thecommonnate
Theocrat
I the late Renaissance and Early Industrial ages the techs available seem to cover a good 3 centuries with as little techs as possible. I know this is about the same as early early game, but the 16th-19th centuries are when the game's turns start to cover much fewer amounts of time. Astronomy going to scientific method which goes to physics makes sense, because techs like astronomy were reborn to sail to new lands in this time, which would have had an effect on the scientific revolution of this time period which also included the birth of rational physics........in the 18th century, before the industrial revolution.
Now, its true that the first industrial revolution occurred in the early 19th century, but the sudden jump form classical architecture to steel buildings with the invention of the scientific method (?????????) is completely absurd.
BTS did even more to screw this up by making those zeppelin things available with physics.
Fixing this, in my mind, would involve these things I have already thought of (I'm not this is all that would work, in other words).
A.) Scientific Method and Physics should no longer be Industrial Age techs.
B.) Adding a tech in between Artillery and rifling, physics, and steel that would be a mid-industrial age tech instead of having artillery as a mid-industry age tech.
C.) Having a First Industrial Age City style and a second one, which I would exept as the steel buildings.
D.) Adding a irrational physics tech, which opens up zeppelins and uranium (physics would also need something new though).
E.) Making cannon available with gunpowder with lessened stats and renaming the cannon we have now to a howitzer or something.
Does anyone else feel this way?
Now, its true that the first industrial revolution occurred in the early 19th century, but the sudden jump form classical architecture to steel buildings with the invention of the scientific method (?????????) is completely absurd.
BTS did even more to screw this up by making those zeppelin things available with physics.

Fixing this, in my mind, would involve these things I have already thought of (I'm not this is all that would work, in other words).
A.) Scientific Method and Physics should no longer be Industrial Age techs.
B.) Adding a tech in between Artillery and rifling, physics, and steel that would be a mid-industrial age tech instead of having artillery as a mid-industry age tech.
C.) Having a First Industrial Age City style and a second one, which I would exept as the steel buildings.
D.) Adding a irrational physics tech, which opens up zeppelins and uranium (physics would also need something new though).
E.) Making cannon available with gunpowder with lessened stats and renaming the cannon we have now to a howitzer or something.
Does anyone else feel this way?
