Discussion in 'Civ4 - Creation & Customization' started by Tunch Khan, Oct 24, 2005.
Well, any feedback for my Québecois civ would be appreciated...
You probably should be waiting for a Quebecois or English Canadian for a healthy comment, otherwise it's a rare thing to find a Quebec expert.
I'm no expert, but I have been reading a book about Canadian history lately. I am up to the point where the English capture Quebec in 1759.
An idea. Perhaps add Louisbourg to the city list, as a tribute to Quebec's colonial past.
And another UU suggestion: Compaignes Franche de Marine. They were a major part of the Quebecois army during the 1700's, until the English conquest. Give it Gity Garrison I and Woodsman I to start. At the Plains of Abraham Montcalm had 2,200 regulars and 1,500 Compaignes Franche de Marine, and they were the garrison for many of the towns in Quebec, so they were quite common.
K, thanks for the input... and for the Compaignes Franche de Marine, were they canadian troops or french troops that were sent to canada to defend New-France? 'Cause i'm trying to represent it as a civ, not a colony, and the UU should be one of their own. Anyways, thnaks for the input.
PS: Yeah, i'm follwing a Québec history class (has a little bit of canada too...), and i' exactly at the part were New-France is given to the british... what a coincidence... I might add Louisburg... unless another civ uses it... i'll look into that...
From the book I have:
"The Compagnies Franches de la Marine garrisoned the towns of New France with officers of the Canadian aristocracy and recruits from France, and built the fur-trade forts that carried French power as far west as the Canadian prairies."
As far as UUs go, I doubt you are going to find a unit to represent the civ. Best you can hope for are colonial units, as Quebec has never had it's own military.
Yeah, aiming for canadian-born UUs that did something or tried something for Québec... anyways, can't wait to get my hands on a copy of the game and to understand xml to make a mod with them
Starting Technologies: Mysticism, Hunting
Leaders: Robert the Bruce (Aggressive, Spiritual) [Civic: Nationhood]
Mary Stuart [Queen of Scots] (Spiritual, Creative) [Civic: Hereditary Rule]
Unique Unit: Highlanders
Flag: White X on Blue Background, or a Thistle on a blue Background
Phrophets: Saint Mungo
William Robinson Clark
Great Artists: Sean Connery
Great Scientist: James Watt
Great Engineers: James Naysmith
Alexander Graham Bell
Great Merchant: Adam Smith
Dr. Henry Duncan
Also, has anybody thought about putting Churchill in as a "English" leader?
Great, it's cool to have Scots as a seperate civilization. So we can take them out of the Celtic one, as it makes it very complicated.
Civilization : Brazil
Leader : Dom Pedro II (Expansive and Creative); Getúlio Vargas (Aggressive and Industrious)
Starting Researches: Mysticism and Agriculture
Capital : Salvador (was the first one), Rio de Janeiro (the 2nd) and Brasília (our capital, today) - Whats the best choice???
Flag : http://www.corante.com/mooreslore/archives/images/brazil%20flag.gif
Starting Techs : Agriculture, Archery
Great Scientists : Oswaldo Cruz; Carlos Chagas; César Lattes; José Leite Lopes
Great Merchants : Roberto Marinho; Assis Chateaubriand
Great Prophets : Helder Camara; Padre Cìcero, Irmã Dulce; Chico Xavier
Great Artists : Candido Portinari; Alfredo Volpi; Tarcila do Amaral; Tom Jobim;
Great Engineers : Lucio Costa; Oscar Niemeyer; Santos Dummont
Unique Unit : Like CivArmy s. 1994 said: Cascavel (light armored combat vehicle); Bandeirante (Combating Explorer Unit, perhaps with bonus against barbarians); i had another idea: Osório (Modern Battle Tank) since we we have almost no modern unique unit.
And the other 2 cities on the capital list
Ps: I have edited Initials J.A. post, since it had some wrong info and etc.
I also think that Jan III Sobieski might be a better leader the Jozef Pilsudski,
or perhaps that he should be an additional leader. Certainly there should be a leader from the 16th or 17th century.
Also, alternate choices for great scientists: Copenicus or Banach(properly a mathematician).
Great merchants could be kings that were inclined to trade but I don't know polish history enough to give good example. For lack of anything better the Wazas could be merchants, as their shield incorporates grain.
Also I feel that there are many better choices for great artists: Kochanowski, Mickiewicz, Chopin for example.
I wouldnt say they are missing its just hardly any room for all that on HUGE EARTH WORLD. Anyway cant just add America at the beginning of 4000bc. Only things is missing is the nomads, clans and well the Neanderthals gotta have those at the beginning.
Then form a new nation depend on the situations... like america was from from english back in the revolution war.
So if the cities are revolting they should form there own nations like the barbarians. For Earth Scenarios are pretty much impossible to bring up with all those minor civs in places if you wanted to make it like back in time in real life as much as possible.
i don't want to spoil the fun, but the great people aren't bound to the civ your playing with. almost every time i'm playing i get mozes as the first GP. I had this also with some chinese/japanese GP's (don't know their names) who i got when playing with the english or something. but it's still a good idea to add some more GP's to the game, because it happened more than once that the system was out of GP's and i only got great scientists that were called great scientist .
