fitchn said:
Any particular reason why you are waiting to upgrade to 1.61? Are you waiting for all of the bugs to be worked out of the core game, or out of the mods? Just curious...
yeah... all of the above.... last time when I switched to 1.52 I had alot of problems with it...so I'm gonna wait till all (if any) bugs appear...
also since I modified your mod and still play testing it... I want to see my additions work...
also I have to modify your NEW version... to add my additions... and figure out what you did to make it 1.61 compatible... so that's gonna take time
(not to mention Im alittle burnt out at modding (ala cut and paste) (i wish they'd put all (or most) xml files in one file... like all the building aspects..including the art/building info/text in the same file... of course that may be coding issue...and since Im not a coder....)
fitchn said:
At this point, I have not optimized the mod in any way. I will be doing this in later versions (eg, such as compressing .dds files and using the atlas files.
have fun messing with the atlas files... I couldnt get it to work
I was able to get the unique/my custom unit/building pic to work in city specialist/great specialist view, city bar view, city production view.
The ONLY pic I could not mod is the "offscreen" and "production created" pop up pic
those are assigned by the atlas....
- I tried to expand the atlas pic to make new columns and rows... but that distorted the pic references (made the pics smaller and the buttons show more smaller button pics)
- I tried to add the pics to the "blank" (black) parts of the atlas and refer to new columns and rows... but that didnt work
- the only way I think it works (havent tried it) if you replace an original pic,
but since I dont want to REPLACE the originals, only ADD my custom stuff, I didnt use this option... (or refer my new custom pic to an old pic... but again what's the point...and I think that messes up the pics anyway)
It may be a coding/modding issue... so if you figure out how to do this... it would be great!
I am not worried since it's only two "events" where it shows the blank icon....
fitchn said:
I'm also toying with the idea of creating a 'Light' version of the mod to reduce the size of the mod and increase the performance (particularly for those people with a slow internet connection and/or a slower computer; not to mention those people that would rather not download a 150MB mod just to see if it's something they might like). I would potentially do this by using lower resolution textures, using static images for leader heads, and getting rid of the audio files (of course, I would only do these things for the new items in the mod, not the ones already in the core game). Later on, when (and if) I add movies to the wonders, the light version would not contain these either.
Is this something that anyone would be interested in...? I'd hate to take the time to do this, only to have noone use it (especially if I do it with each new release)! Let me know...
I wouldnt mind... but yeah see what the others think...
because I dont mind the large size... and if I need to I just "re-mod" your mod like I did for the static pics
fitchn said:
Thanks again for the kudos! Incedently, is there any particular reason why you are adding these additions to the mod? I don't have a problem with it, but if there is a particular aspect of the mod that you feel is inadequate, I'd like to know what it is and get feedback from others as well, so that I can address it in the mod itself...!
I felt that there were not enough Great General Coinage producing buildings and that the vanilla CIV Lacks military part of it...
I believe these buildings help make it more military for people (warmongers) like me!
I did edit the stats of each buildings since playtesting (and some other additions) to reduce some stuff to make it better gaming experience (But I didnt post because I figured this is your mod thread... not mine!

)
if you want to use or examine my stuff I could send you the files (just my additions and you can cut and paste how you see fit)
I am still thinking about adding more buildings/editing my current customs...
but I need to do more research... or take a break!
anyway keep up the good work... hail to the

baby!
and since I got the buttons down (except for the atlas part) I can custom some of the button pics for ya...
NOTE: I have had some problems with ALPHA CHANNEL dds files.... in MP ...
therefore I dont use ALPHA CHANNEL in my dds button files...
I dont know if this effects the game... however the only dds file that I know it effects is the flag banner (I created 2 civs for my bros and I's personal use)
so I created that.... and only that in ALPHA CHANNEL dds (because the the "see-thru" properties of the flag banner)
if any knows any problems with no using ALPHA CHANNEL please advise
any way I digress... I can help you fitchn make buttons... but my borders are rudimentary (square-ish) since I am too lazy to make the rounded borders...
of course you dont have to use any of my additions or suggestions
(I also figured out how to make "static" pic wonder movies and can add to the civopedia too!

)
hope this helps ya! (Im addicted to modding now!)