I only played 10 turns due to time constraints, sorry.
Turn 0: Nothing to report.
IBT: Nothing new.
Turn 1: I notice new coastal waters near Mongols. I decided to wait until next turn to attempt a suicide curragh until I realized I would be able to reach it because we are seafaring (stupid me).
IBT: Mongols start Colossus.
Turn 2: Worker finishes roading cattle, I start building a mine on the cattle. Curragh travels across some time of strait to a new landmass (might be connected to Mongol landmass, though).
IBT: Due to my stupidity, I forgot to check Trondheim the turn before for happiness, so it slips into civil disorder (sorry).
Turn 3: I raise luxury slider to 40%. Curragh finds black borders, to far to contact them yet.
IBT: Nothing new.
Turn 4: Black borders turn out to be the Zulu. I contact them. They have no techs on us but we have 3 techs on them. Egypt is now up mysticism.
IBT: Zulus ask us to leave their territory, I agree.
Turn 5: Nothing new.
IBT: Egyptians start The Oracle.
Turn 6: Granary in 2 turns, growth in 1.
IBT: Nothing new.
Turn 7: Raised luxury slider to 50% due to growth. We really need MP.
IBT: Trondheim granary -> settler. Bergen curragh -> warrior.
Turn 8: Worker finishes mining cow and is sent to adjacent BG. Spot blue border with curragh.
IBT: Nothing new.
Turn 9: Contact America, we are ahead in tech (they have nothing on us). Worker begins mining BG. I make a string of trades:
I traded Zululand alphabet and ceremonial berial for horseback riding and 10 gold.
I traded Japan horseback riding for writing and 13 gold.
I traded Egypt horseback riding and 21 gold for mysticism.
Mongols have iron working but won't trade. The problem is that they don't have alphabet yet so I can't give them writing as part of the trade unless I gift it to them. Our chances of getting iron are low because right now (we still haven't explored the whole island), we only have 2 mountains and a hill on our island. Instead of alphabet, I gifted them ceremonial berial so I could possibly trade mysticism, but they wouldn't bite. I offered them alphabet, HBR, mysticism, 104 gold and 1 gpt (with science at 0%) for iron working and they didn't accept it (mistake on my part for gifting them ceremonial berial). I start research on philosophy at 10% (that's what we can afford) for 50 turns.
IBT: Egyptians start Colossus.
Turn 10: Capital grows in 1 turn and settler is completed in 2 turns. Warrior discovers our island isn't as big as we thought. A part of it looks to be broken off.
Here's a screenie of our island:
And the
save.