[MOD] Fall from Heaven II

I haven't download the game yet, but already posessed the manual. Just for curisosity's sake, why are there some leaders with more than 2 Leader traits, such as Lorda of Kuriotates, Fir of Khazad and Cassiel of Grigori? Is it not granting those leaders more advantages than the others?
 
I haven't download the game yet, but already posessed the manual. Just for curisosity's sake, why are there some leaders with more than 2 Leader traits, such as Lorda of Kuriotates, Fir of Khazad and Cassiel of Grigori? Is it not granting those leaders more advantages than the others?

Welcome to Fall from Heaven.

We don't balance at the micro level (each component to each component). Instead the civs are balanced as a whole. We consider the strength of the leader, UU's, UB's, world spell, etc in total as it compares to other civilizations.

Specifically for the leaders you mentioned Cassiel of the Grigori is unable to adopt a religion, but can gain powerful adventurer units that level quickly and you can upgrade into most of the units in the game. Cardith Lorda of the Kuriotates is limited to only 4 real cities but these become massive super cities. Kandros Fir of the Khazad can't build any mage units above adepts but the production of his empire is based on the amount of gold in his treasury, keep your gold reserves high and your cities will become production powerhouses.
 
do the scenarios change if you loose ? ... I lost the Momus and the next time I loaded it it was a different map, which only seems strange because it had been loading the same map with different resources before I let the game record the loss ... or does it depend on the game you access the scenarios from ?
Nope, the map for that one was changed in a patch.
 
Don't know if this is intentional but playing as the Doviello, I couldn't build Berzerkers because a training yard is required.

Seems like berzerkers and Doviello should go together like PB and J.
 
Hi Kael,

Im working on this. For most people playing 1 turn before loading a scenairo works, but its definitly still an issue. I spent 8-10 hours on it yesterday but havent gotten to the bottom of it yet.

I tried a different user (WinXP) and I was able to play the scenarios :). With this user I did not play FFH before while with the problem user I did play it intensively, so the problem perhaps might be some information in the userdata? (only assumption, I did not verify this by sweeping my userdata).

Some other issues I noticed:
* I was not able to build the spider pen (regular game) with a subdued spider (the icon was not there at all (with animal mastery), did I miss something, is this intended?)
* Sometimes you free people in dungeons. Sometimes these peoples are disciples. But I think you should not find disciples of religions not even founded (In one of my games I founded AV before turn 50, because I freed a savant)

Ok, have to go, the next scenario is waiting...
ollej
 
Patch "g" is linked in the first post. It will break save games and makes the following changes:

1. Black Tower: Fixed an error that could make the scenario unwinable.
2. Removed the Trojan Horse unit.
3. Added the Verdandi unit (Doveillo Phalanx, doesnt require training yards).
4. Added the Circle of Urd unit (Doveillo Berserker, doesnt require training yards).
5. Added the Skuld unit (Doveillo Immortal, doesnt require training yards).
6. New Svartalfar Settler model by seZereth.
7. Fixed an issue that could cause barb units to wait to heal even though they heal on move (fix by Xienwolf).
8. Barb world units will no longer wait in cities (fixed by Xienwolf).
9. Combat odds will now be displayed when land units with water walking/boarding/flying attack a naval unit.
10. Barbarian Assault: Increased the amount of turns.
11. Blood of Angels: decreased the Grigori strength.
12. Lord of the Balors: Hyborem won't be quite as likely to spawn high level units after the 100 goal is reached.
 
Patch "g" is linked in the first post. It will break save games and makes the following changes:

Man, you wouldn't happened to be snowed in somewhere? I haven't even had time to do more than load all of these patches before another one comes out! I guess it's a good thing I was testing out new patches on RoM and Planetfall! :D

One question though, if I still have FfH 2.034 loaded, what do I do about the Media pack? Do I load it again into FfH 2 (which seems to be 2.040) or just wait?
 
Patch "h" is linked in the first post. It will break save games and fixes the following issues:

1. Defensive strike promotions will now be displayed correctly (for precision and such).
2. Alazkan the Assassin's poison strength reduced from 2 to 1.
3. Chalid can't get weapons promotions anymore.
4. Fixed an error when the Sanctify spell was used in scenarios.
5. Fixed an issue that could cause errors using the FfH editor on Vista.
6. The Black Tower: You can now gain the heroes for any civ cities you build.
7. Grand Menagerie: Game will only post the animal information once.
8. Fixed an issue that could cause improvements to upgrade twice as quickly as normal.
9. New system to fix scenario load crashes. There is now a "Fall from Heaven II Scenarios" option under Load Scenario on the main menu that should bring you directly into the scenario load menu and load without crashes.
 
Wow you're patching this everyday at the minute :) . I wish I had just an iota of your motivation, creativity and hard work ethic!

I've been meaning to try FFH basically forever. Anyhoo I'm at last giving the AOI scenario a bash and the FFH2 dl will complete tonight. Really enjoying it so far. Most memorable moments so far are coming across uber barbarians animals: ginat spiders and mammoths. I think I'm gonna like this :P . The polish and attention to detail is astonishing. The writing is of a suprisingly high quality and gives an epic feel, but the strategy aspect is maintained. I'm listening to the LOTR soundtrack whilst playing which compliments it nicely and just makes it a touch more epic :) .

Keep up the good work and enjoy the holidays!
 
Playing with the G patch and I notice that with work boats, using the 'find the available sea resource" button causes the work boat to either never leave port or move to the nearest port and stay there. Not a huge issue, but irritating nevertheless.

I guess I need to finish up my G patch game now that H is out. :p
 
Love this mod, one annoying thing though, the models continually change from the origonals to the mod version, every model I have encountered so far does this, some models like the vampire faction ones are not modified at all.

I just patched to the latest version and it is still doing it. Any ideas what could be causing this?
 
Love this mod, one annoying thing though, the models continually change from the origonals to the mod version, every model I have encountered so far does this, some models like the vampire faction ones are not modified at all.

I just patched to the latest version and it is still doing it. Any ideas what could be causing this?

You have the "Freeze Animations" graphics option on. That isn't supported in FfH and should be disabled.
 
Congratulations on solving the Scenario Loading issue :) I look forward to trying it out.

It came to me while I was in hypnagogic sleep last night, which is pretty common for me. I woke up just long enough to text myself the answer before going back to sleep.

Its still not a perfect solution, so Im still working on it. But its much better than it was before.
 
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