[MOD] Fall from Heaven II

@Kael: If the event probability can be changed individually by era, how about leaving it as it is for the ancient era and increasing it for subsequent eras? Subjectively - and I've read the same from other posters - it seems you get lots of events in the beginning and too few in the later game. This of course is due to the increasing length of the turns - seems to me this could easily be fixed in this way and many (maybe most) of the fans of this mod would like the change..

As long as the implementation of religion-specific graphics hasn't been changed since the last statement I read about this won't work. There are no "real" eras in FFH as each era represents a religion (thus the changed graphics and music) and thus it is independent of game-length. Perhaps there is a possibility to add influence by number of turn or similar...
 
Everyone once in a while some of my units (thanes, druids, etc.) get an automatic promotion to Mobility I. I'm curious about the conditions that provide this promotion. I haven't noticed, but is it limited to the Sheiam? Or is there some other situtation that causes this?

Thanks.
 
How hard would it be for to allow the player to set the % chance of an event on the Custom Game Screen? This would be similar to the advanced start line, that allows you to set the number of points.

It it's a question of space, just set it after the Living World line.
 
If Giant Spiders can have baby spiders, can the other animals reproduce? I think I've had a bear that has gotten enough XPs that she's able to build a bear den. (I didn't actually do so.) But what about the other animals? Do I need to keep two of them in the same square for a while?

How about Gurid and the other big ape? How about if I had Guy Threepwood come and sing his song to put them in the mood?
 
@ Omagon3: The spiritual Trait provides mobility1 to all disciple units. Os-Gabella and all other spiritual trait leaders

@ edboltz, Wolves work about like spiders. They have a chance of upgrading to a Wolf Pack from combat, and wolf packs have a chance of spawning wolves from combat. Bears (and Polar Bears) can build dens that spawn more bears. Lions used to randomly upgrade to Lion Prides (the way wolves used to work), but this way hasn't really worked since BtS and they haven't been switched to using the wolves' new mechanic. Oh, I think that Lion prides used to build Lion Dens instead of spawning lions directly. Tigers and Gorillas never had a mechanism to spawn more of their kind. The Barbarian Beast heroes don't spawn anything either (although I think it might be cool if Gurid spawned Gorillas)
 
Hello There dont let my new Regestration fool you I have played civ Since Civ2 And i have to say love the mod.Anyway Just Founded Overcouncil But now i cant seem to find the Info screen I could have swore it was under the Victory conditions subscreen....but its not there.WHERE is it?TIA.
 
How hard would it be for to allow the player to set the % chance of an event on the Custom Game Screen? This would be similar to the advanced start line, that allows you to set the number of points.

It it's a question of space, just set it after the Living World line.

Impossible, unfortunatly none of the main menu code is in the SDK.
 
I'm also having a problem with .31, after 5-20 minutes of playing the game shuts down. It doesn't do this on the other versions and vista wont tell me whats wrong. Any suggestions?
 
Wolves work about like spiders. They have a chance of upgrading to a Wolf Pack from combat, and wolf packs have a chance of spawning wolves from combat. Bears (and Polar Bears) can build dens that spawn more bears.
This is something that apparently I have missed out on... So, if instead of taking my captured animals or turning them into "carnival" units (such as Wolf Pen, etc.), I took them into combat and they won, they upgrade to higher level (and assumably stronger) units that sometimes can also spawn other units? That's pretty cool...
 
Hey I got a question not exactly related to FFH2 but, is it possible to put a picture saved in your computer as your avatar, if so then, how:confused::confused::confused:? I
have looked everywhere in my account and I cant seem to find anything
like that. Thanks.:goodjob:
 
@ Omegon, Yeah, provided you don't lose the units in combat first. They are pretty weak after all. Wolves have 2 str and 2 movement, wolf packs have 3 str and 2 movement. Also, there is only a 10% chance of upgrading or spawning from combat.

@ hiphopin, go to My Account, Edit Avatar, and scroll down below where it lets you choose rom predefined avatar to select custom avatar. This gives you 2 options. Option 1 has you put the URL of an image online, and Option 2 lets you upload your own image.
 
Well thats odd.

It seems you don't have a Custom Avatar option like I do. Also, I noticed that you don't have an Edit Profile Picture tab below the Edit Avatar Tag.

Maybe they only let those of us who've been here for a while or made enough posts load images? I can't think of any other reason why you couldn't do it. I don't remember whether I had these options when I first joined.



You could try making about 3 thousand posts complaining about it, probably saying the same thing over and over again. That way you might reach the post number needed to use a custom avatar, and if not you would probably have caught the attention of someone who knows the real reason. ;) jk

It would probably be better to just PM a Moderator (like Woodelf) or Administrator (Thunderfall) to ask about it.
 
I just searched for "custom avatar" in FAQ, and found this:
If you have 30 posts AND have registered for 30 days, you can give yourself a custom title and a custom non-animated avatar. The dimension limit of custom avatars is 70x70 pixels and size limit is 4 KB. You can change your title or avatar in your User CP.
 
Is it at all possible to read registry entries for the Civilization 4 directory when installing this mod? I have many times now ended up with empty C:\Program Files\ directories for Civilization 4 besides the mod when installing this. That directory is innacurate dispite my installation to the default directory on my system for two reasons:

1) x64 Windows installations use Program Files (x86) folder instead of Program Files.
2) Steam installations install under the Steam directory.

Your mod is great! but it's the only installer I ever consistantly screw up when installing.

Thanks
 
Hello there!

I'm Alex, from Spain. First, let me say that I LOVE this mod. I install the game only because this mod. I only can say this: GREAT JOB! and I salute you :goodjob:

I've spotted a french incomplete sentence inside CIV4GameText_FFH2.xml at AI_DIPLO_GREETINGS_ATT_FR_LEADER_SIDAR.

And a question: Are you planning to translate your mod to spanish?

My father wants to play this mod, but he's not a good translator (he confused "prey" with "pray", so you can figure what i have to stand :crazyeye:, hehe). When he said that, then i offered him to translate the mod to spanish. Since yesterday, i'm translating it. I think that with this tempo, i can finish in about 2-3 months, or more, i dunno.

And btw: perpentach is giving me some problems with his poems... ¡hmmph!
 
How does the city limit work with sprawling? The desciption says that it changes with map size, whats the limit on large and huge?

Thanks
 
@ AlexNW, None of the non-English versions are actually made by the team, but by fans (such as Kontrollator for the German version) who, like you, started translating it on their own. I'm sure Kael would be glad to include a Spanish version if you provide the text. If you hurry up, you might get it in by the next patch (or .32, if there won't be another patch). You can also go ahead and make a thread in the forum if you need help, as was done for the German and French versions in the past.



@ autopsy-turvey, As I just posted in the thread you started with the same question:

In CustomFunctions.py:
Code:
	def getMaxSprawlingCities(self):
		i = gc.getDefineINT('SPRAWLING_NUMBER_OF_CITIES')
		if CyMap().getWorldSize() == gc.getInfoTypeForString('WORLDSIZE_DUEL'):
			i = i - 1
		if CyMap().getWorldSize() == gc.getInfoTypeForString('WORLDSIZE_LARGE'):
			i = i + 1
		if CyMap().getWorldSize() == gc.getInfoTypeForString('WORLDSIZE_HUGE'):
			i = i + 2
		return i

Since SPRAWLING_NUMBER_OF_CITIES is set to 3 in GlabalDefinesAlt.xml, the limit is 4 cities on large maps and 5 on huge
 
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