man_in_finance
Chieftain
- Joined
- Jan 9, 2019
- Messages
- 48
So I've read a lot of strategy guides about Culture Victory - some I agree with and some tips seem completely misplaced. Personally I don't support the following ideas:
So what are the very basic requirements that you need for a Culture Victory? I don't know so I'm going to form some basic assumptions the community can collectively argue about...
Basic Assumptions:
Now as we progress from turn 200 with all of these items and tourism output our visiting tourist base builds at about 4 tourists per turn, whilst the leading foreign civ continues to build total tourists at a rate of about 2 per turn. We can't quite reduce his growth but combined with our performance against other civs after about 80 or so turns our total visiting tourist base is about 350 and surpasses the domestic tourists of the leading civ.
The power of Mary Leakey is so strong that she gets the job done in less than half the time, around 30 turns, if you are able to put in a lot of effort to patronising her.
So the question to the community is which of these assumptions are most questionable and variable?
Do the buildings and Great Works/Artifacts I have posted seem fairly easy to acquire?
- "Build tourism early since it starts accruing from the moment you meet a civ": complete rubbish because the later game modifiers exponentially encompass any early gains.
- "Build lots of wonders": hmm not really, most of my Culture Victories are without wonders and wonders are hard to build at higher difficulties anyway so not guaranteed.
So what are the very basic requirements that you need for a Culture Victory? I don't know so I'm going to form some basic assumptions the community can collectively argue about...
Basic Assumptions:
- In an 8 player game (standard map normal speed) you still have 7 foreign civilizations in the game around turn 200 to output tourism to.
- You can build 10 cities and in those cities acquire the below items in the image. Importantly you need 5 theatre districts, progressed to museums, filled and themed, and acquired 5 great writers en route.
- By turn 200 you have computers and all the civics needed to apply modifiers, and you slot them.
- You have no wonders and no great people capable of modifiers (great merchants or Mary Leakey)
- You can get trade routes to 4/7 civs, open borders to 4/7 and the same government as 4/7.
- No religious tourism at all.
- The top ranking foreign civ has a culture per turn equal to the turn number, i.e. 50 at turn 50 etc..
- You start with zero visiting tourists at turn 200. (i.e. assume to have acquired 0 lifetime tourism)
Now as we progress from turn 200 with all of these items and tourism output our visiting tourist base builds at about 4 tourists per turn, whilst the leading foreign civ continues to build total tourists at a rate of about 2 per turn. We can't quite reduce his growth but combined with our performance against other civs after about 80 or so turns our total visiting tourist base is about 350 and surpasses the domestic tourists of the leading civ.
The power of Mary Leakey is so strong that she gets the job done in less than half the time, around 30 turns, if you are able to put in a lot of effort to patronising her.
So the question to the community is which of these assumptions are most questionable and variable?
Do the buildings and Great Works/Artifacts I have posted seem fairly easy to acquire?