MLDR01 - Ga'day Gov'na

950 AD (0)
Dial up the Indian's and give them peace and 1271g for Banking, Chemistry, Navigation, and Music Theory. Go visit the Iroquois and give them 37g for an RoP. Don't have enough left to steal ecomonics.
(I) Scandinavia and Indian ally against France. As we are now at peace with Indian, WLT(Meldor)D break out across the land.

960 AD (1)
A SoD of eight knights begin the journy to France.
(I) The French complete Cop's in Orleans.

970 AD (2)
Capture a French Cat that got trapped behind the Iroqouis.

[B}980 AD (3)[/B]
The units should begin to arrive in French territory next turn. Give Eduction to the Zulu to ally against France. Go ahead and get the Iroquois to ally for furs. Might as well make it a total dog pile.

990 AD (4)
We are outside French territory. Four galleys wil land about the same time. We have enough money so I steal Physics from India. If it hadn't worked then we had 8 knights sitting outside their city. Yes, the French took the other one. We are know only down Economics to India.


1000 AD (5)
We arrive at Trondhiem and it is held by a hurt knight. We attack next turn. We are just in time to save India.

1010 AD (6)
We lose 4 knights to one stinking rifle at Trondhiem but we get a great leader who will make another army for us.
(I) The stinking Iroquois come in and with 1 knight attacking across a river take out the rifle and take Trondheim from us. Oh well.

1020 AD (7)
We move next to Bergen to atttack next turn.
(I)

1030 AD (8)
We capture Bergen. I keep it to try and have a Rax in the North. Land some Knights in French territory. France must not have built any horses as I have only seen muskets and rifles.

1040 AD (9)
Land more troops and advance on Copenhagen
(I) The French land a rifle next to dortmund protected by a warrior.

1050 AD (10)
We raze the city of Grenoble. We have a settler close to take the spot. Upgrade the warrior to an MDI but it won't really help. A knight is 2 turns away. Maybe it will head for the city with just the spear.

Meldor
Hotrod <------- playing now
Cartouche Bee (on deck)
Skyfish
ToddMarshall (skipped, hope everything is OK for him)

The game
 
Got it!

[edit] Played 4 and will finish tonight. Continueing the fight against France. ?? Do we need to take France for Domination? Should we be prepping for war with the Zulu and Iroquios?? Knights are not fairing well against rifles and we are not close to cavalry. We have the numbers but are taking many loses and is a slow going due to the transportation issues of getting units to the front. I am not ready to give up but I think as soon as our alliances end we make peace and hit the Zulu. Any thoughts??
 
1050 aD (0): War with the French ! :hammer: Unload 3 more kinghts on the French coast and they

join the stack. The French have a leader protected by 2 rifles 3/3 and 1/3. Kill a French musket

across the river then kill the 3 rifles and the leader :). 8 knights with attack Copenhagen

next turn.

INBT: I completely missed a lone French rifle on the Eastern Pennisula, it easily killed an MDI

and razed Dortmond.

1060 AD (1): New York builds Market starts Bank. Moving knights to the coast. The offending

rifle was dispatched. Barborossa Arrived in Bengal. Attack Copenhagen and kill 3 rifles the 4th

is redlined and fail to take the city. Lose 1 knight 2 retreats and 1 promotion. Move

additional units to take it next turn. Moving stack to take or raze Tours next turn. Will Rush

Magellens to deny France and the GL will be oboselete with Magnetism. India now has ToG but

don't see the need for it yet and Printing Press is due in 4. 1 if I juice it up.

1070 AD (2): WW in Madrid is at 50% and causes rioting. WTLCD stop in many cities. Upgrade 3

more galleys. Building a couple caravels on the west coast. Change Bengal to Magellan's and rush

it. It took the leader and few knights but capture Copenhagen at size 7 with 5 resistors. Move

on Tours and 2 knights die a 3 retreats decide I need Many Many more and they are on the way.

Hurry library in Bergen. Lux is up to 30%.

1080 AD (3): Loading up and sending more knights East. 2 carvels will leave from the west.

Settler arrives south of Tours and will found a city on the french ruins. Knights forming a

stack to move on towards Oslo when reinforcements arrive from the West.

INBT: Karachi flips to India.

