[MOD] Fall from Heaven II

Hello,

Alright I have a question that may have been asked before, & I apologize, but there are just too many pages. Are privateers only capable of carrying certain units? On rollover it says that the privateer can carry 1 unit - with initial bonuses I up that to 3 units, but can never load any "travelers". Is there a restriction to the pirate themed units of the Lunan? Or is this a bug that has managed to go unnoticed for quite some time?

Thanks,
Seamus
 
Thanks Breunor!!! Any notion on my other questions?


Omegon,

I don't know a lot about about FfH specific rules, can't help you much there, I've only played a few times now.

It sounds like the 'Overcouncil' is acting like the UN or the Apostolic Palace in 'normal' Bts, probably the AP. Wehn a vote comes up in BtS, you have the right to refuse it. If you do, you are considered a 'villain to the world.' It adds I think 5 unhappiness per event, and will run down with time. I once had to refuse two demands and got a +10 unhappiness! Frotunately, it only happens in the cities associated with the aP religion, not all of the cities. At least in FfH they have the inquisitor, which can remove unwanted religions but at a high price! (or you can cast the purge the unfathful ritual!)

However, from your post, it seems like you somehow got hit with a double whammy. I would think you could refuse to adopt liberty, and get the villain treatment, or accept it, and not get the villain treatment.

If it is working like normal BtS, I would think this result comes from refusing one demand somehow (getting the villain) and then getting stuck with Liberty later. Maybe in tryign to leave the overcouncil, it hit you with a villain penalty, and there is a bug which isn't letting you actually out.

Note that in BtS, you cannot 'opt out' of the UN or the AP, but as I said, you can refuse results.


As far as guilds' spreading, it seems that none of them are spredding very much according to some of the posts on the main FfH boards. I think the programming gang has just gotten them started and they will be enhanced. The guilds largely give events, which don't seem to be happening very often. So I think the guild features will be getting more prominant in future releases.


Best wishes,

Breunor
 
Hello Gentlemen,

First, happy New Year.

I am playing FfH. I am the elves. Armageddon counter at 51, and I think someone cast a world spell that caused fire to exist in a lot of forest hexes.

Is there any way I can limit the spread of the fire (kind of important to me, being an elf and all)?

Feel free to reply thru the forum via email, and thanks in advance for any/all help.

Regards,
 
Hello Gentlemen,

First, happy New Year.

I am playing FfH. I am the elves. Armageddon counter at 51, and I think someone cast a world spell that caused fire to exist in a lot of forest hexes.

Is there any way I can limit the spread of the fire (kind of important to me, being an elf and all)?

Feel free to reply thru the forum via email, and thanks in advance for any/all help.

Regards,

If you have a water mana node, and have a adept mage or higher, use that spring spell, it suppose to wash away flames.
 
Affinity bug ? Someone care to elaborate here? :crazyeye:

There was a bug that when a game was reloaded, the affinity bonuses were being added after each load; so is your affinity bonus were +2, the strength was increasing by 2 after each load. So if you played straight through, without reloading, then you didn't see a problem. If you can only play a little at at time and reload frequently, affinity units became way too strong.

Best wishes,

Breunor
 
After just finishing up a lllooonnnggg game (Inland Sea, Huge Map), I have several questions and issues that I hope can be answered.

1. Is there ANY way to stop having another civilization as a vassal? Close to the start of the game I had two "evil" (Faeryl and Perpentach) civs approach me and ask if they could be my vassal (Hyborem also asked, but it is always my intent to wipe him off the face of the map!!). Like an idiot I said "yes"... Later Capria brought Basium into the game and immediately he started declaring war on the "evil empires" (I'm pretty sure it was Basium and not Capria since she was also quick to agree to peace -- even after two or three turns). I tried to give them the "Order" which was my religion, but probably because they didn't have the forerunner technologies I couldn't do so. Well... I would up being in "wars" about nine times in the game (even though Basium was obviously far weaker than I and at least one of my vassals -- Faeryl eventually turned to the Order. Since I couldn't get Perpentach to switch, I REALLY wanted to drop him as a vassal (since my cities were in revolt), but it told me I couldn't do it. Is there ANY way to drop a vassal?

