[MOD] Fall from Heaven II

Could you not use the def cannotTrain function in CvGameInterface.py to limit unit production to a certain number, depending on map size?

Definitly, if I did that I would need to set the unitclass limit to the size for the largest map and then constrict in the cannotTrain function. That would leave the pedia showing a max count of 6 (or whatever) and confuse players when they could only make 3 (or whatever). Players would spend a lot of time trying to find their other 3 units.

The change I was alluding to would have to be set in the SDK with a new function that returned unit build limits based on the map size and was refered to by the internal cannot train and the game text function. I would probably also need to add a schema change to user objects to determine if they should be using the new function or the old hard limit.
 
Yeah, I've been playing this mod on and off for a few months now...forgot to say thanks :blush:...surprisingly i kinda got a little civ4ed out and switched to playing galactic civs 2 for a while, but your mod keeps bringing me back to civ4. Anyway, my only grips/problem is that it seems to take an eternity to start the game, i usually have to load civ 4, start your mod, then pop off to make a cup of tea...sometimes it takes about 15mins to load im not exaggerating, probably something im doing wrong...but anyway, like I said, its worth the wait
oh yeah, thanx for the mod :)
 
Yeah, I've been playing this mod on and off for a few months now...forgot to say thanks :blush:...surprisingly i kinda got a little civ4ed out and switched to playing galactic civs 2 for a while, but your mod keeps bringing me back to civ4. Anyway, my only grips/problem is that it seems to take an eternity to start the game, i usually have to load civ 4, start your mod, then pop off to make a cup of tea...sometimes it takes about 15mins to load im not exaggerating, probably something im doing wrong...but anyway, like I said, its worth the wait
oh yeah, thanx for the mod :)

this didnt happebn to me with the newest versions, kael "paked" the art files, this reduces loading time to some seconds with my comp (and it is 3 years old now...). i even start ffh to have a quick look and test if my newly created units show up correctly ingame ;) (wouldnt do that if the game doesnt pop up instantly ;)
 
Patch "i" is uploaded and linked in the first post. It won't break save games.

It makes the following changes:

1. Fixed a CTD in worker move.
2. New Bambur model, courtesy of seZereth.
 
Patch "i" is uploaded and linked in the first post. It won't break save games.

How does one deal with the following from a HotSeat game I'm in:

The Save File you have selected is protected to assure that the assets in your mod folder have not changed.

I know I saw how to do that somewhere but I'm no longer sure where. It's definitely not in the FAQ. Will I need to reload FfH II, load patch h, do something with a password (which I have but haven't used), and then load patch i?
 
We do need some music for the ancient area (without religion), cause I do hate to try and get a religion just to listen to some music. I think we need to add in some ancient civilization music.
 
How does one deal with the following from a HotSeat game I'm in:

The Save File you have selected is protected to assure that the assets in your mod folder have not changed.

I know I saw how to do that somewhere but I'm no longer sure where. It's definitely not in the FAQ. Will I need to reload FfH II, load patch h, do something with a password (which I have but haven't used), and then load patch i?

You will need to rename your current 'Fall from Heaven 2 016' directory. Then reinstall the main FallfromHeaven2016h.exe file. That should be everything you need. You won't be able to apply patch "i" if you assets locked.
 
You will need to rename your current 'Fall from Heaven 2 016' directory. Then reinstall the main FallfromHeaven2016h.exe file. That should be everything you need. You won't be able to apply patch "i" if you assets locked.

Is it possible once I have 2.016h re-installed to unlock the assets so that I can apply patch "i"?

If not, how do we start off a game with assets unlocked since we didn't lock anything when we started.

Thanks.
 
I tamed the Infernal Hyborem, the only evil player left.
On the screenshot he likes everyone.
Done with octopus overlord units and hill giants, 2 neutral races and 2 good races that became neutral.
 
Is it possible once I have 2.016h re-installed to unlock the assets so that I can apply patch "i"?

If not, how do we start off a game with assets unlocked since we didn't lock anything when we started.

Thanks.

There is a checkbox that locks assets once you start. Multiplayer may lock them regardless, just to keep a player from cheating.
 
There is a checkbox that locks assets once you start. Multiplayer may lock them regardless, just to keep a player from cheating.

It seems that when I said that neither of the two of us had put in a password, I was half right. She was playing around and didn't see that it made a difference. We cleared the password, re-saved, patched, and opened our save file in 2.016i with no problems now.

Thanks for your help.
 
Got a problem and a suggestion...

1. Is there another way to go to lich than from Arch Mage (Death 3)? I Cast the ritual Glory Everlasting (?) and my Liches got killed (demons?). I have 3 Arch Mages with over 100 exp pts. One is a fire mage, Enchanter, Entropic mage. They dont have the death spell and the game will be finished before/if I can get them there. The discription doesnt say that the spell will kill undead as well as demons.


And suggestion:

Grove would be more useful giving a +1 health. Other than Role playing reason, the units granted can be made up using high priest, etc (well cept for the sac bit'n weasels).
 
Got a problem and a suggestion...

1. Is there another way to go to lich than from Arch Mage (Death 3)? I Cast the ritual Glory Everlasting (?) and my Liches got killed (demons?). I have 3 Arch Mages with over 100 exp pts. One is a fire mage, Enchanter, Entropic mage. They dont have the death spell and the game will be finished before/if I can get them there. The discription doesnt say that the spell will kill undead as well as demons.


And suggestion:

Grove would be more useful giving a +1 health. Other than Role playing reason, the units granted can be made up using high priest, etc (well cept for the sac bit'n weasels).

Yes, it destorys all the demons and undead in the world. I will update the description to say that.

Groves are also used to make Druids and Beastmasters (for the civs that can make them), as well as giving a bonus with the Guardian of Nature civic.
 
I am using my HN Shadows to destroy Sidar naval units in port. I notice the Shadows are not receiving xp for their efforts. Is this intentional? Maybe a vanilla Civ IV issue? At least you get 1 xp for killing those annoying Tigers who seem to breed like rats.

Speakiing of Tigers, when I attempt to kill a Tiger with a HN Shadow, a dialog box pops up asking me if I want to declare war. I cick No. The battle ensues anyway, without war taking place. The red circle that indicate a tile your unit cannot enter appears over the Tiger while the battle takes place anyway. I'm not sure what that is all about.
 
What building is necessary to upgrade units to mithril weapons? Forges and weaponsmiths don't do it. Are my Doviello all stuck with iron weapons?

Never mind. Took an extra turn
 
I am using my HN Shadows to destroy Sidar naval units in port. I notice the Shadows are not receiving xp for their efforts. Is this intentional? Maybe a vanilla Civ IV issue? At least you get 1 xp for killing those annoying Tigers who seem to breed like rats.

Speakiing of Tigers, when I attempt to kill a Tiger with a HN Shadow, a dialog box pops up asking me if I want to declare war. I cick No. The battle ensues anyway, without war taking place. The red circle that indicate a tile your unit cannot enter appears over the Tiger while the battle takes place anyway. I'm not sure what that is all about.

You have the option of declaring war.
 
Hey Kael, I'm having a problem with starting up the game.
I load the mod and it let is restart the game. Then, a message pops up saying their is an error before the game windwo appears.

Sorry if its not specific enough or if this question has laready been answered.
 
HA! That Doviello berserker model is hilarious, in the same way that Metalocalypse is hilarious.

On another, not completely unrelated note, What's the highest level anyone's gotten their units? Had a couple level 19 units. Fun stuff, but it makes for a heck of a long game.
 
Back
Top Bottom