Perhaps someone will mod the great people to be bound to civs. It shouldn't be too hard . Either way, it doesn't hurt and it's interesting to see different civs' great people.
If you're going to add the Confederacy, you might as well add...
Civilization: The Northeast Corridor
Leaders: Peter Stuyvesant (Fin, Exp), prefers Mercantalism
Alexander Hamilton (Fin, Ind), prefers Free Market
John F. Kennedy (Ind, Sci), prefers Universal Suffrage
Flag: Red cross on white background with pine tree in top-left corner (flag of colonial New England, should probably be something else, though)
Great Scientists: Benjamin Franklin, Thomas Edison, Jonas Salk, Thomas Francis.
Great Merchants: J.P. Morgan, John Rockerfeller, Myer Lansky, Donald Trump, Steven Wynn.
Great Artists: Mario Lanza, Marian Andersen, Frank Sinatra, Walt Whitman, Nathaniel Hawthorne, Biggie Smalls, The Three Stooges, Bugs Bunny.
Great Prophets: St. John Neumann, Al Sharpton.
Mobsters (replaces Spy):
Force Deal: Next deal with this civilization will be treated as though that civilization is "pleased" towards your own. After this deal, civilization's opinion of your own drops by 2.
Smuggle: Brings goods on tile to home civilization if the mobster can leave that civilization's borders without being detected.
Minuteman (replace Rifleman):
Starts with Woodsman I
+25% vs. Gundpowder
West Palm Beach
Regarding a mesage i received, I will add these to the Vikings. What do you think about them?
The Database was released prior to the game's release and is intended to be a source of information for all modders who are looking for various data. There is already a mod with new great leaders added and it's only a matter of time to add great leaders according to their civilization. I have seen many mods already using the soures we are sharing here, so i would consider this a helpful project.
Funny, the 2-headed flag the serbian country has recently adopted is a cheap rip-off of the Albanian flag that has been used for centuries.
Podgorica is not Serbian, it is one of the main cities of the northern Albanian highlands given to Montenegro by the "Great Powers of Europe" in 1878. It was a territorial acquisition by Montenegro only because Europe was interested in breaking up the Ottoman Empire... Albania had been under the Ottoman Empire for 5 centuries prior to that point, thus they were wrongfully construed as being Turkish.
Kosova is not Serbian either, the descendants of the Serbians began migrating to the Balkans from Ukraine around the 4th century AD. Their battles with the indigenous population (Illyrians) to gain ground indicates they were trying to take something that did not belong to them. Colonization occured, not only in Kosova but in the Albanian territories ceded to Montenegro, and the Slavs were able to establish a presence there to claim the land. However, the fact remains Kosova is 95% Albanian today, with Prishtina being its capital.
Interesting claim to fame, some of your ideas are valid and would serve to create a good Serbian civilization, but as for others, they are based on national myths created by the Serbian which have no fact to back them up.
Now that that's been said, I would like to take the time to introduce my Albanian civilization. It is currently in the works.
Leader: Gjergj Kastrioti
Hehe, that's my current Civilopedia entry for Gjergj Kastrioti.
Link to my Albanian civ thread!
Viking Civ looks great, I can't wait to take them out pillaging -- alway remember kids, it's rape, pillage then burn.
Some off-the-wal thoughts on Canadian/Quebecios UU's:
Mounties could be a later age scout (no attack, but can kill defending) special abilities like woodsman and pinch promotions, but by mid to late game scouts are pretty useless (unless playing Terra), so how about a city defender? Still no attack, but starts with bonus for city defense and vs. gunpowder units. Excellent as units to accompany settlers since they allow settlers to use both of their 2 move.
Voyaguers could be workers with a move bonus in forest/jungle and (is this possible?) able to build improvements other than roads outside your civ's borders. Sure it's risky building that fur camp one square outside your borders since it could get snatched by another civ, but it'll be all ready when culture expands the city's domain.
I hate to ask this (since I live in the area), but what exactly is this? The Confederate States of America was a real country (even if only for 4 years). What is the Northeast Corridor?
I guess their talking about the culture area of the South East and the North East corridor is probably the New England region
Well, to the point
Civilization : The Mexicans
Leader : #1Benito Juarez (traits: Organized and Philosophical, Favors: Nationhood)
#2Lazaro Cardenas (traits: Philosophical and Financial. Favors: Emancipation)
Capital : Ciudad de Mexico Distrito Federal, or Mexico City Federal District (Mexico D.F.)
Flag : White Background and a Green Eagle on the Cactus (the center of the Mexican Flag)
Starting Techs : Agriculture and Mysticism
Great Scientists : -
Great Merchants : look at wikipedia there are many, the problem is I don't many
Great Prophets : Miguel Hidalgo, Jose Maria Morelos, Francisco I. Madero (more political than religous)
Great Artists : Diego Rivera, Salma Hayek, Octavio Paz, Sor Juana Ines de la Cruz
Great Engineers : -
Unique Unit : Insurgente (a defensive infantry unit, there is no real unit but it represents the men that rise up in defense of the homeland like Colonial minutemen
Ciudad de Juarez
Separate names with a comma.