[MOD] CivMore

Officer Reene said:
Sevo is working on a building model (and possible movie) for the Temple of Artemis:

http://forums.civfanatics.com/showthread.php?t=172512


looks like you could use that (unless you got your own model done) :D
I saw it, too...!

also Impaler[WrG] wrote this:

so maybe add a free granary in every city to this wonder?

(like how Stonehedge adds a obilesk to every city) :mischief:

Just a suggestion :goodjob:
That was actually part of my rational for having it act like a super-granary. That, and the temple (and Artemis in general) were known for heavy prostitution... you do the math! :p
 
fitchn said:
As is, the will only use the Great Generals for the promotion; they will sit in the city until the AI has enough money to upgrade them...

well that does seem like a waste...

fitchn said:
Hmmm... interesting! I would have thought that the computer would be even more thrown off than this, as the General does not have the same abilities! I'll have to give it a try!

well unlike you (by your example below) I found out the hard way.... I captured a city by "Culture" expanding and before I got It I noticed it had a great general in it...

After I captured it... I examined the city and noticed the GG was gone...but a Military Academy was built!
(This is when I was using the AI Scientist Tag)

so although it aint perfect... they do use the GG with the Scientist Tag :crazyeye:

fitchn said:
Do you ever see the AI use any units with the Leadership promotion? If not, perhaps the solution might be to give the unit more than one UNITAI, say perhaps the UNITAI_COMBAT as well...

no... I'll have to experiment next weekend using your advice on spys and such... :lol:


fitchn said:
In my initial testing, I found that the AI would simply disband the Great Agriculturalists, since it didn't know what to do with it. Perhaps some combination of the existing UNITAI tags might work with it.

I havent witnessed it first hand with the AI Scientist Tag but I figure since they use the GG they probably use it too (gotta test your advice about the spy and such :D )


fitchn said:
If anyone has any other observations about this (similar or different) and/or any suggestions, I would love to hear from you!

Ill keep you posted! ;)


fitchn said:
Note: I find that the easiest way to test the AI is to go into the world builder on the second turn, and drop a spy into several of the AI cities... then you can keep an eye on them to see exactly what they do and don't build, and how they use what they have. In the case of the Great people (or any other unit, for that matter), you can also drop several into their cities (for them, of course) and see what they do with it.


this is a good idea... too bad I didnt think of it earlier... would have save me grief! and less trial and error :sad:


fitchn said:
As a matter of fact, I would love to have one or two people on board to help specifically with AI testing... any volunteers...?


I'll try it.... next weekend (with the AI Scientist Tag) ... as long as I have time :goodjob:

I'll keep you posted! :cool:
 
fitchn said:
That was actually part of my rational for having it act like a super-granary.

well you can still make it a super granary in that particular city... but also have the regular granary in all other cities :p



fitchn said:
That, and the temple (and Artemis in general) were known for heavy prostitution... you do the math! :p

well you could make a one time pop increase to that city (or all the cities) like the the hanging gardens of babylon! :crazyeye:
 
Ok, I had some time on my hands so I decided to test out My AI Scientist Tag, with the Great General and Great Agriculturalist AI Civs

I unfortunately picked my custom Civs, forgetting that 2 were based on the Washington AI and the other was based on a modified Bismarck! :eek: Doh!

the two modified Washington AI Civs are what me and my bro use so I forgot to edit the AI tags (since we would be both using it not the AI) therefore acted similar :blush: whoops!

the modified Bismarck was modifed different (more aggressive) than the "vanilla" AI so that's cool I could see how my new AI tags would play :)

I am playing Normal Speed

I stopped testing at the year 2720 BC

however I have positive preliminary results! :D

so far here is the normal pattern:

1) they all start the golden age with the GG
2) then they build the Military Academy
3) then they make a great specialist (for the washingtons AI they usually made it in the capitol... Bismarck AI started in capitol then moved great specialists in other cities besides capitol

I forgot to include Great Agriculturalists at first! :mischief:

when I added them... they followed the same pattern

1) started golden age (if possible)
2) built grange
3) great specialist in capitol

AI responses:

