Minor Bugs Civup v2.1.2, Gem v1.10.2

Hawawaa

Prime
Joined
Mar 31, 2012
Messages
573
Location
Michigan
Here are some screenshots of any minor bugs I find as I play.

My capital is connected to itself!
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Ok the gold bug and putting units in cities is fix but the invisible city is back. I'm working on getting a save and log...
 
Got it. :goodjob: So I finished my mine by my capital and then moved my workers over and then I noticed my capital disappeared.
 

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A capital not connected to its own trade network would be like a chef unable to eat the food she cooks. It wouldn't make sense. :)

I'll see what I can do about the disappearing city thing. I have not ever encountered a problem like that before. :think:
 
Also A few turns back the Oracle got grabbed by Egypt, but in the research screen it isn't updated. You can use the save above to look into it.

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Also I don't think the Commerce opener is working at all. Play a few more turns and click it. My gpt didn't change. You already know about not buying Great Merchant with faith.
 

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Sometimes when events pop up the camera isn't anywhere near the tile or unit thats being effected. Note this save is 7-8 turns away from next event.
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This wonder is long gone but tree thinks otherwise.
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This save is 3 turns off but I just grabbed this CS and it also cloaked up... (Used great merchant heading that way and payed it up too).
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Does policy that raises resting influence and the Papal Primacy work right now? It automatically raises influence with all known CS when you get it right?
 
Ok so I freed my old CS ally but the first thing I get is they are at war with me, so I make peace... never seen this before. The save is one turn before I free them.
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Also when messing around with citizens some times when I go to fill a specialist spot all the other specialists spots empty. Use 150 auto save to find this sucker.
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Assuming art still needs to be hooked up or made for new wonders?
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Art is available. Just a question of getting it all into proper folders and icons (and apparently lining up the text correctly). Takes time. (most of the rest of this is kind of higher on the priority list probably :) )
 
Weird sometimes I see a unit at 1hp (in this case a knight with 1hp) for a few turns even with told to stay but and heal up. It takes like 3-5 turns (even though you see +10-20 heal pop up every turn and even with a medic unit next to it staying put too nothing...) for it finally start healing. With this save its 2 turns before it actually starts to heal so hopefully you fine something. (this goes with autosave 180)
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Ok I need a little clarity here, once I hit the industrial age I can now buy Great People with faith, and missionaries & inquisitors can't use their special abilities. This intended?

Just before I hit the industrial age (5-10turns or so) missionaries and inquisitors can't use their special abilities just fyi if this turns out to be a bug.
 

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I haven't had most of these. The city image disappearing is pretty consistent. I'm not sure yet what correlates with it happening, it just does it and then stays gone in most cases.

The diplomatic text bug is also consistent on peace terms. It's otherwise working it seems like.

The wonders on the tech tree issue seems to pop up once in a while. They will gray out on the main screen UI, but not always on the tech tree until I reload.

This latest batch I've not seen at all. I can still use missionaries/inquisitors, workshops were still buildable in any non-hill cities and medics were still healing. The only occasion I have noticed healing not work is if you tell a ship to heal outside of a city you are burning down, and then it seems to stop (as it should) once the city is destroyed.
 
Ignore the workshop post. About missionaries/inquisitors its a few turns before Industrial era that they can't use their special abilities. They work just fine until I hit a certain point in the game.
 
Ok these 2 pop ups are confusing me. Religious CS is giving me 0 faith (they have another religion so that means I get = faith even when I am ally?). 2 Pictures and autosave on the turn in question and right before I buy them up. (0 faith lost after losing and after gaining them back ie +0 faith)

damn auto save don't happen until after turn 220 so auto 210 and save 15 for turn of after I bought up CS.
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Thal thinks that last is a vanilla bug or related to one (last I saw it pop up anyway). Happens on mercantile civs with happiness as well. I'm not so sure it's vanilla. Could have to do with re-configuring the formulas for how much faith/happiness is granted per era.

You can click on the CS and see how much it grants and you can see faith from CS by hovering over the top bar, so the CS is doing something even if the notification says otherwise.

The workshop/windmill flip goes back to VEM I think. I have no idea why vanilla has windmills only available in flat cities in the first place, and they don't make much sense for large scale infrastructure production (providing a bonus for building construction). Their functions are flipped too so it's just a cosmetic change essentially.
 
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