2. OK... As I said above, my cities were going into revolt (I belonged to the Overcouncil and they voted for Liberty that gives a BIG increase in war weariness -- Capria and Basium voted as a block to gain control and, being stupid, I only voted "No" when the issue of Liberty came up). Much of their unhappiness was due to the fact that "I was considered a villian by the world". OK... I didn't start the wars so I wouldn't THINK that was the issue. Was it because I used Death Mana or is there another reason?

3. Bug? Since I couldn't switch out of Liberty and go to Social Order that would have decreased my war weariness (I KNEW that Basium would declare war again!!), I attempted to quit the Overcouncil. It doesn't appear as if you can ONLY quit the Overcouncil (or join it as I found in another game) by itself. The button for "Revolution" pops up, but nothing happens when you click it. I just returns to the game with no changes.

4. The Guild of Hammers. Is there any way to increase the changes it will spread to another city. I usually am the founder of the guild, but rarely if ever do I get the prompt to spread it to another city. Is there a method to increase the chances of this happening? In my last game the question NEVER came up despite the fact that I founded the guild pretty early in the game (I love the automatic forge you get in every city!!).

5. Lastly... There is DEFINITELY a performance issue in some games (I submitted a save earlier in the month to Nikis-Knight). It is taking as long as couple of minutes between turns and, as I stated earlier, every fourth or fifth turn it aborts with a "Send error report?" message. I had never experienced this with FfH before Shadow (I almost quit the last game out of frustration because of this).

Thanks for any input you provide!!! I still think it's a fantastic game.

Some answers which might work
1 You can disable "Vassals" in the customise game screen

2 You are most probably right about the liberty thing it does cause a penalty to those who do not have it.

3 In older versions Social Order was only available to those who had "Order" as their state religion, I think thats still the same.

4 No way as far as I know but its impact seems almost nil. A better is to use the GE you receive for first discovering Engineering and use it to hurry the Guild that way forges every where you look.

5 This surprises me as .30 seems much much more stable than the earlier releases. You might want to look at what other applications you have running i.e. Firefox has a huge memory hole when iconised.

Hope some of the above helps and Happy New Year
 
Hello,

Alright I have a question that may have been asked before, & I apologize, but there are just too many pages. Are privateers only capable of carrying certain units? On rollover it says that the privateer can carry 1 unit - with initial bonuses I up that to 3 units, but can never load any "travelers". Is there a restriction to the pirate themed units of the Lunan? Or is this a bug that has managed to go unnoticed for quite some time?

Thanks,
Seamus

Privateers are "Hidden Nationality" you can only load other HN-units on them or you have to declare nationality to carry non-HN units.
 
Hi to all and Happy New Year.
I'm new at FfHII and I nedd to know: if I have to, how can I uninstall this or any other mod?

Thank you in advance
 
Hi to all and Happy New Year.
I'm new at FfHII and I nedd to know: if I have to, how can I uninstall this or any other mod?

Thank you in advance

Michamon easiest way I have found is to delete the FfH subfolder in the mods folder it's located in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods unless you set a different default location when installing. In the game there is an advanced setting to unload a mod but as far as I'm aware that just lets you switch mods
 
Michamon easiest way I have found is to delete the FfH subfolder in the mods folder it's located in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods unless you set a different default location when installing. In the game there is an advanced setting to unload a mod but as far as I'm aware that just lets you switch mods

I did it because the mod gave me problems after installing the f patch, but then I was't able to reinstall FfHII.
The installation seemed to complete nicely, but no subfolder of the mod was present on the mods folder.
 
Michamon, just to clarify you have downloaded the full mod (300mg or there abouts) and not just the patch? Aditionally there is an optional media pack of a similiar size. Finally is your copy of BtS patched to 3.13?
 
