samari_tycoon said:Yes I very much like raider, The extra power and movment point make a big diference early on. Oh one more thing could you please change the war time diplo song. Its very weird talking to the infernal with a banjo playing.
BeefontheBone said:Yours isn't exactly minimalist
Can I suggest that you guys open a "Latest Version" sticky in the FFH forum (or at least something with a link to this thread)? It's a bit weird to have to browse back up here to actually download the mod.
Mr. Bojangles said:I am over my friends house, and I downloaded FfH 2 0.12b onto his computer it installed fine, and I allowed the game to restart to load the mod, and nothing happened, we waited for about 45 min and still nothing happened do you know how to fix this?
By the way this is a great mod, my favorite in Civ 4, keep up the amazing work
anisotropy said:I just finished my first game with this mod and I must say I really love it. Coming from a D&D background myself, I found this mod to be very rich and fun to play. I played as the Balseraphs and had a lot of fun with Loki. However I have a couple questions.
1. I would station Loki in another civ city to siphon off culture and gold. However, when I conquored the city, its culture would be listed as -8/1 and would never move, even though I should have been generating 2 culture/turn. Is this a bug? I used a few thanes of kilmorph to increase the city's radius, but the culture never increased on its own.
2. Is there someplace we can go to read the mythos/backstory here until the 'pedia is complete? I would love to know the interactions between the civs so I can play it as accurately as possible.
Lightzy said:um, couldn't disagree more about cavalry there
I try not to war early if I have no horses.. and if I war its usually to get horses
try building 20 horsemen as fast as you can, go over to the neighbours, and just run around and raze/pillage every tile you can.
you pretty much guaranteed yourself an easy win there
now just get a couple of catapults around and thats it
also, the mobility of cavalry makes them perfect for war beause, well, it takes them 2-3 turns to get to the field of battle if you're battling a neighbour, while melee/archery units can take 10+ turns if you build them on the other side of your empire.
personally, its melee units I can't find the point inunless of course they have city raider 2-3
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Hian the Frog said:Kael,
Pff...Absolutly great. The history of the One and his Angels is wonderful. With such a background, you can REALLY continue to improve FfH2. I'm impressed. Really.![]()
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But what happened to Kyorlin and his fantastic sword ?
Who is really Basium ?
.......
So many questions...
There is just one problem: you are not speaking French ( i suppose) and are not gamemaster in my country...![]()
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Again and again, great !
The (impressed) Frog.
Chalid said:Minor means that they are not intended to be played as they might be unbalancing. They will be fleshed out in a later release but will not recieve full attention in Light.