minutia of running se

It doesn't need a generic orientation, I never think to myself in the game 'need to run an SE/CE' here. Instead I look at the land available and try to make one Bureaucracy commerce city, a few specialist cities, a few production cities, etc. I aim to have decent numbers of GPP, strong commerce, ability to make lots of units/buildings quickly, etc. All these things help to win a game.

And of course if I end up with lots of cottage cities I will be more likely to go for free speech/emancipation, just as if I have many high food sites caste system/representation will be more desirable.

The point is there's no need to decide at any point on one rigid economy style, rather play the map and leader and do whatever will maximise the strengths available from either.
 
The point is there's no need to decide at any point on one rigid economy style, rather play the map and leader and do whatever will maximise the strengths available from either.

Thanks for replying! And yes, maximize is the goal IMO makes sense, of course: there is no need to self-impose anything. Choices should depends summing all the factors (ehm... talking for myself I too often end up choosing a SE :D).
Sorry if I partly misunderstood your previous post (probably because of my English language limits). :)

yatta.
 
The concepts of 'Cottage Economy' or 'Specialist Economy' aren't too important. Each city settled should be individually specialised to best utilise the surrounding tiles.

Lots of green riverside? Cottages.

High food, low hammers? run specialists.

High food, high hammers? Production city.
Yeah, this. The only time it makes sense to run an economy entirely based on specialists is when you have lots of high food tiles but very few good other tiles to work. (like tiny islands with lots of seafood). Probably shouldn't be financial either, since financial cottages or coast are such good deals. And you'll need either the pyramids, or at least get to constitution fast. Most of the time it's just not worth it.

Of course you always want gpp, but I wouldn't consider that a specialist economy.
 
The automation features in civ are atrocious. It's much wiser to just bite the bullet and play the game yourself rather than rely on the computer to do it for you. Sure, we'd all love to be able to switch our PC on in the morning, start up Civ, go to work, and have the game finished for us when we arrive home, but alas, we just have to play the damn thing for ourselves. What a drag. :aargh:
 
The automation features in civ are atrocious. It's much wiser to just bite the bullet and play the game yourself rather than rely on the computer to do it for you. Sure, we'd all love to be able to switch our PC on in the morning, start up Civ, go to work, and have the game finished for us when we arrive home, but alas, we just have to play the damn thing for ourselves. What a drag. :aargh:

Then again, it IS possible to win using the automation features on most difficulties.

http://forums.civfanatics.com/showthread.php?t=407741
 
It's also possible to win without tile improvements or units, but probably not advisable or fun. :p

Okay, I made up the one about units. But I'm sure somebody could do it.
 
Sure, we'd all love to be able to switch our PC on in the morning, start up Civ, go to work, and have the game finished for us when we arrive home
Uhm... no. Basically I like moving white circles around. I only wish you could specify in advance which "tile work"/"specialist add" when the population grow, so you don't have to memorize the populations of all the cities and/or check every single turn. :crazyeye:
yatta.
 
Yeah, it was clear since your first post that you were being sarcastic. :lol:
My bad,
Uhm... no. Basically I like moving white circles around.
probably it needed a smiley... :D since I was answering keeping in talking-joking. :p
And then the note I added about a feature I would like should be in another paragraph.
Oh well, a half-morning spent in laughing in front of a monitor instead of producing something. I think I'll sue you for that.
Spoiler :
Sarcasm :D

yatta.
 
It *would* be really nice if the UI allowed for rapid inputs of necessary micromanagement, but that doesn't seem to be a priority.

The governor is at its absolute worst when building wealth/research, pulling citizens off of improved mines to work completely unimproved flat grassland........while at the :)/:health: caps! It's a bit better than the period of time where the civ V governor would starve you without prompt, but only a bit.
 
Yeah, but that's with no barbarians.

Two words: Great Wall. Barbs now no longer a threat. And on Monarch difficulty you have enough time before barbs will enter your borders that you could probably expand once or twice then build TGW and still get it in time.
 
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