The installation seemed to complete nicely, but no subfolder of the mod was present on the mods folder.

Do you have civ 4 installed at the standart folder?
Because if not its possible that you installed FFh at the standart location but looked it up at you civ install directory.

Or:
Did you look unter BTS/mods or only under mods? Thats something that happens quite often to me when I install a new version of ffh and want to change the shortcut.
 
Michamon, just to clarify you have downloaded the full mod (300mg or there abouts) and not just the patch? Aditionally there is an optional media pack of a similiar size. Finally is your copy of BtS patched to 3.13?

Yes my BtS copy is patched to 3.13.
I've installed the full mod 0.30, the 0.30 media pack AND the patch. First the "e" (and all functioned nicely), then the "f" and the trouble began.
Next I tried to reinstall the mod after deleting the subfolder in mods folder, but, altough the installation seemed to complete correcly, FfHII wasn't present in my HD.
 
What does it mean when it says that an "adventure" is available to me? It came after the "event" where one of my units wanted to go dungeon exploring, and I decided to help them with money and equipment? Is there anything to be done after that happens?
 
Some answers which might work
1 You can disable "Vassals" in the customise game screen
Thanks for the advice on this though I hate resorting to the customize world screen -- seems like cheating... Next time if I know that I'm going to be good, there is NO WAY that I'll accept "evil" civs as vassals (or visa versa). I'm also going to be careful in bringing the Mercurians into the world since this seems to be a great way to get into worlds -- Basium doesn't appear to care WHAT civilization is evil, he just wants to stamp them all out no matter how strong he is.

2 You are most probably right about the liberty thing it does cause a penalty to those who do not have it.
Bruenor told me that not going with an Overcouncil vote makes you a "villian to the world" so this appears to be one of the reason my cities weren't happy...

3 In older versions Social Order was only available to those who had "Order" as their state religion, I think thats still the same.
I don't think this was my problem since I've successfully switch to the Social Order in the past. There appears to be a bug in either trying to both join and quit the Overcouncil without another change. However, quitting the Overcouncil may be impossible as someone else told me...

4 No way as far as I know but its impact seems almost nil. A better is to use the GE you receive for first discovering Engineering and use it to hurry the Guild that way forges every where you look.
Yeah, that's what I see as the primary impact... You'd just hope that there was a bigger impact and a greater chance of spreading given the cost of getting the Guild of Hammers into a city.

5 This surprises me as .30 seems much much more stable than the earlier releases. You might want to look at what other applications you have running i.e. Firefox has a huge memory hole when iconised.
It does seem to be more stable in many ways -- until you get later in the game (past 500 turns). Then it really bogs down and aborts every fourth or fifth turn. I went back to my last game and resumed, timing it between turns -- it was taking between four and five minutes. The only thing I have running on my system other than the game is Norton Antivirus. I suppose this could be the cause...

Hope some of the above helps and Happy New Year.
Your and Bruenor's answers helped a lot. I hope you have (had?) a fantastic Happy (and healthy!) New Year (and continue to enjoy playing Ffh -- the developers did a fantastic job on it!!).
 
Does the media pack really do anything for you other than provide some screen shots or other information regarding the game?

Thanks.

The media pack adds more songs, longer intro movie, and movies for many of the wonders (instead of just a slide).
 
There was a bug that when a game was reloaded, the affinity bonuses were being added after each load; so is your affinity bonus were +2, the strength was increasing by 2 after each load. So if you played straight through, without reloading, then you didn't see a problem. If you can only play a little at at time and reload frequently, affinity units became way too strong.

Best wishes,

Breunor

Yikes!

I see. That is admittedly a fairly compelling point to patch up sooner rather than later. Especially since I play mostly multiplayer games, and those very rarely (read: never) get resolved all in one go, heh. :goodjob:

Alrightey. Thanks for that explanation.
 
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