This is a tiny gripe. I mention it only because I love this mod so much.
I really like having the Infernals vs Mercurians in the game. I play only terra maps so the Infernals will have a big place to hang out and get tough before I meet them, and I make sure that the Sheaim and one other evil civ is in the game.
Trouble is, 75% of the time the Infernals never show up. Leaves, Runes, and Overlords get founded first, of course, because they come early in the tech tree, and within 20 turns or so everyone in the continent has converted to one of these. But after the Order and the Ashen Veil get founded, the AI is way too lazy about spreading these religions and switching to them.
Is there a way to tweak the game so that the evil civs will prefer to switch to an evil religion when it becomes available, especially if they found it? Actually ditto for the good civs. I rarely see the Order come into play either.
Also, even when the Infernals do come, and there is room for them to grow, they always get left way way behind. Even the barbarians are kicking their butts. Is there a way to give them a bigger head start and help them keep up? Since they usually come in around turn 200 or so, I think they should start with at least a size 10-15 city and some built-in resources.
I think they should be as big a threat as that awesome lich who lives in the broken sepulcher. I love him, by the way. Him and his earth golems just tear stuff up.