IIRC that's exactly what VCMI does with Heroes3. VCMI is for 10+ years without any legal issues.
My understanding of copyright law is that it's about distribution. Once you have files on your HD, you can pretty much do whatever you want to them as long as it's for personal use and you don't give them to anybody. Famously there was a court case about that regarding DVD movie copy protection and the first linux driver/player. Court ruled that it's legal to modify the data legally bought in order to use it for personal use even if whoever made the data in the first place said no.
While Firaxis' remaster of Civ4 could save us the hurdles of remaking the civ from scratch on a 64-bit engine, there is a great chance it will go without an SDK. And it would be so over for so many mods.
It's 2025, an official remaster would be so poorly optimized, bloated, and stuffed with DRM that it'd run slower than the original two decade old game. See: the original Star Wars Battlefront remasters (not sure if that had DRM or not but I know it was a disastrous launch).
I'll trust the people of CivFanatics any day over a corporation at this point.
We would not benefit from an official 64 bit remaster. It wouldn't be compatible with anything we have made over the last two decades. Civ4 seems to be a one off regarding releasing the source code for a dll file, so that's unlikely to happen. In fact linking to a dll in the mod is windows only. The mac port should link to a dylib (dynamic library), but the people making the port statically linked all the dll code inside the binary, which is why mac compatible mods can't use any C++ code.
Making our own engine will finally add proper mac support, but ironically I used mac when civ4 came out and windows today so.... wrong order or something for that (mac was completely different before Apple decided to merge MacOS and iOS and put as much as possible in the cloud. The switch started in 2011).
If I'm completely honest, I think we would all be better off with no official remaster. We wouldn't benefit from it and I wouldn't want to compete against one. Also I think Firaxis would be better off making a brand new game rather than cloning the gameplay of a 20 year old game. It will mainly target nostalgia and that will likely fail without supporting existing mods. The vast majority of potential customers have never played civ4, so they aren't particularly interested in such an old game.
It's 2025, an official remaster would be so poorly optimized, bloated, and stuffed with DRM that it'd run slower than the original two decade old game.
Making a new engine means we have the engine source code. This will allow us to optimize everything and that way make the game faster than what we have now. For starters we can optimize the issue where the game starts slowly if a big mod is loaded, through with that complete control, adding support for using more CPU cores could become easier. WTP uses 8 cores for pathfinding and as many as possible for selecting unit professions. True multithreading is partly restricted by exe interactions not supporting multi-threaded execution.