Mod ideas

C~G

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May 24, 2006
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So now that there's some info about the game I would like to ask what kind of mods you are expecting the modding community provide for the gaming experience?

Here are some that I'm looking for

*Portugal added (at least, others nations as well)
*New Founding Fathers (There are plenty that aren't in the game)
*New Leaders (each nation should have three)
*Unique units (each nation or each leader, how they are exactly implented, have no idea)
*More turns (400, 500, 600 respectively)
*Slavery implented (Slave unit etc.)
*Pirates added (pirates, that don't work for nobody, similar to barbarians)
*Ability to continue game after independency (introducing the period of industralization, railroads etc.)
*Extra winning conditions (like chance to win the game without independency war)
*New resources (if just possible example dyes, diamonds)
*Events (is this possible with Colonization engine?)

I would like also hear the opinions of mod makers and such, are these possible or have they already considered such elements to their mods.

Of course this bit early but maybe this will bit help us who are impatiently waiting for the game. I don't usually wait for games and have played really little lately anything but this game is different.

And even few of those things mentioned above to become as an option through mods for the game would be like dream come true.

Discuss.
 
You're asking quite a lot! :p

According to the PolyCast, if I heard correctly, there are three game speed settings by default: Quick, Normal and Epic (225, 300 and 450 turns, respectively). They mentioned a 900-turn entry, but I think it was disabled at the time. I'd love that, though. :D
 
You're asking quite a lot! :p
Well, you gotta start from somewhere.

It's about sharing ideas rather than posting requests.

Personally I consider Portugal a must, same with slavery and pirates but otherwise...
According to the PolyCast, if I heard correctly, there are three game speed settings by default: Quick, Normal and Epic (225, 300 and 450 turns, respectively). They mentioned a 900-turn entry, but I think it was disabled at the time. I'd love that, though. :D
I completely missed that part...450 turns sounds great.

Don't you have any ideas for mod(s)?
 
I don't usually mod my games too much, to be honest. Just add a civilization, unit or leader here and there, touch up a colour or two, but nothing drastic like it would be to add a whole industrial period or a slavery system. I'm all for small changes.

In the case of Colonization, I'm concerned about the amount of nations one might want to add. There's already over 10 players in any given game (the four European nations plus all the native tribes), and if you add Portugal, Denmark-Norway, Sweden, Russia, Germany, China, Turkey, and so on and so forth... I don't know, the map will become saturated past a certain point.

More resources might be nice, but that can easily go overboard as well. In general, add too many things and the game loses its identity, sort of speaking. The quote that comes up when you research Engineering in Civ4 perhaps describes my point:

"A designer knows he has achieved perfection not when there is nothing left to add, but when there's nothing left to take away."
 
Don't forget to add to the list the Fountain of Youth, preferably with original music. I have no idea if this is doable but the programmers seemed to think it would be in the podcast.
 
I would like to see(will be repeating some already mentioned stuff):

1) Portugal added in. Enough said.

2) Africa scenario, complete with African tribes. I do not want to see the Iroquois in Africa. Also, it should be complete with gold, diamonds, ivory, and other African resources.

3) China 1421 scenario. Basically, the same thing as a normal game, but China also starts on the east coast.

4) Non-Independence victories. Maybe you can buy your freedom if you make enough money, or establish an alliance with your home country were your colony gets a voice in the government and how much your taxed, something like that.

5) More units then Dragoon and Soldier.
 
3) China 1421 scenario. Basically, the same thing as a normal game, but China also starts on the east coast.

Wouldn't that be WEST coast?
 
Since your mother country owns you, you have no leverage over it. You can't buy your freedom because the gold isn't yours to begin with, and there's no need for an alliance since, again, they own you. :undecide:
 
Since your mother country owns you, you have no leverage over it. You can't buy your freedom because the gold isn't yours to begin with, and there's no need for an alliance since, again, they own you. :undecide:
But I think there's point to it.