Washingtons (Both that is) AI would cram GG and GAg as great specialist in Capitol even if other cities did not have grange or mil. academy

when there were alot of great specialist in capitol they would finally branch out to other cities... either making the missing grange or mil academy...
or making great specialists in that city


Bismarck was alittle different...
after making the mil. academy and grange in the Capitol...he made 2 GG great specialists in the Capitol

then, unlike the washington clones, he spread his GG and GAg around to add the cities adding grange and mil academies...then great specialists to the city


Notes:

I got kinda bored testing so I save the beta testing and gave this report
I dont know if I will start a new game with more diverse civilizations to see different AI response :rolleyes:

I did not see any war yet (dont know if it was too early) so I could not see if any GG were in action so I might continue with this game to see if war develops and to see how the GG are used ;)



there were a couple of quirks that I did observe:

sometimes a civ would save a GG or GAg then use it as a great specialist in the city, or make a special building after one or two turns :confused:

sometimes a civ would save a GG or GAg and wait till a new city is built and send the GG or GAg to make the special building there (this is not a bad thing... just something a little different from there normal patterns)


sometimes a civ would exchange GG/GAg within their cities:

example:
City #1 has a GG and City #2 has a GG
City #1 would send his GG to City #2 and City #2 would send his GG to City #1!

then both cities would use the GG as a sp building or Gr Specialist

weird huh? :confused:


I only saw one case where the AI used a regular City specialist of Sergeant (but none as of yet of Farmer.... though it maybe too early to because of small pop and pop growth)

I forgot to observe if any used to "hurry/discover" tech option.... but if they follow the AI Scientist I dont see why they would not do it... (they used the other GP options) :p

Verdict:

Still early to tell (especially the war aspect and upgrades)

but it looks goooooooood!

the AI is utilizing GG/GAg instead of destroying it or just letting it sit in the city and do nothing (but waste resources) *yay!*


It good to see the AI use them as specialists/great specialist/special buildings
:goodjob:

I will continue testing.... but I still gotta test in MP and I think this weekend I think I might try to merge part of TheLopez's Great Doctor in this mod! (and that may take some time)

Faithfully reporting and beta testing :salute:

I'll report back soon
 
Jeffrodriguez said:
I just wanna ask how do i download civ alpah cause i cant download it from file front
thnaks


any particular reason why you cant download?

(ex. server link bad/down for maintenance/your location/server location)
 
Hi, I'm having a bug in my game. When I finish the turn, civ4 hangs and I get asked if I want to debug. I thought it could help to give the savefile so it is attached.
So far great mod, I especially like the civics.
 
Quote:
Originally Posted by Jeffrodriguez
I just wanna ask how do i download civ alpah cause i cant download it from file front
thnaks



any particular reason why you cant download?

(ex. server link bad/down for maintenance/your location/server location)


yup like that it says bad server link when i click the download button it did not redirect me to the file
 
Officer Reene said:
*snip*
well you could make a one time pop increase to that city (or all the cities) like the the hanging gardens of babylon! :crazyeye:
As much as possible, I'm trying to keep the wonders from being redundant. I may also be adding a late-game wonder that will do this as well, so three of them might be a bit much...
 
Officer Reene said:
Ok, I had some time on my hands so I decided to test out My AI Scientist Tag, with the Great General and Great Agriculturalist AI Civs

*snip*

Faithfully reporting and beta testing :salute:

I'll report back soon
Thanks for these results! :goodjob: My preliminary results were similar to yours, but slightly different in the order that they prioritized them, e.g., Golden age vs. specialist vs. buildings (it's good to see the AI switching it up!). Please do let me know if you do (or don't) see the great general being used for it's promotion. I also added several other UNITAI tags to the GG for the next version of the mod, including UNITAI_ATTACK and UNITAI_CITYATTACK. Also, if you get a chance, check to see if the AI will use the 5th building of all of the great people. All of the new buildings require a specific tech, so you may have to give them to the AI in the worldbuilder as well.

Thanks again for all your help!
 
