While I love playing Civ 4 BTS, one of the pains about it is that the game occassionally hangs up my computer -- especially later in the game. The system is hung up so tight that the only way to get it back is via the "on/off" button (not a terribly good way to shut down a system!!). One of the things that I appreciated about Ffh is that, over the course of many, many games, it had NEVER hung up my system (something that I'm sure the fine developers know the reason).
Well... This no longer APPEARS to be true.
I just loaded patch "f" and, since hitting turn 200 (huge world, 4 civs, chieftain level -- what can I say? I'm a wimp!!), I have already had the system hang up on me TIGHT twice. The question is whether or not this is simply a coincidence and I've just been lucky all the other games I've played or if there was something done in patch "f" (something that, according to Kael, would "break" saved games) that required additional memory.
So, for the developers (and you've done a great job so far!!), was there something done in patch "f" that required additional memory or was I just lucky in the other games? If something was done, is there possibly some memory leaks that might have been introduced and could be fixed? As I said, it isn't a great way to shut the system down...
Thanks. I've attached the latest save from my game in case it helps (it's an "auto save").
Well... This no longer APPEARS to be true.

So, for the developers (and you've done a great job so far!!), was there something done in patch "f" that required additional memory or was I just lucky in the other games? If something was done, is there possibly some memory leaks that might have been introduced and could be fixed? As I said, it isn't a great way to shut the system down...
Thanks. I've attached the latest save from my game in case it helps (it's an "auto save").