I agree with you on making missiles less accurate, paticularly those launched from mobile platforms and those of earlier technology (perhaps add a tech, or include as part of an existing tech, something that makes all missiles ore accurate).
Regarding sub-launched missiles, would you have it so that these are specially-built for subs, or that any SRBM/IRBM can be placed in a sub, ala the current system? Or would you even include them as part of the sub at construction? Eek!
I'm not entirely sure as to whether or not the game should be constricted by events from our history such as SALT and SALT2. Or, at least, I'm not sure these things should be included by default...
How about something like a SALT great wonder? Once the SALT great wonder is built, certain techs (for example MIRV) become forbidden - either the units simply cannot be built, or if the units are built and the rest of the global community discovers this, the building civ faces a very tough diplomatic penalty of some kind...
This would be useful in that smaller or more peaceful civs who fear nuclear attack could build the SALT great wonder to restrict their neighbours' nuclear ability - it might also be a more realistic way of achieving the "the first nuke is okay" kind of principle from my previous post...
Of course, if the SALT great wonder was destroyed
On that, a quick question, actually - in Civ3, how much damage do nukes do to buildings in a city, and do they ever damage wonders? I assume the answer to the second part of that is no... Is this unreasonable? Do we want our ancient Pyramids to be immune to the effects of nuclear missiles? Or is this a good decision, from a gameplay perspective?
Regarding sub-launched missiles, would you have it so that these are specially-built for subs, or that any SRBM/IRBM can be placed in a sub, ala the current system? Or would you even include them as part of the sub at construction? Eek!
I'm not entirely sure as to whether or not the game should be constricted by events from our history such as SALT and SALT2. Or, at least, I'm not sure these things should be included by default...
How about something like a SALT great wonder? Once the SALT great wonder is built, certain techs (for example MIRV) become forbidden - either the units simply cannot be built, or if the units are built and the rest of the global community discovers this, the building civ faces a very tough diplomatic penalty of some kind...
This would be useful in that smaller or more peaceful civs who fear nuclear attack could build the SALT great wonder to restrict their neighbours' nuclear ability - it might also be a more realistic way of achieving the "the first nuke is okay" kind of principle from my previous post...
Of course, if the SALT great wonder was destroyed
On that, a quick question, actually - in Civ3, how much damage do nukes do to buildings in a city, and do they ever damage wonders? I assume the answer to the second part of that is no... Is this unreasonable? Do we want our ancient Pyramids to be immune to the effects of nuclear missiles? Or is this a good decision, from a gameplay perspective?