MM1: Defiant Sid.

Interesting start Mark. Wouldn't delaying contacts help you because you won't have to turn down a demand (so, why the Curragh first?). From my archipelago Sid experience (3 full games and a half-dozen games played until the end of the AA), I have found the best start, in a food-rich environment, with a non-industrious tribe is a worker followed by a granary. Like you said, if you share an island, you're dead anyways, so no need for any early military. I have usually built my exploring warrior from the second town, as the first few sites are generally revealled without exploration. And I have not found a dire neet to trade in the early going because the Great Library is easy enough to procure. Are you planning on going that route?

This appears to be a great map, as the Egyptians and Japanese will beat each other up, allowing you to swoop in and grab their cities with ease, once their offensive units are spent.

Looks like you've assembled a great team. Best of luck to you. I'll be cheering for you.
 
Interesting idea speaker. I hadn't thought of hiding in the same way as AW. We have until MM to get a military up. I wanted to at least get a few of the early techs through trading in case we don't get the GL and to have some important things that I don't want to wait for like IW, HBR, Mas, Pot. Early currgah was to get out while starting techs were still tradable. Close civs will find us soon enough anyway. Distant civs will not be able to mount too much against us. We will be reachable long before the GL and if we hide we will be way behind in tech on Sid. Anyway that was my thinking.
 
Fair enough. I suppose that an early declaration will give you war happiness which will offset any lack of luxuries, and you won't see more than a half dozen units or so. I have not seen galley production to be a high priority for the Sid AI, and your most immediate threats (neighbors) will have more important matters to deal with than you.
 
The SE red dot needs to go 1 W IMO.

It would share 2 tiles with the capital instead of 1, but that extra shared tile would be a 2.1.2 tile, providing desirable early production.
 
I would be willing to join if you'd let me. I'm an ok player (Emperor/Deity) but I'm looking for a challenging game. Btw, what's your goal, military victory or Space (since culture & diplo will be out).

Edit: Nevermind, this is on 1.22.
 
Looking this over I'm starting to get a bit worried about our chances :( . We have three civs so far that can reach us and each other. Egypt and Japan are just across the Straits of Doom which will almost be like having them on the same continent once MM comes in. Their proximity to each other will mean the Tech pace will be fast. Not good for us; hopefully they fight each other early to a long and bloody stalemate. If they dog pile us I don't think we will be able to hold out. I've tried these map settings as AWS and it's been a disaster with this many civs this close. One civ can be held off, three can't. Any ideas on how to hold off demands, establish embassies?, empty the treasury?, GPT deals? Anyway, I suggest we don't expand too fast without focusing on military.
 
Don't worry, the AI is pretty lame at invading other continents and islands.
 
I only played 10 turns due to time constraints, sorry.

Turn 0: Nothing to report.

IBT: Nothing new.

Turn 1: I notice new coastal waters near Mongols. I decided to wait until next turn to attempt a suicide curragh until I realized I would be able to reach it because we are seafaring (stupid me).

IBT: Mongols start Colossus.

Turn 2: Worker finishes roading cattle, I start building a mine on the cattle. Curragh travels across some time of strait to a new landmass (might be connected to Mongol landmass, though).

IBT: Due to my stupidity, I forgot to check Trondheim the turn before for happiness, so it slips into civil disorder (sorry).

Turn 3: I raise luxury slider to 40%. Curragh finds black borders, to far to contact them yet.

IBT: Nothing new.

Turn 4: Black borders turn out to be the Zulu. I contact them. They have no techs on us but we have 3 techs on them. Egypt is now up mysticism.

IBT: Zulus ask us to leave their territory, I agree.

Turn 5: Nothing new.

IBT: Egyptians start The Oracle.

Turn 6: Granary in 2 turns, growth in 1.

IBT: Nothing new.

Turn 7: Raised luxury slider to 50% due to growth. We really need MP.

IBT: Trondheim granary -> settler. Bergen curragh -> warrior.

Turn 8: Worker finishes mining cow and is sent to adjacent BG. Spot blue border with curragh.

IBT: Nothing new.

Turn 9: Contact America, we are ahead in tech (they have nothing on us). Worker begins mining BG. I make a string of trades:

I traded Zululand alphabet and ceremonial berial for horseback riding and 10 gold.
I traded Japan horseback riding for writing and 13 gold.
I traded Egypt horseback riding and 21 gold for mysticism.

Mongols have iron working but won't trade. The problem is that they don't have alphabet yet so I can't give them writing as part of the trade unless I gift it to them. Our chances of getting iron are low because right now (we still haven't explored the whole island), we only have 2 mountains and a hill on our island. Instead of alphabet, I gifted them ceremonial berial so I could possibly trade mysticism, but they wouldn't bite. I offered them alphabet, HBR, mysticism, 104 gold and 1 gpt (with science at 0%) for iron working and they didn't accept it (mistake on my part for gifting them ceremonial berial). I start research on philosophy at 10% (that's what we can afford) for 50 turns.

IBT: Egyptians start Colossus.

