Missing elements of cIV

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Raisin Bran said:
As we say in french --- Si le chapeau te fais porte le --- that means that if you get offended by what I say, It can mean that probably you have something to hide.

Anyhow ... ill just put you in my ignore list so I dont offend your sorry a**

Or better yet, just don't post so you don't offend your sorry a**, captain connections.
 
Petroleum and crude oil are different names for exactly the same thing. The naming for these things is all ****ed up. You can call crude oil petroleum, but then petroleum is also used to described the refined product we all put in our cars. Half the english speaking world call this stuff gas.... just to confuse things more ;)

Theres only one thing thats pumped out of the ground though.... the thick black sticky stuff.

If you were to have them as seperate resources... the petroleum (or gas, petrol, whatever you wanna call it) would logically have to come from a building. You'd get the oil and start extracting it fairly early on, but you'd have to wait till you can produce a cracking plant, before you can turn it into petroleum.
 
jimbob27 said:
Petroleum and crude oil are different names for exactly the same thing. The naming for these things is all ****ed up. You can call crude oil petroleum, but then petroleum is also used to described the refined product we all put in our cars. Half the english speaking world call this stuff gas.... just to confuse things more ;)

Theres only one thing thats pumped out of the ground though.... the thick black sticky stuff.

If you were to have them as seperate resources... the petroleum (or gas, petrol, whatever you wanna call it) would logically have to come from a building. You'd get the oil and start extracting it fairly early on, but you'd have to wait till you can produce a cracking plant, before you can turn it into petroleum.

Sorry, you are in fact mistaken.
Oil and petroleum are different.
Persistence that they are the same is not going to make them the same.
Oil is of a different total structure or composition if you will, than petroleum. Extraction or not. THat is not to say that they are indeed similar, they are infact arguably compared as well.
 
Last time I'll say something ........ I've posted and I will post again!

I dont think I've offended anyone exept you.

That is all I have to say.

End of discussion this is getting ridiculous
 
Absent_Traveler said:
Sorry, you are in fact mistaken.
Oil and petroleum are different.
Persistence that they are the same is not going to make them the same.
Oil is of a different total structure or composition if you will, than petroleum. Extraction or not. THat is not to say that they are indeed similar, they are infact arguably compared as well.

Absent,

Petroleum and oil are different -- but in the GAME, they are used to mean the same thing. The game uses 'oil' to mean the stuff needed for tanks, planes, and ships.

If you are saying that the designers misnamed the resource, I agree with you; however, if you are saying the game doesn't have petroleum, I disagree with you. They do -- in the game, its called oil.

Best wishes,

Breunor
 
Breunor said:
Absent,

Petroleum and oil are different -- but in the GAME, they are used to mean the same thing. The game uses 'oil' to mean the stuff needed for tanks, planes, and ships.

If you are saying that the designers misnamed the resource, I agree with you; however, if you are saying the game doesn't have petroleum, I disagree with you. They do -- in the game, its called oil.

Best wishes,

Breunor

I understand that fully and thankyou for being the first repliant to keep your argument to an appropriate and respectable level.
As for the the argument itself, I beleive it to be a thought to consider. Petroleum as a well and offshore platform resource as ambient as fish compared to finding whale(oil) as it's respective comparison.
Although, like fish, petroleum requires alot of attention to keep up to the brim of the barrel if you catch my drift.
 
Raisin Bran said:
Last time I'll say something ........ I've posted and I will post again!

I dont think I've offended anyone exept you.

That is all I have to say.

End of discussion this is getting ridiculous

Wrong, it was ridiculous when you replied, so please stop.
 
Absent_Traveler said:
Not a real time simulation, yet if you take the 2 minutes to read the back of the case and box, and oh, the endlessly thousands of replies to make this game more realistic you may see my point a bit better.

Goody, I get to use Soren's quote once again:

Our use of history was largely as setting - the game is not intended to be an accurate historical simulation.

