wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
Evangelism (Enhancer belief): Missionary conversion strength +25%; Holy City gainsScience when a Missionary spreads this Religion to cities of other Religions.
I think this belief needs to be limited somehow; the amount of free instant Science is too powerful when missionaries are fixed-price and pretty cheap.
I'm not sure how the instant Science yield scales, but it seems to scale with number of followers of other religions. I eventually was sending herds of 4–7 Missionaries into foreign lands every few turns and spreading my religion to their Capital/Holy City (with almost all believers of another faith) and generating almost 0 followers but receiving 800 to 2000 instant Science per Spread action from each Missionary.
As you can see in the screenshots here, by turn 250-ish I was basically able to trade increments of 350



(Admittedly, I was generating an abnormally large amount of

Easy ways to limit this would include
- make Missionaries cheaper to start with, but with a small exponential
Faith cost multiplier (e.g., cost for nth missionary = initial cost * 1.05^n)
- make Missionary cost scale with number of techs researched instead of era reached
- change scaling formula for instant Science from Evangelism (e.g., make it cap out at, say, the target Civ's per-turn Science yield)
- just make the instant Evangelism Science yield flat (like GP instant yields) and tied to current (worldwide?) Science per turn
- tie instant Science yield to net number of new followers generated by the Spread Religion action (so going after huge Cities without regard to actual religious effectiveness wouldn't work, and also giving further urgency to churning out Missionaries to unchurched Cities quickly)
- institute a cooldown on Missionary buys, as has been done with Great People