1090 AD (4): Found New Berlin south of Tours and rush walls. Some more unit movement. More

knights are on the way.

1100 AD (5): Somemore rifles die on our knights. We learn Printing press and start on

Metallurgy. Munich builds temple starts courthouse. New berlin completes walls starts library.

Forming a stack on the way to Oslo. 2 new ships of knights are arriving outside Lyons. Best we

can do is Metallurgy in 15 so I keep research slow and it is due in 30 :(.

1110 AD (6): France and Zulu make peace. 3 knights meet the stack outside Oslo. 6 more will

arrive next turn to join the 8 south of Tours.

1120 AD (7): Zaragoza builds temple start library. Attack and Raze Oslo and replace it with

Dortmund. Stack of 14 will attack Tours.

1130 aD (8): Attack tours and Raze it to the ground, we have a settler enroute but I don't think

we can hold a size 12 city with all the resistors.

INBT: Now this is just unlucky Jaipur flips back to India.:mad:

1140 AD (9): WW is at 50% and up lux to 40%. We are making a paultry 8gpt. Form a stack outside

of Lyon. We can hit India again next turn and Zulu are open game as we have no deals with them.

Will make a shot at 2 more French cities and see if we can get anything decent in Peace talks.

Our WW is causing problems.

1150 AD (10): Attack at Lyons and after first 3 knights do nothing but wound an elite and

promote a vet I hold off on using the rest. France still will not give up anything for peace

but I think we should take it collect a few boatloads of knights and wipe out India and think

about the Zulu. We should go back at France after we get Cavs. The WW is killing us.

Here is the save:

http://civfanatics.net/uploads4/MLDR01_1150_AD.zip
 
I guess the WW didn't help much with the flip calculations. It will help more if we just wipe them out.

Meldor
Hotrod
Cartouche Bee <------- playing now
Skyfish (on deck)
ToddMarshall (skipped, hope everything is OK for him)
 
Got it.

We still have 3 turns of alliance with Iroquois before we can make peace with the French. Then, I will start the war with the Iroquois while we wait for the 20 turns before we can attack France again, we do need MT for the war on France so I'll be doing some research to get a bit closer to that requirement.

Zulu will give us wine for iron and horses, since they are so far behind, the wine will help us with our WW problem.

India, I can get their 2 techs for PP and cash and then wipe them out to get most of the money back, of course we have no troops in the south. :(

So look for India and the Iroquois taking some lumps on my watch.

[Edit] wow, not only does the server crash at any time now, it mixes up the post orders. :( This post was made after HotRod's 1150AD save. ;)
 
Teaser:

1200 AD Indians are gone. Just started the war with the Iroquois and we will have Military Tradition in 2 turns. ;)

But I'll have to finish this off tomorrow night. :(
 
Everything is out of order! Just to put it at the bottom:

CB is currently playing and has finished the Indians and taking to the Iroquois. GO CB.
 
Preturn See notes above. Iroquois cancel the ROP.
1160AD Moving units out of France but pillaging on the way. Moving Knights into position to attack India.

1170AD Continue repositioning.

1180AD Cancel Alliance with Iroquois. France will give us Metallurgy,Economics, WM and 8 gold for peace and Printing Press. Done Deal. We can turn down lux tax to 0%. Research MT at 70%, due in 4. India gives up ToE for 850 gold and PP. Declare war on India. Will get most of the cash back by taking their cities.

1190AD Pound India. Another GL is produced taking their capitol. India is down to 1 city. Although I could start the war with the Iroquois right now, I don't think we will have any problems removing them from the game before our peace with France ends so, I'll wait for MT and let them fight France for us for now.

1200AD Madra deposes to the Indians, only a slight setback to their destruction. We take out the final 2 Indian cities and they are eliminated from the game. Now it's time to take on the Iroquois. First I get them to remove any forces, then declare war. We move a stack of Knights onto their iron supply!

1210AD Cut Iroquois iron supply. Remove Iroquois cities from our primary continent. With Military Tradition coming on line , I back off any other major offenses. Just try and defend and position troops for upgrades.

