One of the things I really dont like when playing Civ is that each game seem to reach a breaking point, usually halfway through, where you take so much lead that no other Ai civs ever get close to you again. Half the game is then about fulfilling that "prophecy". This is boring as hell and if you look at human history some countries/cultures lead for some time, then fade away when others take the lead and so it goes on.
I really love the first half of the game when there is a constant threat from other civs and the game feel like a challenge. Ofc its fun to see that you progress and get a little ahead, but when that distance get to big there is no fun left and no game mechanic or other ingame functionality to make other civs take a leap and become a challenge again. In RL we have bad philosophers, politicians and internal challenges that create big time problems for civs. Where is this functions in Civ5?
So Im looking for some kind of mod or tweaks that somehow can turn the tide around and make other civs appear as a challenge again and even take the lead. I dont say this have to happen all the time but it would be nice to know that things can happen. Also have a possibility to do something with it over time would be great. This is mostly for player when player get ahead, the Ai controlled civs seem to make problems for themselves at some point.
Events is one idea:
This can be events with big impact for a longer time on a civ and that have options to make the effects less or stronger.
Some events
- A bad philosopher tear down the fundamental ideas in your civ and cause major deterioration in education that lead to stop and loss of technology for a long time if you dont deal with it correctly
- Civil war break out and buildings and military units get destroyed.
- Conflicts internally lead to workers stopping working causing loss of access to resources and slow down all city building and improvements.
- Traitors selling your tech to other civs making them progress quickly.
- Some civs come together and cooperate on science for many turns, merging all science points together to double the speed of tech progress.
Thanks for any suggestions for tweaks, existing mods or ideas for making such a mod
I really love the first half of the game when there is a constant threat from other civs and the game feel like a challenge. Ofc its fun to see that you progress and get a little ahead, but when that distance get to big there is no fun left and no game mechanic or other ingame functionality to make other civs take a leap and become a challenge again. In RL we have bad philosophers, politicians and internal challenges that create big time problems for civs. Where is this functions in Civ5?
So Im looking for some kind of mod or tweaks that somehow can turn the tide around and make other civs appear as a challenge again and even take the lead. I dont say this have to happen all the time but it would be nice to know that things can happen. Also have a possibility to do something with it over time would be great. This is mostly for player when player get ahead, the Ai controlled civs seem to make problems for themselves at some point.
Events is one idea:
This can be events with big impact for a longer time on a civ and that have options to make the effects less or stronger.
Some events
- A bad philosopher tear down the fundamental ideas in your civ and cause major deterioration in education that lead to stop and loss of technology for a long time if you dont deal with it correctly
- Civil war break out and buildings and military units get destroyed.
- Conflicts internally lead to workers stopping working causing loss of access to resources and slow down all city building and improvements.
- Traitors selling your tech to other civs making them progress quickly.
- Some civs come together and cooperate on science for many turns, merging all science points together to double the speed of tech progress.
Thanks for any suggestions for tweaks, existing mods or ideas for making such a mod