Kael
Deity
Chalid said:Kael do you know Europa Universalis? Where you had some complex System of Alliances. We could do soemthing like this allowing an Offensive Alliance.
We could code it up that AI_s would only ally with guys that are roughly the same power as they are (as they would fear to be dragged into a conflict by an stronger partner and see no need to ally with weaker ones (what is the gain)). For considering if they declare war each member of the Alliance would than use his power plus half of the power of his allies.
Of course the most powerfull ones would not ally as they do not want to share.
I like that little and big civs can ally if they have reason too. I dont mind a big order civ helping out a weaker order civ and stuff like that. I also want players to be able to cozy up to top ranked ai civs to help survive (until they can betray them and take their place!).
So Im okay with the powerful civs strategy (complacency, continue to grow and take out weaker players that annoy you and have something you want). But I would like an improvement on how weak Ai civs play.
Ideally this would be a pact option to attack another civ. Both civs declare war at once and the ai is more likely to do it because it would consider the total power of itself and the other civ rather than just its own.
At a mimimum we can run a script every so often in single player games that checks all the relative powers, rankings and attitudes and pushes ai war declarations if the criteria are met.