[MOD] Fall from Heaven II

BigRed333 said:
My Civ4 Mods folder contains - One Assets folder - One Fall from Heaven 2 Shortcut - Fall from Heaven 2 015k Configuration Settings - FfH Editor - and the Readme file

The Assets folder contains - python folder - res folder - sounds folder - xml folder - CvGameCoreDLL.dll - and Pak0.FPK FPK File

Is that the way it's supposed to be?

pretty damn sure... did u sit and wait a while... i remember playing FfH (though i havent in a while IM SORRY :cry:...) adn the load times where REDICULUS!!! ok... try and let it load a bit... see if that works...
 
BigRed333 said:
My Civ4 Mods folder contains - One Assets folder - One Fall from Heaven 2 Shortcut - Fall from Heaven 2 015k Configuration Settings - FfH Editor - and the Readme file

The Assets folder contains - python folder - res folder - sounds folder - xml folder - CvGameCoreDLL.dll - and Pak0.FPK FPK File

Is that the way it's supposed to be?

No. The Mods folder should contain a 'Fall from Heaven 2 015k' directory. And it should have the files you mentioned and the Assest directory in it.
 
Kael said:
No. The Mods folder should contain a 'Fall from Heaven 2 015k' directory. And it should have the files you mentioned and the Assest directory in it.

yo dude... mine dont even have that.. adn mine works fine....
 
darkonion said:
yo dude... mine dont even have that.. adn mine works fine....

Are you running 0.15k?
 
Kael said:
Are you running 0.15k?

yeah... even thoe i dont play it..... i keep myself updated.... =P.. but i just ran it......
 
Kael really enjoying 15k the load speed is now stunning.

Have you given any thought toexpanding the OO to allow them to develop off-shore? there is a Warlords Mod called "Genetic Era" works pretty good
Looking forward to the next release :)
 
Are the Sheaim finsihed? It says they are scheduled for "Light". If they are finished, they feel a bit thin. Not many unique units to their race, nor any real umph. In any case just curious as I really like the idea of a summoner "evil" destroy the world race. Perhaps you could make them that if they cast ..maybe a unique apocolyptic spell that they autowin the game?? Would fit their description.
 
Every Race need a lot of unique units, Sheaim, Kuriotates, Elohim, and other races need a lot of unique units like Khazad, Hippus, and others. We need at least 10 Unique units for balance and visual display.
 
@ Morbius - They are scheduled for 'light' but 'fire' focuses on Armageddon spells and hell, which is Sheaim speciality. So I guess we will see more from them. Still, they have dragon, and dragon cult, however IMO cult should get a boost, in my games it never made any impact (I rarely get an unit with Cult promotion, and even if I got it, all I have to do is to keep it at home during a war with sheaim/kuriotate.)

I propose:
Boost in cult spread rate
*Slight* boost in chance that city will produce culted units
Cities with cult that run out of culture should have a chance to flip to sheaim/kuriotate

@ Darkedone- If you really want unique units then go ahead and make few skins.
 
I wonder if Keal ever going to make a technology that allow people who are allied with the People of Shieam and Kuriotates and have the religion of the dragon cults, that allow the dragon cults to be very effected to their allies but not very effective to their enemies if they spread to their area.
 
It came as a surprise to myself and friends that we can no longer-load a saved multi player game in direct IP mode with any success.
Ever since we Dl the latest FfH2 mode with patch included.0.15

since then it has said some thing like video file error.

has any one else has this problem? if so have you found a way to fix it.?
 
just a note we can all still join a new game in DIRECT IP mode-just can't seam to reload a saved game successfuly.in direct ip mode
 
Morbius Wraith said:
Are the Sheaim finsihed? It says they are scheduled for "Light". If they are finished, they feel a bit thin. Not many unique units to their race, nor any real umph. In any case just curious as I really like the idea of a summoner "evil" destroy the world race. Perhaps you could make them that if they cast ..maybe a unique apocolyptic spell that they autowin the game?? Would fit their description.

IDEA!!! make it so that there is a SUPER HARD spell to cast... where ur units has to be like level 20+, adn u must have all mana.... but for the sheaim, they dont need all the mana... just 3/4 of them.... or something... and the spell is something like "Universal Eclipse" adn it auto-wins teh game for the player that cast it... would be cool for the player that went mage happy... ^^ like me..... lol... think about it.... and it makes the ai more prone to use mages... =P
 
Broken Hawk said:
Are Kuriotate settlements allowed to grow beyond size 3 now? In my current game, they have some 4's and 5's.

They have never been limited on size. Instead they get a pretty significant penalty on food, which makes them grow much slower and establishes a practical upper limit.
 
hmm, I found another review of Fall from Heaven.
translated by google:
[PC] CIV4 Fall from Heaven II
Civilization IV (id: cinc: 20060616: p2).

Still, it drooped also to main part but, tried trying MOD of Fall from Heaven.

The [ge] obtaining which it does! This 4000 Yen being said, normally, the payment [tsu] [chi] [ya] . Graphics and music original? So it is splendid. You force, technology being too multi, the place where it is difficult to understand?
It should have increased, mono without being, it does, the [yo]


Link here
 
Back
Top Bottom