I guess the same would go for resources. If you added as many of them as you suggest, then there'd be absolutely no challenge to keep your empire healthy and happy since there's be so much of everything. The resources that are in the game as is have been balanced for the game.
 
Why are you bashing everyone, Absent? You're not accomplishing anything except making everyone hate you. Do you feel smarter putting people down? Honestly, it just makes you look stupid. And no I'm not bashing you to make myself feel smarter, I'm doing it to get you to shut up and hopefully realize how much of an ass you've been.
As for the Civ resources... there are already enough!! When it comes to the food resources, it almost seems unlimited as is. The reason 'everything' isn't included is because it simply isn't real.. it's a game! If you want realism, then do this: in the game, go to the year 2006, play the turn, and then don't play the next turn until its 2007 in real-life!
 
Absent_Traveler said:
THen perhaps your slow mind can appreciate I'm not interested in jokes as replies for my ideas. Or quite simply, you can bash yourself instead saves for the reiteration done with out your expressively suggestive communication.

If you can't handle people making smart comments about your ideas, then you shouldn't be posting.
 
Absent_Traveler said:
I understand that fully and thankyou for being the first repliant to keep your argument to an appropriate and respectable level.
As for the the argument itself, I beleive it to be a thought to consider. Petroleum as a well and offshore platform resource as ambient as fish compared to finding whale(oil) as it's respective comparison.
Although, like fish, petroleum requires alot of attention to keep up to the brim of the barrel if you catch my drift.

Since you happen to have nitpicked and slammed everyone who has posted on this thread, I decided I would do the same to you.

Thankyou is actually spelled thank you, and alot is actually two words, a lot. I also noticed that your third sentence is not formatted correctly, it is a run-on sentence with a lack of punctuation.

Lastly, it is usually considered inproper grammar to start a sentence with although; it would have been better used after a comma in the sentence before, however, your decided lack of punctuation in the third sentence leads to believe that you did not consider that.

This is all in good fun, you don't have to be so harsh.
 
Ironic that the original poster considers himself oh so intelligent, yet his ideas are absolutely ridiculous. Including chickens in the game? As many have pointed out, that is mundane and stupid. Do you also realise that your proposal would completely throw the trade system out of whack, not to mention the silliness of having a different resource on every second square. Since when is the chicken trade an important part of world commerce?
 
Willem said:
Goody, I get to use Soren's quote once again:



I guess the same would go for resources. If you added as many of them as you suggest, then there'd be absolutely no challenge to keep your empire healthy and happy since there's be so much of everything. The resources that are in the game as is have been balanced for the game.


Ok, except for one, thing, I guess now is the appropriate time time ask yourself, to think this thorugh. To keep things logical, the resources are not just lying around everywhere, and ofcourse I mean the non-ambient resources(lumber, stone, fish etc.) The value resources, like copper, corn and horses.
Not only, is it a requirment to domesticate, mine or harvest a resource, taxing and waging payment initialized more directly towards the compilation of the ecconomy is a turn to turn responsibility. Bascially keeping the empire intact on it's own was no dire challenge for the king. MAking war and ever expanding to keep the nation growing and becomming stronger was what caused real establishment in empires through time. Domestic and international,
occurances. Plague and riot, civil unrest and all out war. THings like that pop up even when all seem to be well.

Crossing contact with lesser races alone may bare a deathbed for eachothers people due to simple hygene differences. A ratio factor of diplomacy compared to total time of existing relations with people over time creates a sooner or latter reached vaccination of foreign sickness.
Exploring jungles could yeild the possibility of some serious epidemic, someone just suggested that. Wealth does not neccesarily mean stable. For a fool with a million dollars may be quick to make another fool rich.
 
Antiochus said:
Ironic that the original poster considers himself oh so intelligent, yet his ideas are absolutely ridiculous. Including chickens in the game? As many have pointed out, that is mundane and stupid. Do you also realise that your proposal would completely throw the trade system out of whack, not to mention the silliness of having a different resource on every second square. Since when is the chicken trade an important part of world commerce?

