jeff_vandenberg
Chieftain
- Joined
- May 27, 2006
- Messages
- 36
I have been charting out with a couple friends a way to combine two of my personally highly regarded games.
1) Civ4
2) Vampire: the Requiem.
It's a match made in hell.. I know.
I have already made some design concessions, and am taking from other sources other than Requiem.
The basic idea of the mod is that instead of playing human civilizations you are playing vampiric civilizations that are trying to bring the world under it's heel and establish itself as the sole vampiric power. Sounds easy enough, right?
A major change to the functionality of the gameplay is that you will not be able to build settlers. Instead you have to infiltrate barbarian/unaligned cities and take them over by sending in a special vampiric unit which can be sacrificed to build a Vampire Warrens in a city. Once you have the Vampire Warrens in a city, that city is considered yours until either 1) the humans clue in that their new masters aren't exactly human or 2) another Vampiric civ eradicates all of your warrens from the city by having their own vampires infiltrate the city to destroy your warrens.
I am taking cues from the Fall From Heaven mod, as the guys who worked on it did such a fantastic job.
There will only be 5 playable Civilizations that correspond to the 5 clans in Requiem, but under each clan there will be numerous leaders (5+ eventually) and you would get a diplomacy bonus for interacting with other leaders from your same clan.
You can build Vampire Warrens in your cities. Warrens are non-unique buildings, that each cause 1 sickness per structure. You need to have 1 warren in a city for each vampiric unit you want to house in the city. There may also come to be other uses for Warrens. I simply haven't figured them out yet.
There will be an 'wonder' victory ala Alpha Centauri.. Where if you can build the artifact that was in the Blade Movie, then you've gotten to a transcended state and have truly become a Blood God and none can stand in your way, and thus you've won.
There will be Bloodline Wonders. The requirements for these, I'm uncertain of. But the basic jist is that these wonders will be specific to clans, and a civ can only build 1 bloodline wonder. Each bloodline wonder will confirm a special benefit and potentially penalty to all of your Vampiric Units.
Vampiric Units can potentially gain health from defeating their enemies. However, they lose health when they are outside of a city. Right now i'm eyeballing a loss of 10% health per turn, unless there are friendly human units, then the healthiest of which will lose 10% health. This loss is mitigated by having a non-combatant Herd unit in the square which will take the loss until it's dead.
The Requiem Covenants will be translated to be Religions in the game. The details of what each would do, i'm still uncertain of. I do like how FFH has religions having a very distinct effect on the game and your options.
I am uncertain of additional techs or modified techs. I don't intend for the game to go to the modern era. I am thinking of a timeline more along the lines of FFH.. ending in a middle fantasty era. Vampire and Tanks really don't mix well. Besides who wants to see a Vampiric Tank? ;-)
I'm still sketching out some civics.. but again that's an area that still needs alot of idea and development on my behalf as I try to plan this.
I have identified one huge hole in the plan, at least a potential one. i need to teach the AI somehow to use vampiric infiltration to destroy/plant Warrens to attack/take over cities.
If anyone has any thoughts, feel free to comment.
I've enjoyed reading some of the how-to's in the forums.
Jeff Vandenberg
1) Civ4
2) Vampire: the Requiem.
It's a match made in hell.. I know.

The basic idea of the mod is that instead of playing human civilizations you are playing vampiric civilizations that are trying to bring the world under it's heel and establish itself as the sole vampiric power. Sounds easy enough, right?
A major change to the functionality of the gameplay is that you will not be able to build settlers. Instead you have to infiltrate barbarian/unaligned cities and take them over by sending in a special vampiric unit which can be sacrificed to build a Vampire Warrens in a city. Once you have the Vampire Warrens in a city, that city is considered yours until either 1) the humans clue in that their new masters aren't exactly human or 2) another Vampiric civ eradicates all of your warrens from the city by having their own vampires infiltrate the city to destroy your warrens.
I am taking cues from the Fall From Heaven mod, as the guys who worked on it did such a fantastic job.
There will only be 5 playable Civilizations that correspond to the 5 clans in Requiem, but under each clan there will be numerous leaders (5+ eventually) and you would get a diplomacy bonus for interacting with other leaders from your same clan.
You can build Vampire Warrens in your cities. Warrens are non-unique buildings, that each cause 1 sickness per structure. You need to have 1 warren in a city for each vampiric unit you want to house in the city. There may also come to be other uses for Warrens. I simply haven't figured them out yet.
There will be an 'wonder' victory ala Alpha Centauri.. Where if you can build the artifact that was in the Blade Movie, then you've gotten to a transcended state and have truly become a Blood God and none can stand in your way, and thus you've won.
There will be Bloodline Wonders. The requirements for these, I'm uncertain of. But the basic jist is that these wonders will be specific to clans, and a civ can only build 1 bloodline wonder. Each bloodline wonder will confirm a special benefit and potentially penalty to all of your Vampiric Units.
Vampiric Units can potentially gain health from defeating their enemies. However, they lose health when they are outside of a city. Right now i'm eyeballing a loss of 10% health per turn, unless there are friendly human units, then the healthiest of which will lose 10% health. This loss is mitigated by having a non-combatant Herd unit in the square which will take the loss until it's dead.
The Requiem Covenants will be translated to be Religions in the game. The details of what each would do, i'm still uncertain of. I do like how FFH has religions having a very distinct effect on the game and your options.
I am uncertain of additional techs or modified techs. I don't intend for the game to go to the modern era. I am thinking of a timeline more along the lines of FFH.. ending in a middle fantasty era. Vampire and Tanks really don't mix well. Besides who wants to see a Vampiric Tank? ;-)
I'm still sketching out some civics.. but again that's an area that still needs alot of idea and development on my behalf as I try to plan this.
I have identified one huge hole in the plan, at least a potential one. i need to teach the AI somehow to use vampiric infiltration to destroy/plant Warrens to attack/take over cities.
If anyone has any thoughts, feel free to comment.
I've enjoyed reading some of the how-to's in the forums.
Jeff Vandenberg