Example maybe you could buy reputation from foreign nations to pressurize your mother country to give you independency?

Or maybe there could be even kind of space race where acquiring certain founding fathers (costly of course) could give you shot at independency without the war example through diplomacy etc.

It would make the game less concentrated into the independency war and preparation to it and give chance for other kind of strategies.

Since I'm not expert in modmaking I have no idea is it possible though.
 
Pressure from other European nations seems to be the best alternative, since it presents an external threat to your motherland instead of an internal one (which could generally be dealt with through the use of the Royal Expeditionary Force).

As for actually modding that, it sounds like it's a job for Python and the SDK. Unfortunately, I'm only familiar with XMLs.
 
I'm actually very interesting in seeing more gameplay after winning the war of independence.

What do you think about after gaining your own independence, your objective becomes to make sure there are no more colonies in the new world. You can achieve this by either helping the other colonies gain their independence, or by conquering them!
 
One irritation with Col Classic is that all the countries started out at the same time with more or less the same resources. In real life, the colonization of America was spread out over a century or so with each country taking turns.

I'd like someone to mod in the ability to have different countries start out at different times, possibly with different resources (money? missionary? privateer??). I'd accept either the clock running from 1492, or 300 turns from whenever they start.

Also, I'd like the ability to play a barbarian/pirate. Give me an island settlement with strictly limited expansion and building options, along with a "privateer", and see how long I can survive.
 
Wouldn't that be WEST coast?

The suggestion was based on the book "1421: The Year China Discovered the World," where Gavin Menzies suggests that one of Zheng He's ships sales around Africa and ends up on the east coast of the Americas.

It would make for a very interesting scenario (though I would even go as far as having the Chinese land on both ends, maybe toss the Japanese on the west coast for kicks). It would probably be a heavy-duty MOD though, since... John Adams and George Washington as Founding Fathers wouldn't fit quite as well for them...
 
East west, doesn't matter. 1421 is false. :)
 
The suggestion was based on the book "1421: The Year China Discovered the World," where Gavin Menzies suggests that one of Zheng He's ships sales around Africa and ends up on the east coast of the Americas.

It would make for a very interesting scenario (though I would even go as far as having the Chinese land on both ends, maybe toss the Japanese on the west coast for kicks). It would probably be a heavy-duty MOD though, since... John Adams and George Washington as Founding Fathers wouldn't fit quite as well for them...
And how in the name of earth they are going to sail back every time they go back to mother country?

Pretty big disadvantage compared to europeans if you think about it.

Let alone we have to come up with numerous founding fathers and leaders that are completely imaginery beings.
 
And how in the name of earth they are going to sail back every time they go back to mother country?

Pretty big disadvantage compared to europeans if you think about it.

Let alone we have to come up with numerous founding fathers and leaders that are completely imaginery beings.

Chill out...

First... it was just a scenario idea - one of those what-if scenario's. The Chinese can operate in a different way than the European civs.
Two... the ships of Zheng He were VERY impressive, in comparison to those of Columbus over half a century later. A fleet of 200-300 ships, holding 28,000 crewmen. They definitely had the ability to traverse around the world and back if desired.

Even if it was just a one time event, it would be an interesting "scenario," of having 30k Chinese people to deal with in the New World, for both the Europeans and Native Americans.

Three... that was my point before, it would take a lot of work to come up with Founding Fathers that would work for a Chinese scenario. But then again, all your suggestions is going to take a lot of time and work as well.


Either way, this was just a respond to one person's scenario idea, which can definitely work on both historical and/or imaginary parameters to make for an interesting game.
 
Sorry if I sounded wrong there. Geez, what I was thinking.

All ideas are of course welcomed. :)

Of course the things I pointed out create bit difficulty when you think about it to make the scenario at least bit belieavable or playable.

Personally I wasn't asking specific scenarios since it takes really concentrated effort to pull it through (just like yours even though with right team it's of course is possible) but more like general mods that would make the game have more options.
 
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