 20th century where scale obsoletes/changes it to a degree.
my bad your right. Don't know why I misread that. Still that battle offers very little proof that of the effectiveness of horse archers as an offensive weapon. Crassus was stupid enough to march across a semi arid terrain and didn't stick to a route that would allow effective supply (ie. ports) and did not bring a diverse auxiliary force. Very few Roman causaluties were from getting 'shot down' by mobile horse archers but instead of being pinned down under shield by a very poor tactical and strategic decisions and being unable to maneuver. If, however, Crassus had moved along a much better planned route and had struck at the Parthians' center of supply and taken them through siege there would have been very little that the Parthians would've been able to do not having the strength to directly battle Roman forces.
edit: there was also treachery involved. Crassus' source of information was being paid by the other side and guided him into what was essentially an ambush.
edit: also who doesn't want a war with fronts, battle lines and more strategic planning than just a bunch of units milling about. Perhaps now the Panzer will be a useful unit. After all they are supposed to represent the 'idealized' form of modern western military thinking, leadership and flexibility.
yah something like that happened to me too.
playing rise and fall. playing as germany. conquered france. and vikings. and tehm russians was moving in, so i conquered up to moscow. oh yah spain too. i think you know what i dont really need to defend the italian penninsula. i mean my only threat right now is arabs, and turks/ottomans. russians are in no postion to fight me.
well you dont say japan declares war a few turns later they waltz into to the italian penninsula through ottoman controlled eastern europe. yah a whole s*** load of them.
i just came out of three wars, in no position to fight, they take rome and plop their asses down on the sity. their like we no talk to you you loser. that is all tehy did. i took it back but it would be impossible to really march an army from japan to italy.
Anyway, to get back on subject, I was wondering does anyone know how naval and air warfare will be in civ 5? I figured that would be a very good question.
Think about fighting a WWII on the earth map in Civ4 as Germany. Would you spend a lot of time trying to dominate the Atlantic? Prolly not. It would be way easier to focus on building ground and air units and control the coasts and the Russians. If there were supply lines there would be a lot more incentive to focus on the navy as it could actually do something meaningful for the war effort.
edit: more valuable trade routes and perhaps even boosting the impact of unique resources so there is enough incentive to look for off continent options
I also would like them to have supplies on ships that you actually transport
I also would like them to have supplies on ships that you actually transport