mod compatibility BNW

Stilgar08

Emperor
Joined
Nov 6, 2002
Messages
1,535
Location
Zeven, Germany (Lower Saxony ;)
Hi.

Don't have the expansion yet but cannot imagine to play without Infoaddict and if possible the enhanced trade screen-mod (Forgot the name, sry).
Is it doable or do problems occur when activating the mod??
 
With new yields and a completely different culture system Infoaddict could have some issues. The trade sceen might be fine if it only deals with trading resources
 
Infoaddict is working.

It's safe to always assume that a patch may have broken most mods, but in fact I think the number is closer to 50%, or even less. IMO, the fact that Civ5 mods are globally small (most of them does not require merging to work together) could have an influence here.

There are also different type of patches, the smallest, to fix a few bugs, should not broke anything in mods. Things get more complicated when the patch add new features before a DLC. And you should expect the worst for the one before an expansion.

And paradoxically, mods that add completely new mechanisms are sometime safer, because they do not rely on various parts of the game (which could be changed by the patch), only on the parts they add.
 
Infoaddict is working.

well, thank you, that's already a big relieve :)
Learned to love the game but the way diplomatic interaction is shown was always, hmmh, not very useful to me...
Also thanks for the explanations!
 
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