Can anyone explain this:
Since patch [.275] I have managed to now play 12 vanilla games from start to finish without any crashes. I have played various maps, difficulty levels and civs, and it still has not crashed once!
My PC is quite high spec:
24Gb Ram, i7 2.30Ghz, ATI HD5800, windows 7, blah blah blah
But whenever I test my mod the game randomly crashes at un-repeatable random moments - sometimes after 100 turns, sometimes after 200 turns, sometimes after 50 turns. The modded game can be reloaded, but will crash again after about another 50 - 10 turns. This is how my vanilla game acted before the .275 patch.
Before anyone logically blames my Mod for this, should consider that this happens when my mod consists only of:
In a further test, to reduce the overwhelming complexity of my mod, my new mod consists only of this:
Does this mean that even the simplest change to the game makes it unstable?
**BTW my actual real mod is very much more complex than above, but if changing just one TXT item, or just changing nothing in a new mod makes the game crash, how should I proceed??
Since patch [.275] I have managed to now play 12 vanilla games from start to finish without any crashes. I have played various maps, difficulty levels and civs, and it still has not crashed once!

My PC is quite high spec:
24Gb Ram, i7 2.30Ghz, ATI HD5800, windows 7, blah blah blah
But whenever I test my mod the game randomly crashes at un-repeatable random moments - sometimes after 100 turns, sometimes after 200 turns, sometimes after 50 turns. The modded game can be reloaded, but will crash again after about another 50 - 10 turns. This is how my vanilla game acted before the .275 patch.
Before anyone logically blames my Mod for this, should consider that this happens when my mod consists only of:
Spoiler :
<GameData>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_LEADER_MONTEZUMA"/>
<Set Text="Fiery Pants"/>
</Update>
</Language_en_US>
</GameData>
<Language_en_US>
<Update>
<Where Tag="TXT_KEY_LEADER_MONTEZUMA"/>
<Set Text="Fiery Pants"/>
</Update>
</Language_en_US>
</GameData>
In a further test, to reduce the overwhelming complexity of my mod, my new mod consists only of this:
Spoiler :
<GameData>
<!-- the most awful mod of the century-->
</GameData>
<!-- the most awful mod of the century-->
</GameData>
Does this mean that even the simplest change to the game makes it unstable?
**BTW my actual real mod is very much more complex than above, but if changing just one TXT item, or just changing nothing in a new mod makes the game crash, how should I proceed??
