I entertained the Chancery idea in order to possibly refrain from 2 UNW, but after laying it all out, I don't really care if I end up with 2 UNW. The Scrivener's Office is just that much more thematic and sensible, and If we're role-playing this legend of the Supreme Leader, it only makes sense that the true origins and roots of the DPRK propaganda machine extend back to the earliest possible moment in time. I like how this helps establish/fortify the civ's identity, even more so than my original Mansu Hill concept -- though I'm not ruling anything out yet, I have to do another pass/tweak over my initial proposal due to things like Smithsonian finally getting buffed -- and if anything, Mansu Hill is just one of the many physical embodiments and manifestations of the Propaganda Machine/Ministry itself. Either way I'm pleased, but I think this new proposal will bring the most unique fun. Let me know what you all think, good or bad -- the One and Unly strives for perfection.
UB - Propaganda Ministry (Writing / replaces "Scrivener's Office") *changes in bold
*Bonus: If there ever becomes a way to incorporate my original denouncement trigger into the kit, I'd planned to have it at the core of this UB, similar to Sachem's +1 happiness for every active war/DP (e.g., +1 global happy, and to all yields in this city for every active denouncement against the DPRK). For now though it's looking like I have to revert to the Citadel trigger, as that is actually viable in multiplayer as well as paying homage to the original mod.
UB - Propaganda Ministry (Writing / replaces "Scrivener's Office") *changes in bold
- Cost: 144
- +1
in city for every City-State friend, and +1
for every ally.
- +1
GDP and 1 Civil Servant slot; +10%
of diplomatic units in this city.
- +1 Paper, 1 free Emissary, and a "Supreme Leader" is born upon completion.
- Monuments gain +1
and
, and all
Great Works gain +1
.
- +5% Global
upon researching Printing Press/Radio/Telecommunications.
- Triggers an empire-wide WLTKD upon completion; + 10%
/
in all cities during WLTKD.
Spoiler :
*Right off the top, we have wonderfully plausible/themed access to a Supreme Leader, though it presents a few new situations because I initially only had intended for 3 to be available; playing with 4UC would then allow for 4. If I choose this route, I'll have to possibly tweak how/when I plan to spawn the SL's, because logically/preferably the Propaganda Ministry berths the first one. Then again, I can't have the DPRK be 4UC dependent, so like I said, this will need some revision. I'm now even contemplating something crazy like a unique specialist slot (a la the new "Monk" via @pineappledan ) that could be worked to spawn subsequent SL's, now that I know something along those lines is possible.
*The Monument boost relates to my initial Mansu Hill concept, and the GW culture boost is a flavourful nod to the original mod creator's vision for the building. Monuments and GW are hyped up by the propaganda machine, it's as simple and effective as that.
*The culture % boosts are a logical progression from the technologies that better enable the spreading of propaganda. If able to secure the Sistine Chapel, DPRK is looking at a possible 25% global culture boost (though most situations will get little use from the last 5%, as telecomms is not even researched before the conclusion of a lot of games). Combined with the Juche Tower lowering the social policy cost by 10%, and there exists strong synergy that will peak into the late-game.
*Lastly we have the WLTKD, which is pretty self-explanatory (i.e., Yay, the Glorious One is born! Everyone love your Supreme Leader while we throw a huge party!) while flowing hand-in-hand with the civ's main emphasis.
*The Monument boost relates to my initial Mansu Hill concept, and the GW culture boost is a flavourful nod to the original mod creator's vision for the building. Monuments and GW are hyped up by the propaganda machine, it's as simple and effective as that.
*The culture % boosts are a logical progression from the technologies that better enable the spreading of propaganda. If able to secure the Sistine Chapel, DPRK is looking at a possible 25% global culture boost (though most situations will get little use from the last 5%, as telecomms is not even researched before the conclusion of a lot of games). Combined with the Juche Tower lowering the social policy cost by 10%, and there exists strong synergy that will peak into the late-game.
*Lastly we have the WLTKD, which is pretty self-explanatory (i.e., Yay, the Glorious One is born! Everyone love your Supreme Leader while we throw a huge party!) while flowing hand-in-hand with the civ's main emphasis.
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