Mobile Tactics Units Brainstorming

Joined
Nov 19, 2010
Messages
962
Location
Indiana
Mobile Tactics Units are on a huge step below Advanced Ballistics Units (Mobile SAM, Rocket Artillery, Modern Armor). I would say it's a big bigger than I would like to see more premium Units have vs Resourceless Units: more notably, Modern Armor vs Mech Infantry and Rocket Artillery vs Bazookas. It's important that every Info Era Unit is worth the tile that they occupy and for Units to keep being useful as some Units will have good Promotions we have been working for all game.


I haven't had a chance to use the newly changed Helicopters yet or Light Tanks. Unsurprisingly, they have the same RCS, as do Light Tanks. Meanwhile the earlier Ranged Cavalry line is notably weaker in RCS. That suggests to me that both Light Tanks and Helicopters were on the weaker side of dealing dmg.

One thing I would like to see is that the Tank Hunter Promotions get replaced with Ambush. Tank Hunter Promotions are weaker (+25% vs Armor) vs Ambush (+33% vs Armor and +15% vs when attacking in Rough Terrain).


Mech Infantry are generally solid. Only concern I have is that the gap between Mech Infantry is a bit wider compared to Modern Armor than it is between Infantry and Tanks, which is a bit wider than Riflemen vs Landship. They really only a slight bump in CS to be more wortwhile, imo. Infantry and Mech Infantry both have DFPs (+25% defending vs Ranged, +25 HP).

I would say they should be changed 80 CS so they retain the power ration that Infantry have vs Tanks. Or we could make Mech Infantry 83 and Infantry 62 to keep the Riflemen vs Landship ratio throughout.

Mech Infantry are 75 vs 100 Modern Armor 3:4
Infantry 60 vs 75 Tank 4:5
Riflemen are 50 vs 60 Landship 5:6


Bazookas were for a while an Atomic Era, and they still retain that cost, 1300 Production. Their stats 50 CS, 70 RCS are fine for taking on Combined Arms Units (Tank and Infantry) but not suited for Info Era warfare at all. Also, their Covering Fire is weaker, at the cost of inverting their Armor weakness ( they get +50% vs Armor). I wonder how long has this unit gone unbuffed for? Should Bazookas be eligible for the Ambush I & II Promotions?

I considered 3 Range, however, I would rather see them closer to the frontline. It would also mean they could be eligible for 4 Range, which I would rather be left to the likes of Rocket Artillery.

I would suggest 60 CS, 80 RCS, 3 base Movement, and Production changed to 1800 (same as Mech Infantry) for Bazookas. Change Covering Fire II to be Covering Fire I w/o Penalties
(+20% CS When Defending , Enemy Land Units within 2 spaces suffer -15% CS).



Covering Fire I
-50% RCS when attacking Cities, Fortified Units, and Armor
+20% CS When Defending
Enemy Land Units within 2 spaces suffer -15% CS

Covering Fire II
-25% RCS when attacking Fortified Units and Cities
+10% CS when Defending
Enemy Land Units within 2 spaces suffer -10% CS
 
My mod changes infantry to 62 CS, mech infantry to 80 CS and bazooka to 3 range and 60 CS/80 RCS. Also changes Tank Hunter to +50% each. They work well.
 
Top Bottom