Turn 10: Capital grows in 1 turn and settler is completed in 2 turns. Warrior discovers our island isn't as big as we thought. A part of it looks to be broken off.

Here's a screenie of our island:

Small_Island.JPG


And the save.
 
Good job on the trading and contact homeyg :goodjob: . no biggie on the capitol riot but if we are going to win this we are going to have to play pretty carefully ;) . I hope we can extensively mm the cities early, at least until we get established. Also, I think we have 0 chance of getting Philo first on Sid @ 50 turn research. Aggie I would recommend you switch to Lit. right away. We are only 1 turn into Philo so again not too bad. Finally, I would get barracks/military going immediately in new cities. I probably shouldn't have started a 2nd currgah but rax.
Aggie take 10-20 whatever you like. We can do 10-20 for the whole first round and then 10.

Roster

Mark
Homeyg----> Just played
Aggie-----> UP
anarres-----> On Deck
akots
open
 
Mark1031 said:
Also, I think we have 0 chance of getting Philo first on Sid @ 50 turn research.

If we could put some MP on Trondheim, we could lower the luxury slider and could research faster. After that settler is built, I recommend building some kind of unit to keep on the capital.

Going for literature may not be such a bad idea but it might be tough to get the GL. We don't have any sort of prebuild started yet...
 
anarres said:
The SE red dot needs to go 1 W IMO.

It would share 2 tiles with the capital instead of 1, but that extra shared tile would be a 2.1.2 tile, providing desirable early production.

Wouldn't it share 6 tiles with the capital? Instead of 2 now? I like a decision on the spot SE of the capital, because I now have a settler ready for it...
 
Sorry, I meant the dot on the tundra in the SE, and it would share 2 tiles with Bergen instead of 1. :)
 
IHT: I switch to Literature, because this looks to be the best bet for a min science run. I MM Trondheim to get more gold and still have a settler in 2. Luxury can now go to 40%. We still can't buy IW from the Mongols, even with 4 gpt, two techs and 104 gold.

Turn 1 (2510 BC) At size 6 luxury has to go up to 50% again. Egypt and the Zulu have IW, so it will be cheaper to buy from the Mongols. Alpha and Myst gives us IW from the Mongols. We have iron on the mountain N of the capital [dance]

IT: Trondheim: settler->settler.

Turn 2 (2470 AD) Lux to 40%. Settler goes to spot north of horse.

IT: Bergen: warrior->worker.

Turn 3 (2430 BC) Bergen's warrior goes to the capital. For MP.

Turn 4 (2390 BC) :sleep:

IT: The Mongols complete the Colossus.

Turn 5 (2350 BC) Copenhagen founded. Starts with barracks.

IT: Trondheim: settler->settler.

Turn 6 (2310 BC) Lux can go to 30%. A settler goes SE of Trondheim. A curragh goes on a suicide run to the east.

IT: The curragh sinks :(

Turn 7 (2270 BC) Lux goes to 40%. Trondheim is size 5.

Turn 8 (2230 BC) Reijkjavik founded, starting with a warrior. The curragh that's left sees pink borders. With growth and a settler next turn I can emphasize the captial on more gold and lux tax goes down a notch again.
Egypt has Philosophy AND Map Making. They are the only one with a tech over us.

IT: Trondheim: settler->settler.

Turn 9 (2190 BC) Settler goes north. We meet Arabia. A backward nations with only 39 gold. I'm not going to gift them a tech like Alphabet for this amount. Size four Trondheim can handle 20% lux tax.

IT: Japan finishes the Pyramids.

Turn 10 (2150 BC) Bergen alone (size 3) would need 50% lux tax, so I hire a scientist there and lower science tax to 0%.

Turn 11 (2110 BC) Size 5 Trondheim needs 30% lux tax. Science tax to 10% again, now Bergen is size 2.

Turn 12 (2070 BC) :sleep:

IT: Trondheim: settler->curragh. I think that the capital needs to be bigger to profit more from the unique growth/production potential. Reijkjavik: warrior->worker.

Turn 13 (2030 BC) Lux tax back to 20%. Settler goes south.

Turn 14 (1990 BC) :sleep:

IT: Trondheim: curragh->warrior. We have a 4 turn warrior/settler factory here. Copenhagen: barracks->archer. This can be changed into a fast unit once the horse is connected.

Turn 15 (1950 BC) Oslo founded, starting with a warrior. Lux tax goes to 40%, needed for Trondheim.

I included a picture of our current empire.
 

Attachments

  • MM1territory1950BC.jpg
    MM1territory1950BC.jpg
    197.2 KB · Views: 446
Nice expansion Aggie. One worry is that Egypt has Map Making. That means we will be at war in 10 turns or less and we have no military. Sid civ this close can mount a pretty good assalt. This could be trouble. Good luck anarres. I'd go with building warriors in every city and put a colony on the iron when war comes. If we have the $$ for upgrades that is. If not horses.

Mark
Homeyg
Aggie----> Just played
anarres-----> UP
akots-----> On Deck
open
 
got it, but maybe no time until tomorrow night to play.
 
Back
Top Bottom