1220 AD Well only able to upgrade 10 cavs but next turn will be better. Tread water. :)

1230 AD Start a small offensive on the Iroquois and do some more upgrades, we have 33 cavs now.

1240 AD Put the cavalry crush on the Iroquois, they are down to 3 cities on this continent.

1250 AD Well I got Salamanca down to a pikeman with 1 hp and ran out of gas. :( Guess I've left the job unfinished.

We are sitting with 48 cavs. I started rushing libraries to increase land mass for a domination win. We should be able to apply enough pressure to win this before too long. :)

Well the upload server is down so I'll post the save and a pic later.

http://www.civfanatics.net/uploads4/MLDR01_1250_AD.SAV

MLD_1250AD.JPG
 
Yet again CB turns it around :goodjob:

Will we even have to hit Zulu or France again for Domination??

I probably won't see this again and I have vacation next week so hope Skyfish and Meldor finish the job.

Great game everyone!!

Hotrod
 
I doubt we have to go against the Zulu, maybe not even France, we only need another 225 tiles for a domination, that's about 20 cities or 20 libraries, which ever comes first. Assuming they are placed strategically.
 
Great jpb getting us back up to tech parity with the pointy stick. We should be able to get this one finshed in the next two turns. I think we should both hit France and go for the Libraries. I guess the Gov'na idea wasn't so hard after all, especially if you use the pointy stick, OscWar strat.

Meldor (on deck)
Hotrod
Cartouche Bee
Skyfish <------- playing now
ToddMarshall (skipped, hope everything is OK for him)
 
For the most part it looks like an Oscillating war is very effective reguardless of the restriction. We have taken, Abe, Spain, India and Iroquois IIRC with only 2 War cycles each. It would be interesting to check how soon after our 20 turns of peace were up we went back at each one to take more.

The first war you get the spoils, cities, tech, gold. The second war is the death blow and they get destroyed.

Well done considering we had an army of crazy chickens running around and the AI picking our tiles.

Hotrod
 
One thing it shows is that it isn't really the efficeint production that gives the human the big advantage, it is being able to adapt militarily to the troops at hand. In all cases, we fought until the war became less advantagous to uws and then we switched opponents. BTW, it took three wars to take out the Americans, but the last war, Like the last one with India was just to take the last few cities they had.

I started two wars with America, but never got to fight the Spanish as they were fought once between turns and the second, I set it up for the next person to hit them.

OscWar is indeed a powerful tool. And fighting the AI when you want to and not when they want to is a big advantage. I would still say that the infrastructure we have in this game is pretty poor. There are still core cities that haven't built libraries or Unis. Banks? who needs them!
 
Wow, this is an interesting variant. Good luck to y'all with this. I must work on my warmonger ways now...
 
Sorry for the rushed report, its quite late here and I have to get some :sleep:

Early :
We have still 12 turns of Peace with France so I will respect the truce.
We need settlers I decide to build a granary in Barcelona as it can produce +6 food (it could actually produce +10 food if it
wasn't for that damned guvnor not emphasizing food like he was asked to...). The 2 last Iro cities on the continent fall.
Moving forces in caravels to finish off the Iros.
With aro. 310gpt I choose the Library rushes carefully to make best use of our limited bucks.
The Zulus ally with France vs the Iros, they will probably finish off the Iros for us in the North islands but I still
send troops North as it can also help hitting the French on both sides when the time is right.
Middle :
Put some of our Core cities on Banks as we are producing tons of military units now. Rushing 2 to 3 libs a turn.
We take out one of the last 3 Iro city on an island by Zulus. Moves forces for an assault on France.
Late :
France has Steam Power and Nationalism, will still not sell us Magnetism for everything. Just repostionning. Sprinting towards the last 2 Iro cities, the Zulus have done nothing to help us.
Loads of border expansions happening, I stopped our worker factories as they are not useful anymore and are costing Pop and gpt. If they were not automated I could join the workers back ;)
Our Explorer is in France but can not find their Iron...
Finally, in 1295 we take out the last 2 remaining Iro cities, however we have not destroyed them :( Settler on ship anyone ? Send caravels looking...


The French are strong defensively and I found out we are only 18 tiles from the Domination limit so we dont even need to hit them.
With all the rushed libraries, in 2 or 3 turns this game is over :)

http://www.civfanatics.net/uploads4/MLDR01-1300_AD.zip
 
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