Ok back to convincing a dim wit about broadened business, NOt only is it clear to me that you take sides randomly against the less popular vote, you obviously do enjoy the ideals that have in fact already had an impact on the 4th game thus far. I myself have given much light so that the game came out the way it did. Though sadly to say, I was not at my most refined state of mind whilst posting. And so a lot of loose ends are in the game as I see it.

ANd now to reply to your bickering. First of all, chicken, of ranched poultry is a very significant part of modern day commerce you blind fool. Perhaps you have heared of the many fried chicken franchise restaurants and food chains all over this country called, AMERICA, where chicken and POULTRY is massively farmed along with other food resources like, COW and SHEEP and DEER and many others. I do not propse throwing in every little detail, except, I do propose implementing enough that keeps a rounded feel to the game. CUlture is affected by food, clothing and shelter materials and engineering styles, this I also do not expect you to understand either.
So to finnish, Adding in enough wealth potential to give the game a "strive
forward" intiative, it is not only in war-time how either the player or AI executes each turn towards the respective strategies of the provided personalities, though how the execution as afforded during the peace-times moving up to the war-time.
Thank you for your reply.
 
REDUNDANT
beavers and rabbits are Fur, petrol is Oil, plutonium is Uranium, herbs are Spices, jade is Gems,
UNECSASARY
lead, zinc, phosphorous, cotton, hemp, tobacco, cocoa, clay, tin, lumber
 
Absent_Traveler, please think about what you are saying and how insane it is coming out. You're basicly proposing that we recreate the world in a turn based world. If we do this it would not be nearly as fun since it would add million of variables everyone would have to go through to make decisions.

A quote from Henry David Thoreau, "Our lives are frittered away by detail; simplify, simplify."
 
Absent_Traveler said:
Ok, except for one, thing, I guess now is the appropriate time time ask yourself, to think this thorugh. To keep things logical, the resources are not just lying around everywhere, and ofcourse I mean the non-ambient resources(lumber, stone, fish etc.) The value resources, like copper, corn and horses.
Not only, is it a requirment to domesticate, mine or harvest a resource, taxing and waging payment initialized more directly towards the compilation of the ecconomy is a turn to turn responsibility. Bascially keeping the empire intact on it's own was no dire challenge for the king. MAking war and ever expanding to keep the nation growing and becomming stronger was what caused real establishment in empires through time. Domestic and international,
occurances. Plague and riot, civil unrest and all out war. THings like that pop up even when all seem to be well.

Crossing contact with lesser races alone may bare a deathbed for eachothers people due to simple hygene differences. A ratio factor of diplomacy compared to total time of existing relations with people over time creates a sooner or latter reached vaccination of foreign sickness.
Exploring jungles could yeild the possibility of some serious epidemic, someone just suggested that. Wealth does not neccesarily mean stable. For a fool with a million dollars may be quick to make another fool rich.

What on earth are you carrying on about? Do you not understand the concept of game balance? And this is a game not a historical simulation as you would like to believe. I've even included a quote from the guy in charge of the project to prove this.

Whatever you're smoking, you should pass it around. You've obviously had too much of it. :rolleyes:
 
Dear Absent_Traveler,

You have almost as many typos as ideas, ideas that of which would bog down the game. Are we also at the point where we call other posters dimwits (*cough, *cough, one word, *cough, *cough)? Calling another poster a dimwit is completely unnecessary, and somewhat contradictory based on your prose and type style.

Sincerely, A man Who Wishes that you would Lighten Up
 
Absent_Traveler said:
ANd now to reply to your bickering. First of all, chicken, of ranched poultry is a very significant part of modern day commerce you blind fool. Perhaps you have heared of the many fried chicken franchise restaurants and food chains all over this country called, AMERICA, where chicken and POULTRY is massively farmed along with other food resources like, COW and SHEEP and DEER and many others.

So I suppose we should put McDonalds and KFC as happiness increasing but health decreasing buildings that require the chicken rescource?
 
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