I reinstalled the mod without the media pack, and it still crashes.![]()



As it turns out, I didn't even have BtS 3.13..... *ahem*

Seems to run fine now!

I reinstalled the mod without the media pack, and it still crashes.![]()
I think I saw a post on this issue, as I am not sure...
playing 0.25 patch K, and enjoying it - but two thing bother me currently:
1) Workers are really annoying, not ony building on nodes but also building on other resources. More ever - when using ARTE mines produce 1 more hammer, but still the damm workers replace it with windmill why? can it be modified?
There the leave old improvements option, but it will make the player micro manage every worker....
2) I loved the Mana side bar in 0.23, where did it go?
thanks!
Hi,
Is this not the right place to get replies?
![]()
normally it isdont get the wrong impression
the mana bar takes a short brake to come back in shadow
and the workers are being worked on if i understand it right
look forward to 16th December and dont condemn us for th small flaws until then
Quick question, probably fairly noobish. Just started playing as the infernals, and this is the first time I've played any faction that starts at peace with the barbarians. How do I attack them, or declare war on them?
Ambreville said:Entirely too silly, but this brings up a couple of questions...
I faced a major invasion from the Doviello (my fault for entirely for not beefing up my defenses on this border) and was getting my proverbial teeth kicked in. After a while, I got the sillies real bad and decided to get even. I gave myself Abashi the Black Dragon.![]()
After copiously trashing some helpless Doviellos as can be expected, the fun lasting the appropriate short few moments, I decided to try something else. I noticed the function button for Abashi to "rally units of the Dragon Cult to his cause"... Hmmm... Couldn't get it to work. Dunno why. That's the first question.
The second question has to do with the Cult itself. As Kuriotates (or others) -- how does a Civ actually wind up with that Cult? I could not find info on this in the Civilopedia. Details on the Cult and what it actually does remain very fuzzy there. Anyone?? (Hope I'm not busting open a major game spoiler).
Cult of the Dragon doesn't seem to be working entirely correctly in version 0.25, but I think the team is planning to fix it for Shadow.
In earlier versions, the way it worked was that only the Kuriotates or Sheaim can found the Cult. The Sheaim found it by building Abashi the Black Dragon, the Kuriotates by building Eurabatres the Gold Dragon -- whoever builds first founds the Cult. The Cult is supposed to spread the way other religions do, but because it's a cult, it doesn't have temples, priests, etc. In Sheaim and Kuriotate cities it adds culture, as other religions do. In cities belonging to other civs it reduces culture. And if you have the Cult holy city, you can use a Great Prophet to build the shrine, which gives one chaos mana.
Regarding converting Cult of the Dragon units, the reason it didn't work for you is that Cult isn't working properly in version 0.25 and is not spreading to other cities. In earlier versions that I played, the Cult would spread to foreign cities. As you know, any unit created has a chance of being associated with one of the religions present in its city, so if a unit is created in a city with the Cult, it has a chance of having the Cult promotion. Then Abashi or Eurabatres can convert them to your side -- I did that quite a lot in version 0.23.
Hope that's helpful.
MagisterCultuum said:The cult is now founded in the city that builds Abashi or Eurabatres (whichever is built first). Its spread rate is higher than any other religion, but that doesn't matter that much considering how late in the game it is founded. Abashi and Eurabatres also have the Evangelism promotion, which will spread their religion (CotD) to any city they themselves capture. It has been this way since .21 or .22.
The problem id that the Evangelism mechanic has not been introduced yet in the BtS version. It is on the waiting list for shadow.
I hope the delay means it will be implemented slightly differently, since only spreading the religion if the unit with the promo killed the cities last defender was sometimes annoying. If there was one unit with any strength left remaining for one of your other units to kill, then the evangelism ability was waisted. I'm hoping it will cause the religion to instead have a chance to spread if the unit is in/near the city, and also to have a chance to make nearby units gain the cults religious attributes. It would also be nice if the promotion were available to high level disciple units of the various faiths.
Still, I think that even with Evangelism working there should be more ways to spread the religion, like religious UUs (which obviously should require the cult to be present in the city, not to be the State religion), preferably both in an early cult-spreading form and a latter warrior upgrade. Also, I think that the Cult should be "founded" with Acheron the Red Dragon, but shouldn't gain a holy city until Abashi/Eurabatres is built.
hiya... long-time lurker...
I love the Mod.. a lot. Thanks a bunch guys.
Anyhow.. I did a search and couldn't figure it out... the only challenge I am having with the FoH2 is the inability to edit my cities. That is, I can change which tiles are being used for resources, but I can't alter which specialists nor can I change production to a new item unless prompted by the adviser. This usually isn't a problem since the adviser pops in post-production. But this becomes a problem when I would prefer to set it to 'wealth' or 'research'... which has no end.
(Edit: Nevermind... I reinstalled everything and it is working perfectly.)
How can you win building the 5 towers? It looks like you need something like 16 different types of mana. I'm playing on a big and small island map, and I don't think there are that many mana nodes on the whole map; if there are, I would probably have a domination victory to take them all. Am I missing something?
I understand the Altar victory --I guess you have to think about that from the start. Other than the altar victory, it seems like all that is avaialble is domination/conquest or culture? Again, am I missing something?
I played down a level as my first game, and I'm way ahead in money, units, etc. But it seems liek all I can do is go to the 'large' continent and conquer everyone. When I tried that, I got over 20/city in maintenance; if I burn the citites, I add to the Armageddon counter. So I find myself in a difficult spot. I was hoping to get something liek a space-ship victory, but as I said I can't get the towers to work.