preturn (1100AD): fine
AI: We lose a zerk to a Japanese longbow
Turn 1 (1110AD): Gather our nearby forces outside Darhan. We get 1 zerk and an MI from Trondheim and a few zerks from the Japanese island.
AI: We lose another zerk to a Japanese longbow...
Turn 2 (1120AD):

Damn! We jumped another level of WW!
Ouch. I just screwed up and hit enter before sorting the happiness problem. Sorry guys - we get a riot in Trondheim.
I attack Darhan and we lose 2 Elite zerks in a row, only taking 1 hpt with each. The 10/14 zerk army is next and kills both 2/3hp rifles losing only 1 hp. I raze Darhan.
AI: Zulu and Arabia sign peace treaty
Turn 3 (1130AD):
Nada, just getting some troops in to position in Japan.
AI: Japan kills a galley of ours with a caravel.
Egypt and the Mongols sign Embargo against us.
Turn 4 (1140AD):
Take the a Japanese city that appeared last turn, it only had a pike. There are 2 Jap cities left, we need to take one and then make peace to reduce our WW. The only problem with this is settlers. I've got a couple now, but we need more. I Am part-rushing settlers on the Japanese island when I can.
AI: A Japanese pike sneaks up on us and takes a stack of 6 workers adn KILLS them! It's not far from Japanese lands - I can't believe they just abandoned them.
Japan and Zulu sign peace treaty.
Turn 5 (1150AD):
I attack the Japanese pike with a vet zerk and it dies, taking only 1 hp. Another zerk finishes it off. We are now 1 tile from the Japanese capital.
AI: Persia lands a lone musket on the east island, with another ship on the horizon.
Turn 6 (1160AD):
Finally we attack Alexandrea:
8x miss
10x 1hp unit damage
They enemy is redlined! I kill the 5 Samarui with zeruks, no loss.
We raze the city and with it the Great Lighthouse....
I take the Persian musket after bombardign it.
Japan is down to one city so I decide to make peace. The risk of this is that they get cities before us in their old land. I pay 4 gold for WM, Metallurgy, Chivalry and Theology. I make an Iron Curtain across the Japanese border to stop wandering units. I will make settling the border a priority. Our lux tax drops from 30% to 0%, and we have no entertainers.
NOOOO!!!! Persia want 20 gold from us for peace, which means we need to kill another Persian unit. We
really need peace because they don't have Metallurgy and we can get Education from them.
I rush a couple of galleys on our east island to take one of the two Persian galleys there next turn.
AI: Egypt lands a Cav and a settler on the Japanese island.
Turn 7 (1170AD):
I bombard the remaining Persian ship with 2 trebs and get 1 hit. I attack with the only galley in range and it redlines the enemy before sinking...
I guess we have to wait another turn before we get a shot at Education.
I surround the Egyptian unit leaving a path south. They are on the west of the Japanese island.
AI: America and Egypt sign MA aginst us! This happened after the Egyptian Cav and settler moved.
Japan and Mongols sign MPP.
Japan declare on the Zulu.
Persia land 2 units on our main island! groucho
Turn 8 (1180AD):
I take out the two Persian units and their 1hp galley. Erm. Persia still want 20 gold for peace!
Anybody know why the cost of peace did't drop when I just killed 3 of their units?
AI:
The Arabs want Currency for peace, I laughin their face. Persia move a gally next to Molde.
Turn 9 (1190AD): :zzz:
Turn 10 (1200AD): ****. Japan just build a city on the edge of their border, the turn before I was going to build a city on the hill (there is a settler under the pike on the hill, SE from the new Japanese city.
Unbeliveably Persia now want 40 gold instead of 20, and we have nothing that could have created WWP for us. I just don't understand how this can happen. They do have a galley next to Molde, but I put two units in it and it made no difference.
Sorry guys, I have failed to make peace and trade with Persia, I can't understand why the cost of peace increased...
>>> MM1 1200AD <<<