[MOD] Fall from Heaven II

3. The Mithril Golem requires an Armageddon Counter of 70 or more, so maybe that was the problem?

I had AC of 100, and all the requirements for building him like Omegon3, but still could not. (playing with Kuriotates)
 
Just a thought... has anyone talked about a system allowing tolls (as in the old medieval sense -- charging tolls for foreign units using roads, bridges, or entering towns)?

I'm not sure if this can actually be coded into FfH, but the idea is that a foreign Civ would automatically be charged a set per-unit fee when entering another Civ's:
  • land borders (once, for entering),
  • city
  • port (via sea tiles)
  • fort
The ability to collect tolls would require an open borders agreement, and appropriate techs and civics. Depending on the city, the toll could change from nothing to two or three times the basic fee. Naturally, exacting high tolls might result in a diplomatic penalty with neighboring Civs.
 
I mentioned it in one of my first posts on Civfanatics (either the first or second thread I made in the FfH forum), where I recommended adding several new types of roads (including toll roads, a Kings Highway (basically like rail roads from vanilla, but with a healing bonus also), and several religion-specific roads (RoK tunnels through mountains, making them passable, and FoL "Hidden Paths" through forests, making units invisible while on the road)).

Unfortunately, I have absolutely no idea how to implement it.

I was actually thinking that it might be nice for toll roads to be passable even without an open borders agreement, for a higher fee.
 
Toll roads would never work for the AI, I suspect.
 
Hawks and the spell "sand lion" can see shadows.

Thanks for the input!!! Next time I'll be sure to build some hawks. Also, although I've played quite a few of the civilizations and thought that I had most of the different types of mana available, I've never come across the "Sand Lion" spell. When does it come up?
 
The last game I played was with the Khazads... After building the wonder that provides Obsidian Gates in all cities, I came across something extremely... strange... and am hoping that someone can explain it to me. I was playing the "Shuffle" world and, as it turned out, there were many islands ranging from pretty small to fairly large. Since I was getting late in the game, I was going after raw mana nodes and spreading my civilization out to them (i.e. unless my workers swam, there was no way they could get to my new cities from my main continent).

Well... Much to my surprise all of a sudden I had workers (not just one... sometimes four or five at a time) popping up in my new cities across the ocean from my continent. Now at first I thought that there was something kinky in the production queue, but the problem with this is that several of the workers were captured goblin workers and, to my knowledge, dwarves can't build goblins. I might have thought that I had accidentally transferred them, but we're talking about several workers at a time and this happening several times in the game.

So my question is: In FfH do the workers know about obsidian gates and how to use them (I never came across anything like this in normal Civ 4 BTS with airports)? If so, why stop in the destination city until I give them an order instead of going on with their work?

Thanks. I found this to be pretty weird...
 
ffhci2.jpg


just a little pic of the best game of Civ I ever played thnx to this MOD...

Hard work though.. as you can see most of the world hates me, (thats the prob when they all have the same religion!) and it is set on Prince/Epic... but great fun
Boarding Parties have prob done more to keep me in this game than anytjing else.. their ability to capture ships is awesome!! must be frustrating for the enemy :lol:

One question though (its not in the Civ or Wiki), Barbatos... I know he is nasty, but is there any beneift form killing him?? he stays in some egyption looking ruin, but you dont capture anything when you kill him.. ??

oh and when I cast the Entangle spell, it coems up with some script error... doesnt crash the game.. just odd
 
Thanks for the input!!! Next time I'll be sure to build some hawks. Also, although I've played quite a few of the civilizations and thought that I had most of the different types of mana available, I've never come across the "Sand Lion" spell. When does it come up?

Sand Lion is a summoning spell which requires Fire II, IIRC

You need a Summoner to cast it - if you've been upgrading your Adepts to Sorcerers you won't ever see it.
 
I assume that this is strictly a "hot key" option to start up your users... Do you know where I can find the key or do you know it off the top of your head?
Eh? No, go to options menu in game and it is there, along with "workers leave forests" and such.
One question though (its not in the Civ or Wiki), Barbatos... I know he is nasty, but is there any beneift form killing him?? he stays in some egyption looking ruin, but you dont capture anything when you kill him.. ??
Get that tile w/in your borders and hook up to roads for free death mana. But getting him out of your way is probably a bigger reward.
I'm quite surprised none of the AI are RoK religion... and poor keelyn! :(

So my question is: In FfH do the workers know about obsidian gates and how to use them (I never came across anything like this in normal Civ 4 BTS with airports)? If so, why stop in the destination city until I give them an order instead of going on with their work?
Blake added this behavior in BtS. workers & missionaries/executives will use airports if you aren't in a war and have them automated. Why they stop once they get there I don't know, but it sounds like a BtS bug.
 
yeah poor Keelyn!! :lol: I kicked her off my big island a while back.. but all the others being in "The Order" is tough.. but managable... thnx to some cool heroes that have survived along the way (the the woodelf char has power 33 now)

thnx for the info on the Death mana.. will go get it now!

I am getting one slight odd thing happening.. when I attack sometimes, the game isnt playing any sounds to signify Iwon or lost a combat, and the unit then appears daaged in my capital?!?!? is this a wonder I have built and not noticed?
 
Dogfax said:
yeah poor Keelyn!! :lol: I kicked her off my big island a while back.. but all the others being in "The Order" is tough.. but managable... thnx to some cool heroes that have survived along the way (the the woodelf char has power 33 now)

thnx for the info on the Death mana.. will go get it now!

I am getting one slight odd thing happening.. when I attack sometimes, the game isnt playing any sounds to signify Iwon or lost a combat, and the unit then appears daaged in my capital?!?!? is this a wonder I have built and not noticed?

The Ritual "Blood of the Phoenix" grants your units -- those existing when you complete the Ritual -- the immortality promotion, so maybe that's what you did. The immortality promotion works only once, though, i.e., if the unit is killed a second time, that's it.
 
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