[MOD] Fall from Heaven II

But the great thing about the griffins addition is that you can capture them with a moderately strong hunter and then explore the entire world, without ships.

Plus, you can build them up massively by sitting on peaks and cherry picking roving units of your enemies (and friends).

What is need however, are some more promotions related to flight plus some other flying creatures.

It would also be cool if there was some way to capture the sea monsters.


Welcome to Civfanatics Daath! Thats quite a first post :D

It really depends on the map you are playing on. Bears like maps full of tundra and forests. You see a ton of them on highlands maps. Switch map types and you will see a completly different selection of animals ropaming around.

Ive been playing with Cephalo's creation script lately, so I see tons of griffons because of all of the peaks it generates. You think bears are tough, try delaing with griffons swooping in from the peaks, grabbing a scout or two and then escaping back to the mountains where you cant follow. Desert giants are equally difficult.
 
It would also be cool if there was some way to capture the sea monsters.
I don't remember now whether it comes naturally to griffons or is an "enhancement" that I made, but I occassionally have griffons capture sea monsters (serpents, giant tortoises). Of course, I modified the game once to permit training of griffons and sand lions once you researched Animal Training (since I never summoned them given my focus on other magical talents and, frankly, I thought they were cool). I was only going to use them once to see their capabilities, but my wife discovered them in a game she was playing and insisted on keeping them in the game. I didn't wind up doing much with the sand lions (only useful later in the game when seeing invisible creatures becomes important!), but the griffons are tremendously valuable for scouting overseas, capturing animals, and killing barbarian warships.
 
Capturing sea monsters is not all that hard without modifications.

Option 1: Run FoL and build a Satyr. Then wait until said monster comes ashore and mezmerize it (after moving next to it with said Satyr). Possibly early enough to make a real difference on the waves. (and Sea Serpents overpower most ships even at optics so nice catch if you can get one. ;))

Option 2: Run OO and build a cultist. Then upgrade to a druid (need commune with nature + neutral alignment for that) and send him hunting for the sea-monsters (made easier again thanks to tsunami). Not all that powerful in lategame (unlike option 1) but still enough to considerably harass the waves.

Perhaps there are other ways. Who knows?

Though its sad that a giant tortoise can no longer be upgraded to a lanun totoise-rider. :( Should be put back imo.

But since the introduction of Griffons those are far better naturally.
 
arghghghgh, i've done omniscence and started fut tech1 but there's a crash every turn :|
DOn't buy the steam version if you can....
 
Mesmeriz? I don't see that as a promotion for Satyrs.
Capturing sea monsters is not all that hard without modifications.

Option 1: Run FoL and build a Satyr. Then wait until said monster comes ashore and mezmerize it (after moving next to it with said Satyr). Possibly early enough to make a real difference on the waves. (and Sea Serpents overpower most ships even at optics so nice catch if you can get one. ;))

Option 2: Run OO and build a cultist. Then upgrade to a druid (need commune with nature + neutral alignment for that) and send him hunting for the sea-monsters (made easier again thanks to tsunami). Not all that powerful in lategame (unlike option 1) but still enough to considerably harass the waves.

Perhaps there are other ways. Who knows?

Though its sad that a giant tortoise can no longer be upgraded to a lanun totoise-rider. :( Should be put back imo.

But since the introduction of Griffons those are far better naturally.
 
Capturing sea monsters is not all that hard without modifications.

Option 1: Run FoL and build a Satyr. Then wait until said monster comes ashore and mezmerize it (after moving next to it with said Satyr). Possibly early enough to make a real difference on the waves. (and Sea Serpents overpower most ships even at optics so nice catch if you can get one. ;))

Option 2: Run OO and build a cultist. Then upgrade to a druid (need commune with nature + neutral alignment for that) and send him hunting for the sea-monsters (made easier again thanks to tsunami). Not all that powerful in lategame (unlike option 1) but still enough to considerably harass the waves.

Perhaps there are other ways. Who knows?

Though its sad that a giant tortoise can no longer be upgraded to a lanun totoise-rider. :( Should be put back imo.

But since the introduction of Griffons those are far better naturally.

