Moar Units Core Only (No Unique Units)

Moar Units Core Only (No Unique Units) 1.2

Deliverator

Graphical Hackificator
Joined
Feb 12, 2008
Messages
4,813
Location
London, UK
Deliverator submitted a new resource:

Moar Units Core Only (No Unique Units) - This will REMOVE all the Unique Units from Moar Units.

Note: Don't Subscibe to this unless you want all the Unique Units from Moar Units removed! I've seen some people have just Subsribed to this as well as all the Even Moar Units! mods - there's no point in doing that. Either you want all the Unique Units or you don't.

This will REMOVE all the Unique Units from Moar Units.

This means only the units marked with an * are added:

Scout -> Explorer* -> Ranger -> Sniper*

Rider (renamed Horseman) -> Horseman* -> Cavalry

Swordsman ->...

Read more about this resource...
 
Is Moar Units Core Only not working for you?
 
No it is not all the other ones are working expect this one ...

Please explain what isn't working about it. I have tested it myself and this mod correctly removes all the unique units from Moar Units. What are you expecting it to do? And what is it doing?
 
The game will not load up ... I start the game and it exists back to the desktop ... once I disable the mod it works fine ... maybe reinstall ?
 
I don't play the base mod (if you like) so maybe it's not the case there, but I find it strange that you add a rifleman unit but then don't adjust the Redcoat and Garde Imperiale to replace rifleman, given the similarities in the combat strength ?

Redcoats are stronger than Infantry when fighting on Foreign Continents and the Garde are stronger than Infantry when fighting on the Home Continent. If they replaced Rifleman then the "upgrade" to Infantry would actually be a downgrade in many circumstances.
 
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