Jeffrodriguez said:
I just wanna ask how do i download civ alpah cause i cant download it from file front
thnaks

Is there any particular reason why you can't download the file? If filefront was down earlier, it is up and running now. Let me know if you continue to have problems (and be specific, where possible).
 
zulu9812 said:
You know, the mod doesn't need to be uploaded to FileFront. Checkout the CivFanatics File Upload Guide.
Any particular reason why you don't like filefront? I know others have complained about it in general, but personally, I find it rather convenient; you don't have to wait in a queue, and you don't have to register (whereas 3ddownloads requires both, in addition to a 24hr waiting period for the file to be available). I'm not opposed to uploading the file elsewhere, but I don't particularly have any reason to do so... is there one that I am missing?
 
chipper_30 said:
Hi, I'm having a bug in my game. When I finish the turn, civ4 hangs and I get asked if I want to debug. I thought it could help to give the savefile so it is attached.
So far great mod, I especially like the civics.

Thanks for the feedback! To this point, this is the only time that I have heard of the mod hanging! Is there anything in particular that you where doing when it hung? Was the debug message a Civ4 message, or a Windows message? I'll go ahead and take a look at the save file. Thanks for taking the time to post your problems and provide the file.

I'll let you know as soon as I find anything out. If you have any further developments or problems, please let me know!
 
Jeffrodriguez said:
yup like that it says bad server link when i click the download button it did not redirect me to the file
I just checked both of the files (.zip and .7z) and both of them seem to be working fine now. Let me know if you continue to have problems. If so, I'll see about uploading it elsewhere as well...
 
fitchn said:
Any particular reason why you don't like filefront? I know others have complained about it in general, but personally, I find it rather convenient; you don't have to wait in a queue, and you don't have to register (whereas 3ddownloads requires both, in addition to a 24hr waiting period for the file to be available). I'm not opposed to uploading the file elsewhere, but I don't particularly have any reason to do so... is there one that I am missing?

I don't have a problem with FileFront either, but if people are having problems, there are tried and tested hosts that can be used.
 
fitchn said:
...Also, if you get a chance, check to see if the AI will use the 5th building of all of the great people. All of the new buildings require a specific tech, so you may have to give them to the AI in the worldbuilder as well...

do you mean the next version or this one?

I didnt see another extra building except the military academy/grange :confused:
 
fitchn said:
Thanks for the feedback! To this point, this is the only time that I have heard of the mod hanging! Is there anything in particular that you where doing when it hung? Was the debug message a Civ4 message, or a Windows message? I'll go ahead and take a look at the save file. Thanks for taking the time to post your problems and provide the file.

I'll let you know as soon as I find anything out. If you have any further developments or problems, please let me know!

Yeah! I win 1st hang! :king:
The problem happened I think 2 turns after I launched my first caravel in the ocean, but I doubt it has anything to do with it... I can't think of anything else.
The debug message was from windows, asking me if I wanted to use Visual Studio to debug, while civ4 was hanging as if the time between the 2 turns was taking forever...
It's possible that civ4 is just put on hold for debugging informations but would simply crash if I didn't have VS.
 
its working like you said but yesterday when i have continued downloading it using flash get and when I got to 31 %
here is the problem

Invalid Key or in use or Missing File

Your download key for the requested file is invalid. Download keys are only valid for 48 hours. Once your download is complete, the key is no longer valid. Keys are also only valid for the original server.

Additionally this error may be caused because the file was not found on the server.

If you need help starting your download, please contact FileFront support.

i only stop downloading it for 1 hour because there is a sudden power failure please help
 
All is well ;)

The Year is 1856 AD

Normal Speed

No problems whatsoever...

we start a new game... (because we were bored of the old one and I made more customized tweaks to some building and units :D )

We will probably start again next week...

I am going to try to merge the Great Doctor Mod from TheLopez and see if I can survive the pesky OOS errors... :mad:

(wont know till I can test it in MP ...next week)


I will also try to test the GG/GAg and other GPs with the AI tags....


so far so good... no MP problems... :goodjob:

only question I have is the Power issue :confused:

Solar Plant and Hydro Plant both provide power...

if you have one... do you get any bonuses for building the other?

or is it redundant?

I'll keep you posted of my progress...

any word on the next release? :mischief:

(I wanna try those civlerts!)

keep up the good work :king:
 
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