Preturn (1500BC): Take out a 1hp frigate with a 4hp galleon. Wow, there's some serious trade potential here!
Buy Navigation, Music Theory, WM and 4 gold for Theory of Gravity and Magnetism from Persia.
Persia get Nationalism...
Give Steam and 377 gpt to Persia for Nationalism.
Sell Industrialisation and Electricity to Persia for 327 gold.
Sell Replacable Parts to Persia for Democracy and 40 gpt.
So, we paid 10 gpt and got 4 techs.
AI: Lots of Zulu units appear.
Turn 1 (1505AD): The Zulu forces easily get killed for only 1 cav lost.
I ship up another few cavs from home and make us another 3 cav army. Next army is another Zerk one - they are still very powerful.
Now a pic to make it interesting:
Notice the inf stack in the Zulu territory? That has a settler in and next turn our ships with zerks will sail through it and attack Ngome from the fresh water tile, and we will have our dyes.
I spend the few hundred gold we have in to upgrading some pikes and trebs. I also draft units in our site 7+ corrupt cities and disband them for shields.
AI: Lots of Zulu units appear, but none attack the inf stack!
Turn 2 (1510AD): New Stockholm is founded and we attack Ngome: The zerk army takes out 2 Rifles, then another zerk kills the last unit (cav).
After raising Ngome I send in another settler to complete our short-cut through the island.
Our 2 Cav armies are blazing a trail of destruction amongst the Zulu heartland. I recon we will own the island within 5 turns.
Sell Wines to Persia for 9 gpt, WM and 9 gold.
Turn 3 (1515AD): Found our city in the Zulu lands and send the zerks to attack Ulaanbaatar. We lose 3 zerks razing it.
Another settler goes in to Zulu territory this turn to get take Kazan next turn. We also have 13 Inf and 15 Arty now, and quite a few more Trebs to upgrade.
AI: The Zulu Cavs arrive in force and we lose 3 or 4 units with some unlucky RNG.
Turn 4 (1520AD): First i take Tabriz - a peninsula city we've isolated for a few turns now. Since our Arty has arrived in force it is trivial to redline the 3 rifles and take with a couple of cavs.
Our healed zerk army takes a shot at Kazan. We take 2 Rifles, a ship load of Cavs and one of our Cav armies finish it off.
Sorry guys, but WW just hit and I had to put lux from 10% to 20%. At least this will be over in a few turns and we can turn it down again.
AI: The usual Zulu cavs attack, about 4 or 5.
Turn 5 (1525AD): Again I found a city in Zulu lands and send in zerks/cavs, except this time I also bombard and raze 2 cities instead of 1.
Weird - I can turn lux back down to 10% and I haven't made peace with anyone this turn.
Turn 6 (1530AD): Last turn I founded a city and captured a stationary American Cavalry in it. This will allow us to force them to declare war. I will make some juicy trades before declares - this turn it's just the "you must withdraw now" diplo option.
I found a city 3 from Zimbabwe and send in 20 arty to pound it. Our armies and a couple of cavs finish the job and raze it.
Turn 7 (1535AD): Another agressive settler pushes us 2 tiles from the new Zulu capital Ulundi. This time 18 or our 30 arty redline the units and the troops move in and raze.
The remaining arty redline the last 2 Zulu cities and our troops just manage to take them (we have no losses, but simply not enough units to take out all the 1hp troops).
The Zulu are dead, and the way to America is clear, and lux goes to 0%. FWIW I checked and although we could have taken cities from the Zulu near the end, they wouldn't even come close to giving us an IA tech...
I buy The Corporation from America for gpt then demand they leave. They declare war and I take out their lonely unit.
Turn 8 (1540AD): Finish healing units and prepare for the American invasion. The Zulu island is almost fully settled now.
Turn 9 (1545AD): I ferry across lots of units (arty and armies) over to America. Persia takes spices from us for 4gpt and 23 gold.
AI: America lands some on our eastern islands, and Persia then attacks in their turn. We have moderate defences there, it should be enough.
We lose our supply of Gems from Persia, and a trade Embargo against us between Arabia and Egypt ends, so Egypt may have lux's.
Turn 10 (1550AD): First I check our happiness and we need the lux back from Persia. I get it for 3 luxs, Saltpeter and 2gpt. Hopefully this will help in their war against America. groucho
An infantry is added to our beserk army and our sword army, and Cav to our Cav army.
Instead of shelling the city I landed next to, I decided to shell the shell the surrounding terrain first, to start starving it. Also, now arty takes hp from units first it is highly likely that 6 arty won't be enough to do any damage past this turn. Not being able to hit barracks
really sucks!
With our 6 galleons at the crossing to America another 24 arty make the crossing. We have another 7 waiting, along with assorted zerks, infs and cavs.
I also
mobilise!!! Well, we are at war with America until they are dead, and over my set of turns I have been preparing our cities - finishing off markets, banks and courthouses quickly (forest chopping and disbanding conscript infs). We really need every little thing we can get to help us, and mobilisation is no little thing...
A very important note - we can get lots of free shields from our fully corrupt cities. I have been using them to rush settlers in the corrupt cities or city improvemnts in our core cities. Our citizens are getting real unhappy but they will still be productive for quite some time. Oh, and remember to draft an inf the same turn you get to size 7 or you will lose out on regrowth when you do draft.
On the diplomatic front our remaining civs can be summed up quite easily:
America (Fascist) is the world leader at the moment. They have 63,000 culture and are ahead technologically. Only their lack of rubber has saved us so far. Well, that and the choice of Fascism as a government type.
Persia (Monarchy) is still furious at us, but is busy at war with all the other AI and so not really any threat.
Egypt (Fascist) is also strong, and pretty level in techs. We have Corporation and Rep Parts, and they have Fascism and Communism, and a couple of obsolete techs.
Arabia (Monarchy) is still lacking Monotheism, so I don't think we need to worry. I am not sure if they are giving us WW or WH, but that alone means I have not made peace in my turns. I think we should probably make peace.
BTW, if you
really hate the idea of Mobilisation just make peace with Arabia and don't bother re-mobilising.