MM1: Defiant Sid.

I want to let the team know I will be out of town (and without a computer) Wednesday through Sunday. If my turn(s) come up during that time, just skip me. I'll still be here today and tomorrow, though.
 
homeyg, I suggest you swap with me this turn then, since I can't play until tomorrow at the earliest. :)
 
Okay, so I'm up now, right? I'll have the turns posted tomorrow (not leaving till Wednesday)!
 
OK. current schedule.

Mark
Homeyg ----> UP
Aggie----> Just played
anarres-----> On deck
akots
open
 
Guys, I'm sorry but you're going to have to skip me (we've been having problems with our internet and I simply don't have the time to play my turns).
 
In the Defiant Nationalists of China game (RBP7), we treated our borders as the demarcation point of sovereignty, which included giving boot orders to foreign ships.
 
Oh great! We get to start wars on AI ships that want to piss around in our waters. :lol:
 
Oh great! We get to start wars on AI ships that want to piss around in our waters.

OK . . . maybe you only have to give boot orders to the ships that have little gold colored patches in the waters around them?
 
I took the rules from Arathorn's list of variants here http://forums.civfanatics.com/showthread.php?s=&threadid=85350. It does say soil. I play tested it a bit and was doing the boot order for being within our waters but never got the leave or declare war option. Will it give you the leave or declare option for ships in your territory 2 turns in a row? I stopped doing it since it appeared to be a non issue as it never started a war. I’d say we just do it for troops on our land.
 
Alas it does but not sure of how it works in 1.22 patch. In vanilla, it depended on how long the boat was present and how close it was to a city and did not depend on whether it is transporting troops or not IIRC.
 
Mark
Homeyg
Aggie----> Just played
anarres----> UP
akots-----> On deck
open
 
I am up, I will do my very best to play it tongiht.
 
My best wasn't enough, this will have to be tomorrow now. :(
 
A quick question: If we are in AI waters and get the boot order do we have to say no and declare war?
 
Hmm. Gutted. I have played several turns but I need an answer before I can continue.

This will have to wait until tomorrow now, sorry. Possibly I can finish it later on in several hours, but it will depend on how drunk I am.
 
anarres said:
A quick question: If we are in AI waters and get the boot order do we have to say no and declare war?

No. And we don't have to give the boot order for boats in our waters either. :)
 
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