Maybe a new ability (upgrade, promotion, or spell) could be designed for some combat-oriented Civs to enable specialized armor for captured animals, in order to make them more useful in the later games, like making common elephants into War Elephants. You could end up with armored and war-trained versions of most animals, with either bone, leather, bronze, steel, or dragon-scale armor (war-wolves, war-polar bears*, war-griffins, war-whatever really). Naturally, metallic armor would only be available to the larger non-flying beasts, and said beasts could no longer be captured by enemy hunters either. ;)

Sheesh... A steel-clad Margalar!? :eek:

Armoring wolves early on would be useful for the Barbarian civ (forgot which one can summon tons of wolves as its World Spell. I always thought they were pretty wimpy.).

(*) Sounds like a Golden Compass lookalike.
 
Mesmeriz? I don't see that as a promotion for Satyrs.

Mesmerize is not a promotion but a spell (only Satyrs can cast, and only while adjacent to an animal.) from the get go. So build them and mezmerize away. (Just watch out that this is not an ability of Fawns just their upgrades the Satyrs.)
 
Hello guys,

I'm just wondered. I was playing now with the BUG mod which allows you, for instance, define a lot of map generation parameters. I played with the Fall Further mod and it worked fine.
Without Fall Further, while choosing Custom Game and "Full_of_Ressources_3.00" the modifying screen does not appear and it doesn't seem possible to make it appear. The geration (default) doesn't work, too (all map tundra). I already reinstalled, tried everything.
I guess it's a bug. May you change it? ;)
I really enjoy playing FfH with more races and a higher level of ressources and would like to try 0.33.

Oo yea, I just read about the griffins. It's right. I'm missing more flying units. Wouldn't it be advisible not allowing them to cross simply deep oceans (at least, in the beginning, or only one turn on ocean, whatever)? Then I would love a race with some standard flying units (like draconians in Master of Magic), and promotions respectively flying units and i.e. by default it should not be possible to attack them for every unit (melee no, explorers and archers yes), ....

Greetings

P.S.: I love this mod ;)
 
If you are having problems with any of the ModMods, I would go to their respective threads and ask for help.

v.33 is scheduled to be released Friday.

Welcome to FfH. :)
 
Tried joining a multiplayer FfH game on the internet (first time I ever went online for MP games). I was happy to see I had no connectivity problems, but I didn't see many available FfH games there. Any advice, those of you who are used to MP?

You ant do multiplayer through the "normal" internet server finding system provided with Civ4 BTS (not sure what the name for it is)... either play by email or play via LAN OR download Himachi http://forum.pcstats.com/showthread.php?t=32602 and set up a virtual LAN so you can play with friends over long distances (I must admit I have never tried the last option, but have been told it works so don't kill me if it doesn't).
 
Yea, you might be right. I just posted it here because the BUG Mod works with every Mod I know, and it works with the Fall Further Modmod, too. Only plain FfH has problems and does not have the interface extensions I'm already usted to.

Another thing. Why are religions never found in the capital (if you have more than 1 city)?
I already started switching my capital only to invent religions and to have a chance that my best city would be the religions capital. It's stupid.
Can anyone explain me what's this' restiction's purpose? Hey, you can build afterwards your palace (what I do, if it's attractive), why not also let it found there?? Only because of Aishen Veil and Hyborems main spell?
Well, it should be documented somewhere at least (I already got annoyed by my bad luck ;)).

cu
 
Another thing. Why are religions never found in the capital (if you have more than 1 city)?
I already started switching my capital only to invent religions and to have a chance that my best city would be the religions capital. It's stupid.
Can anyone explain me what's this' restiction's purpose? Hey, you can build afterwards your palace (what I do, if it's attractive), why not also let it found there?? Only because of Aishen Veil and Hyborems main spell?
Well, it should be documented somewhere at least (I already got annoyed by my bad luck ;)).

cu

Its more strategically interesting to not have your holy city be your capital. It forces an attacker to decide which target is the most interesting, minimizes the damage from one city loss, forces the defender to make more interesting defensive choices (he cant just turtle up in one city).

From the realism standpoint many people will also say that religions dont tend to found in places with strict political control, though strict political control may come to places that religions founded. That may have had something to do with firaxis's decision to have captials be an unlikely location for a religion to found. But it didn't play much in our decision to run like that, we based it on all the reasons in the preceeding paragraph.
 
It also makes for a good decision maker. "Should I wait with founding cities to get the religion in my capital, or should I start founding cities? Or maybe relocate my capital later?"

A game is about making decisions. Decisions that involve compromises. We can't always get what we want, that wouldn't make getting what we want any fun or interesting!
 
Here's a screenshot from version 0.33 (which will be released in 2 days).
 

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