To my knowledge, this is the place for FfH bugs. We've had a kind of running dialogue along these lines...You're probably better off posting things like this in the bug thread.
http://forums.civfanatics.com/showthread.php?t=254859
To my knowledge, this is the place for FfH bugs. We've had a kind of running dialogue along these lines...You're probably better off posting things like this in the bug thread.
http://forums.civfanatics.com/showthread.php?t=254859
I already looked there -- the only thing in it was an "init.log" that was back from 01/19/08.try looking in your own-data folder "\My Games\Beyond the Sword\Logs" there are all the logs.
Thanks for the encouragement, Broken Hawk. I sure am trying to hang in there... It's just really frustrating to get close to an end of a game (especially a good one) and not be able to go any farther. I just tried a smaller (large) map size and I'm getting the same type of error. Fortunately, when I restarted the game it continued past that point...I've been skimming the various threads lately and I think there has been way too much angst expressed over this and that. FfH is a beta Mod. Heck, it's a total rewrite of BtS as far as I'm concerned. I say be patient. The team is working hard to put this thing together.
Omegon3, Please stick around. Your input is invaluable.![]()
To my knowledge, this is the place for FfH bugs. We've had a kind of running dialogue along these lines...
about the flames : they only appear when the Infernal is summoned or? do they spread randomly? what can i do to extinguish them? capturing the infernal towns? or maybe cutting down the trees? thx!
My apologies. I wished someone had mentioned this earlier.no, the place is in the bug thread, not here.
I didn't make it a point of my own since seZ had just posted the link. I was just discussing what you need to post over there.
http://forums.civfanatics.com/showthread.php?t=254859
Omegon3 said:I posted this message a while back and no one responded so I'm going to try again... Since I'm close to building the Tower of Mastery again, question #2 is particularly important to me if anyone has the answer. I have added one more question (out of curiousity).
First off, I really appreciate the event that permits you to purchase animals. Since patch "g" I've built the Grand Menagerie TWICE!!! Thanks for the fine work!!
Second off, a couple of questions...
1. Have the Margalard and Gurid units' appearance been linked to some event or the Armegeddon Counter that would decrease the times they appear? Before patch "g" there wasn't a game that went by without seeing at least one of these units. Since then I've played quite a few (six or seven) and I haven't seen the Margarlard at all and the Gurid only once...
2. There may not be a good answer for this, but I'll ask it anyway... I typically win via the Tower of Mastery (not terribly tough to do when you play on a huge map with only a few opponents!!). In many cases I have defensive pacts with more than one civ. In preparing for the inevitabl war that results when you schedule the Tower, I typically move my armies to my opponents borders (to take quick advantage of my strength and the fact that THEY are declaring war!!). However, where I have defense agreements with more than one civ, inevitably only one of them declares war while the other immediately drops the defense agreement but DOES declare war on the other civs. This leaves one or two of my armies completely out of position. My question (and again, perhaps, unanswerable) is whether or not there is any way to foresee WHICH civ will declare war and which will side with me?
3. What is the frequency at which disciple units increase their experience? With arcane and hero units it appears to be one experience point per turn, but the disciple units appear to progress much, much slower.
Thanks in advance to any input provided!!
Thanks!!! Let me know if you find anything.Omegon3, you might not be the only one having problems. I think I have a similar issue where the game freezes entirely as the "waiting for other civilizations" blinks. I just put the new patch h in too. I'll be sure to investigate further if I can find anything else.
I had Gurid appear in my current game, which I'm playing under patch g. Don't know if it has any connection to the AC.
Can't help with you 2 and 3, sorry.
Broken Hawk, I've never had other civs declare war when I build the Final Tower of Lumenore. However, in the cases where I've had defensive agreements with more than one civ (never more than two since I've been playing), typically one declares war on me and the other declares war on my new enemy. I'm just trying to figure out the rules of which civ is going to declare war on me... I WAS getting close to building the Tower of Mastery in my current game, but after 528 turns I hit the proverial wall with the error that I've been experiencing so it looks like I'm not going to finish it (I'm going to download "h" and see if it makes any difference!).In my experience every civ declares war on me when I start building the final piece of the puzzle in both the Altar and Tower situations. I have to be ready on all fronts. But it has been awhile since I tried either, the game mechanics may have changed.