This is for use if you want Missiles as the Defense animation against ICBMs rather than using the Laser for SDI.
This was made from the CIV III "Default.flc" found in the Animations/SDI Folder.
I remade the missiles so they would appear to "Hit the ICBM" at the hight where the ICBM is destroyed.
The Missiles are Mirror images of the West Missile in order to correct the
Game animation for the East Missile and I added the Silo opening to both missiles.
I mixed the Missile sound so it has two missiles.
Game Tested
Files in SDI Folder:
MissileAttack.flc
MissileAttack.wav
SDI.ini- Adjusted
Read Me file
EDIT: I Re-Uploaded the Zip File to correct the EAST Silo that had a Jump in the animation...Preview ic also corrected.
To use place the enclosed SDI Folder in your Art/Animations Folder of your MOD or Scenario and use in place of the Normal Game SDI.
You can download the Zip File Here
This was made from the CIV III "Default.flc" found in the Animations/SDI Folder.
I remade the missiles so they would appear to "Hit the ICBM" at the hight where the ICBM is destroyed.
The Missiles are Mirror images of the West Missile in order to correct the
Game animation for the East Missile and I added the Silo opening to both missiles.
I mixed the Missile sound so it has two missiles.
Game Tested
Files in SDI Folder:
MissileAttack.flc
MissileAttack.wav
SDI.ini- Adjusted
Read Me file
EDIT: I Re-Uploaded the Zip File to correct the EAST Silo that had a Jump in the animation...Preview ic also corrected.
To use place the enclosed SDI Folder in your Art/Animations Folder of your MOD or Scenario and use in place of the Normal Game SDI.
You can download the Zip File Here
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