Mind 3 lv + Meta magic 3 lv // Command 4 Lv

Yes it prevents units from going Barb if affected by rage (very likely burning blooded as well). (Unless of course i have insane luck but i have done it so often to say i am reasonably certain / state so with no doubt from my part.)
Crazy loyalists. :p ;)

As for dying, that's when they are captured via subdue / command (even though AI has just recently started to use Subdue Animal / Command? so had not much cases to test this part).

Dominate does control units with loyalty (that one sounds like a bug, might even have been fixed in the meantime. Haven't tried on Orthus, which now usually dies rather fast, for some time...)

If the first part would be axed law sphere / loyalty would become to weak and situational (and law is far from a strong sphere anyways). And honestly it does make sense + i would even go so far as thinking quite surely that its intended (but not documented sufficiently in the pedia).
So imo if anything the description should be enhanced (and the effect expanded to include protection form domination as well) not the effect be diminished.
(Something along the lines of:
Prevents the unit from beeing subdued or controlled and dies instead as usual + prevents the unit from defecting to the barbs if raging.).
Anything else would be meta-balance for broken/incomplete old descriptions sake without any! value to the game imo.

If you mind that Calabim start with law-magic it might be intended to use Moroi + Loyalty (from a flavor perspective as well). And it seems quite useful indeed. :)
 
I don't know if this is because of loyalty but not only did burning blood fail to turn my moroi into barbarians or kill them but for over 15 turns none of my 10 moroi died and there's supposedly a 70% chance of fatality.
 
I don't know if this is because of loyalty but not only did burning blood fail to turn my moroi into barbarians or kill them but for over 15 turns none of my 10 moroi died and there's supposedly a 70% chance of fatality.

The supposed 75% chance of fatality on Burning Blood is a case of poor updating; Burning Blood was changed long ago and now has the 10% chance of going barb instead of 75% chance of dying.

But if 10 Moroi over 15 turns with Loyalty never went barb... well, then I have a new respect for Law 1 and I am going to be building a lot more Moroi when I play Calabim. XD
 
Just rush feudalism. Vampires are way better. Well they are the best non national units by far.
 
... I just ran a little test. I had 10 arch mages with crazed and loyalty and over 30 turns none died or went barb. I may have been really lucky but you can try it if you want. :confused:
You've missed one little detail - it's not crazed that is supposed to turn your units barbs, it's enraged which is randomly given by crazed. In your test you should have waited for your archmages to turn enraged and then wait if any of them dies.
 
They won't.
 
If Moroi with Loyalty never die or go barb I guess Law I isn't as useless I as thought.


Moroi and Vampires serve different purposes. You want to keep you Vampires safe, while Moroi are fodder. Really good fodders, who can get blitz.


I'm of the opinion that Vampires and other Champions should not be buildable, but rather be upgrades requiring level 4.
 
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