@extox and soibean, thanks a lot
Have you decided on a limit for techs
No. i am adding on a feeling basis. I usually add techs relating on a big topic. For example, about economy, I plan to add techs like Toll, Money, Coins, Exchange, Trading with, Taxes, Dime (a religious tax), Gabelle (a specific tax on salt), Caravan, Banking... All would have a special effect, of course.
So you could choose to develop an "hyper trading" civilisation, going for as much economical/financial technologies as possible.
what number are you currently at?
97 available from start. Quite a lot to choose from ^^.
I admit that it would make more sense to have the possibility decrease if you focus on one field
Indeed, but the sheer diversity of cultures and civilisations on earth tells the contrary.
The incas, for example, had stone weapons, they wouldn't use iron nor copper, but they were amazing builders (still puzzling scientists today). And they would use copper and gold to create beautifull jewelries. So thez knew hot to mine it, how to extract it,... In AOC, that would mean that you either had "Weapon crafting" discarded, or "High furnace smelting" (upcoming mineral/metal related tech), or whatever. They didn't use the wheel at all, but would build roads. They add a very efficient messenger system, didn't seem to know advanced wood framing, because they built stone temples, and amazing rope bridges, although they lived near huge forests... Woops, random discarding again ?
Take any Civilisation, and you will find some specific "capacities" that make it different from all the others.
So, end game in AoC, you could go "Wow, Napoleon CAN ride horses !!!! - I thought it was only used for butchering..." And napoleon could go "Wow, that guy can create huge fleets of huge boats !!! I thought woods could only be used for dwellings..." and so on, and so on, and so on....
This is exactly what I am trying to achieve in AoC.
I was wondering if the random tech lost would be the same each time the game was loaded or if it would change?
The random discarding happens at the moment when you discover the tech you are currently researching, or so I think. But frankly, I didn't try this cheat. You could simply open the world editor I guess, although I didn't try.
thus avoiding frustration in a later game
Indeed, but that would go against all the fun of the mod, I think. Instead of "crap, I lost Mining, lets reload", I think the proper action or feeling would be "crap, I lost Mining. Will I be able to still create a good civ? How can I work my way around? Is there an other path I should go now? Maybe I could find minerals through Trading? etc....." There are so many ways around to build a unique civ....
You can discover techs through 4 means now:
1-
Goody huts. "Amazing, those simple villagers can HUNT"
2- Of course
research.
3-
Trading. Great way to exchange techs, and I think it becomes really meaningfull here. If a guy wants to trade mining for domestication, would you teach him the secrets of your civilisation?...
4-
City conquest. Each time you conquer a city, you learn a random tech from your enemy knowledge ("Hey, look, the guys we slaughtered would take BATH...!!! Great, lets try it....")
I haven't developped at all spying related techs for now (Brothels, Inns, Curiosity,etc...)
I haven't try discovery thanks to great people...
This is a WiP, so if some things seem weird to you, I take into account positive feedback as much as possible.
Thanks again for your interest.
Take care and above all Have fun